Forgotten Memories - A psychological survival horror

Discussion in 'Upcoming iOS Games' started by kugi_igi, Dec 10, 2009.

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  1. Johnny101

    Johnny101 Well-Known Member

    Jun 29, 2011
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    What?? It all depends on your device which has nothing to do with which OS( Android or iOS ) is better. Personally high end devices in both Android and iOS are both very similar. Not one being better IMO.
     
  2. Dirty Harry Hannahan

    Dirty Harry Hannahan Well-Known Member

    Apr 14, 2011
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    This game is gonna be epically awesome. I just watched the video posted on page 496 again very nice. Can't wait. :D
     
  3. bebo_beta2002

    bebo_beta2002 Well-Known Member

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    No mate u didn't get my point...what i meant ios is better is as follows:-
    i have htc one with 2 gb rams and 1.7 snapdragon gpu..it can't make dark meadow work proper as it has glitches all over the gameplay ...unlike when i had this game on my previous 3gs..it worked awesome with zero glitches although htc one is better than 3gs...for conclusion i meant the android comptability and android market is lower and not good as ios...when u download a game from playstore for android sometimes it tells u it's not compatible with ur device although if u download it it may work and vise versa..unlike ios that's what i meant by ios is better than android when it comes for gaming and comptability issues
     
  4. Johnny101

    Johnny101 Well-Known Member

    Jun 29, 2011
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    I guess you've had some problems with that which is fair enough. I'm fairly new to android, but on my nexus 7 2nd gen. I haven't had one problem with compatibility on google play.
     
  5. lyace21

    lyace21 Well-Known Member

    Oct 24, 2012
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    I get his point. But it's only because it's easier play testing on iOS devices. Why? Because there are just a small amount of different Apple devices compared to the huuuuge number of Android devices out there. Developers anticipate which Apple device might be able to run the game, lowering the small number of devices even more, and they test their game. It's not as easy for Android because, like I said, there are too many to test the game on each and every device.
     
  6. triperus

    triperus Member

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    so many pages written so I'm afraid to ask, even when this miracle come to light (sorry for my english)
     
  7. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Soon,
    We have a group of members here doing a private playtesting session, once done we'll sent the game for review.
     
  8. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    In overall yes, Apple devices have some pros (and some cons too) here are:
    - Apple devices can be count with one hand (if we sum the current ones). Android devices are quite diversified, playtesting on Android is very tedious, takes a hellish amount of hardware and it's very long.
    - Apple devices have bullet prof hardware drivers, Android devices hardware drivers are individually maintained by each manufacturer brand, for instance you can have two similar Android devices with different OS versions and very different hardware drivers (one more buggy than the other). This is also bad for developers.
    - Apple devices use only one OS. Android devices have custom Android distributions, some are highly modified, others remains with stock features.
    - The only good thing about Android is that due to the highly diversified hardware (which we don't like quite much) and competitive market, you see a lot of powerful devices (very cheap) more often, while Apple only upgrades yearly.
    Last point is probably good for consumers (more competition, more choices, better prices) but actually quite bad for developers.
    The Android platform won't get any better, in fact it could get worse if Google doesn't start to enforce some sort of control over hardware phones companies. Enforcing some sort of norm will possibly get a more stable platform but will cut competition to Apple (which Google don't like too much). So my take is that, it'll remains like this for a while.
     
  9. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    I've got both devices, i mainly use my iOS devices as most of the big game releases hit iOS first so for me personally iOS is better for gaming. Android is great for emulators however.

    Either way its good Android has been catching up with Apple, makes it better for all of us if they have some competition

    As for Forgotten Memories its great its being tested, really looking forward to it and i'm sure the dev cant wait to release it either !
     
  10. Nekku

    Nekku Well-Known Member

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    #5090 Nekku, Mar 3, 2014
    Last edited: Mar 3, 2014
    Finally a dev get it straight. Thanks for that and I fully agree. I mean, how do you utilize the best available hardware if the drivers fail? Makes sense.

    And while we're at it: I really REALLY wan't do know why most of the pre-A7 games or some actual games running so bad on A7 devices? I know the A7 GPU has a different architecture but it is really that much of a trouble to optimize the game to utilize all of it's power? You're a dev and therefore have to work with it and so I'm asking you, tato, please tell me whats it all about. I could easily rant about it all day long but maybe I miss something important and will get a better understandment if someone finally enlighten me.
     
