Forgotten Memories - A psychological survival horror

Discussion in 'Upcoming iOS Games' started by kugi_igi, Dec 10, 2009.

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  1. Marvinloe

    Marvinloe Member

    Feb 27, 2014
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    Im one of betatester that have ipad3 .. So far so good... Graphics are amazing... Best ios horror game.. Just wait for the final version.. It will blow you away ;)
     
  2. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    Man, 60 fps while pushing such visuals sounds to good to be true. Hope the release isn't too far away.
     
  3. oldsnake

    oldsnake Well-Known Member

    Aug 19, 2012
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    #5283 oldsnake, Mar 27, 2014
    Last edited: Mar 27, 2014
    @johnny101:nothing,you guys are the first to know things about the game,everything that I'm allowed to say and share with you,and without derailing the thread I think like you,I really don't understand why EA don't put out other game of DEAD SPACE saga cause on iOS it's sell millions of copy,not to talk of the downloads..it make no sense..but when you have in you're hand FORGOTTEN MEMORIES It will make you forget DEAD SPACE for quite a bit of time
     
  4. oldsnake

    oldsnake Well-Known Member

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    #5284 oldsnake, Mar 27, 2014
    Last edited: Mar 27, 2014
    it was amazing also for me,for The fact that i've an iPhone 5,and for such grapchics and visual,but you had to believe thati'm going near to 62 FPS at MAX..and with all graphics effects on,it's amazing man
     
  5. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    And there's some minor visual improvements for the final version, you should get even higher rendering speeds & smoothness! :D
    Too bad the display hardware won't let you see more! ^^
     
  6. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    Yeah, that's a good point actually.
    What would it run it without the iOS limit of 60?
    Probably something ridiculously high:)
     
  7. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Hard to say, even with Apple Instruments we can't measure due to hardware refresh rate being locked but on development computers, it ranges between 400-700fps. But yeah, those are desktop computers. ^^
     
  8. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    Well, that's even more ridiculously higher than I anticipated.
    That's one hell of an engine underneath.
     
  9. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    We've replaced Unity renderer with ours, I've wrote the rendering system from scratch and it's a combination of multiple RenderTextures and stencil operations, it's a mini g-buffer (also called deferred buffers). Lighting model is also customized and more efficient. All our custom rendering techniques are approximated next-gen rendering techniques. That's why it looks so good while rendering so fast.
     
  10. AlexsIpad

    AlexsIpad Well-Known Member

    Jun 23, 2012
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    So when are you aiming for release of this first episode?
     
  11. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Hard to tell but as soon as current issues found by testers are fixed we'll submit the game for review.
     
  12. Gov

    Gov Well-Known Member

    Jun 24, 2013
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    This game is gonna be optimized to death. I fear over-optimizing a game will break the game some how :)
     
  13. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    After 5,300 posts... Is this the new Duke Nukem Forever?!?!?
     
  14. oldsnake

    oldsnake Well-Known Member

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    #5294 oldsnake, Mar 28, 2014
    Last edited: Mar 28, 2014
    No,no,and no,when Duke Nukem Forever after 10+years in developers,was near to be' released,my hype was "wow"but when came out really,i remember my hype goes down,and i says:all this time for this? Really disappointed,but this it's not The case of FORGOTTEN MEMORIES, my hype its The same cause i can't wait it's hit The app store,and i played him 5-6 hours every days,sounds good?
     
  15. Darth Nihilus

    Darth Nihilus Well-Known Member

    Sep 11, 2012
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    Pripyat, Mexico.
    [​IMG]
     
  16. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    The game already runs extremely fast and smooth with killer graphics even on low end devices. Other than fixing current reported bugs by our testers it's already optimized.
     
  17. italodance

    italodance Well-Known Member

    Aug 19, 2009
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  18. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Indie game doesn't mean small game. It means independent (self funded, self published) game.
    However, it's true that most of indie games are small games or tiny games (it doesn't mean either they are bad). Our game is big because it have a hellish amount of content. :)
    Cheers,
     
  19. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    Which version is beta tested now? The "Prologe" one or the final one which includes the complete story?
    4GB is the final paid game, right?
     
  20. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    It's the pilot episode and it weights more than 1GB. Each episode is around ~1.5GBs though.
    PS: The upcoming episodes are heavily in development atm. :)
     

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