  11. bebo_beta2002

    bebo_beta2002 Well-Known Member

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    +1 ...that's exactly what i wanted to say but u summed it all up :D
     
  12. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    The biggest advantage on the A7 it's bus size. With 64bit architecture you can read/write higher amounts of data. But it doesn't means that A7 devices will be faster than anything else on the market. That's just architecture capabilities, the hardware must follow. Like for example, no matter how big your bus size is it'll remain slow if your memory read/write access is slow. A good example are highways, with 64bits buses you get more highways but it doesn't mean your cars will go any faster, it only means you can drive more cars in that highway. ^^
    And finally software must also follow, if you write 32bits applications then you won't see any sort of difference as you are writing applications against 32bits limits.
    The near future of mobile it's obviously 64bits architecture and (we'll eventually get there) but the real future is parallel computing. Furthermore quantum computing is getting close to see the daylight but I'll leave that for an other topic. ^^
    Cheers,
     
  13. Lerisbo1192

    Lerisbo1192 Well-Known Member

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    hueco mundo
    high end ios devices are "graphically" more powerfull than high end android devices. i'm not only saying this because of benchmarks but the fact that an ipad 4 runs modern combat 4 like butter like..COMPLETELY LAG FREE. not even a small one...but when after that you play modern combat 4 on ipad air... just wow...it feels like its locked above 60fps (BUT IT'S NEVER BEEN OPTIMIZED FOR IT)! So a game already runing like butter doesn't mean there isn't a level above. ANYWAY there isn't that much games that take advantage of those specs so not everyone can see it that way but potentially they are more powerfull (epacially the last gen which for the first time in years managed to beat android device's processing power too.)
     
  14. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    We take advantage of such high end devices. Users have the choice to enable HDR, tonemapping, Screen Space Ambient Occlusion, Depth of Field, Motion Blur and a whole lot more range of visual effects. :D
     
  15. Johnny101

    Johnny101 Well-Known Member

    Jun 29, 2011
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    They are very similar, if you compare the specs of a nexus 7 2nd gen, or a Kindle fire 8.9 hdx, the processing power, resolution, ram, everything is very similar. The best android devices compete very well with the best iOS devices. I actually play on both. My wife has an ipad also and overall I still prefer my nexus, but both are quality devices.
     
  16. Nekku

    Nekku Well-Known Member

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    @tato:
    Thanks for clearing things up a bit. I rly appreciate it! I'm still in the dark about certain aspects like if it needs a different way to utilize the hardware or something like that. I mean, the A7 isn't 64bit only but it also provides a much faster gpu.

    @Lerisbo:
    Nice example. The last time I've played MC4 on my MiniR I could only play it in non-retina resolution. As soon as I switched to retina in the graphics settings the framerate dropped like crazy. It was unplayable even with all the effects were gone cause ye, no effects in retina mode.
    And that's the point I was talking about. I guess the iPad 4 can handle it in retina mode without any laggs but I'm not sure cause I never had an iPad 4. My iPhone 5 plays MC4 in retina AND with all the effects turned on.

    In the end, after many iOS devices I owned, it's the first time it doesn't feels like that I carry the latest Gen in my hands. Till the A7 was introduced you could be sure that your device could handle any game the AppStore was throwing at you. But now, this mostly isn't the case anymore (great example: GTA SA).

    Okay, I won't derail the thread anymore. Thanks again!
     
  17. Johnny101

    Johnny101 Well-Known Member

    Jun 29, 2011
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    He isn't saying the drivers fail. He's just saying that there are some many android devices with different drivers that it's a nightmare for developers to optimize for each and every device.

    What do you think Tato, will you be branching out to android once your game is established? Namely high quality android devices like the nexus, or Kindle fire Hdx?
     
  18. Nekku

    Nekku Well-Known Member

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    He said one driver is more buggy than the other :p
     
  19. Johnny101

    Johnny101 Well-Known Member

    Jun 29, 2011
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    I agree that most of the big releases hit iOS first but at least Android is eventually getting them.

    I also have the Onlive cloud gaming service which streams directly to my tablet, via the android app which is very nice. Being able to play triple AAA console games on my tablet is a cool thing for me. Something which apple doesn't allow.

    It's still a bit laggy with the onlive cloud streaming but still cool never the less.
     
  20. Johnny101

    Johnny101 Well-Known Member

    Jun 29, 2011
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    Get is straight, he didn't say they fail:p Maybe a lower end device would be a bit buggy. (There are tons of android devices on the market) My nexus 7 2nd gen isn't buggy at all :p
     

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