Forgotten Memories - A psychological survival horror

Discussion in 'Upcoming iOS Games' started by kugi_igi, Dec 10, 2009.

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  1. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Amnesia is a very good survival horror, no doubt. :)
    Now, what we are doing, is trying to establish a fresh horror title with a new different approach:
    Purely based on "Psychological Fears". :eek:
    :D
     
  2. conory15

    conory15 Well-Known Member

    Jun 2, 2010
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    Not asian and shit. What the ****?
     
  3. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Yes please,
    Keep this thread (and this forum too) away from heavy words. :)
    Tanks.
     
  4. zero2006xl

    zero2006xl Member

    Aug 13, 2010
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  5. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #425 tatoforever, Sep 16, 2010
    Last edited: Sep 16, 2010
    Hello There,
    I got some new pics. This time i got it directly from my iPhone3GS.
    Is hard to tell on the images but the lighting is dynamic, everything shades, spec and bumb the same way as the PC version. You'll see that even the iPhone version keeps the same details as the PC and is running at 30 fps on my very old and abused iPhone3GS! ^^
    As you can see, there's no distance trick, the entire level with all rooms are there, Fully loaded with objects everywhere. Almost everything is normal mapped and specular mapped! You can seamless walk from a room into an other, there's not loading trick and as already stated, enemies can do the same, open doors, walk to a room, search for you. However this is not the game, this is a showcase graphic demo, a la "EPIC CITADEL" that contains about 20 lights.
    Enjoy and spec more stuff soon. :)
     

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  6. tatoforever

    tatoforever Well-Known Member

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    More images:
     

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  7. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    More images. :p
     

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  8. Der-Kleine

    Der-Kleine Well-Known Member

  9. NothingLikeSleep

    NothingLikeSleep Well-Known Member

    Sep 23, 2009
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    Stalker of the night
    The badlands
    looks sweet, the one place looks almost like the sanitarium from silent hill origins. is that the only level or are there more places and buildings?
     
  10. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    I cant show everything, we are trying to avoid leaks. But there a lot of places to explore, indoor and outdoor (yes outdoors!), is a very huge hospital with 5 huge floors, fully loaded with all kind of areas, corridors and rooms.
    Theses images are from a very small area in the third floor. ^^
     
  11. italodance

    italodance Well-Known Member

    Aug 19, 2009
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    electrical
    Tehran-Iran
    tato we r at the end of summer tell me is it ready for test? :(
    or delayed?
     
  12. tatoforever

    tatoforever Well-Known Member

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    #432 tatoforever, Sep 16, 2010
    Last edited: Sep 16, 2010
    Not yet, sorry.:eek:
    We still working on the AI system and making improvements here and there. Once the game is in a beta state we will do a public showcase, but when?
    I'm not quite sure, as you provably know, we are taking the time to polish this game. Same goes for the final release, It should be somewhere between 2011 Q1 and 2011 Q2 but not exact date right now, this is not a Dead Strike project or a simple casual game. This is a primal core game for survival horror and adventure fans.
    Once you get Forgotten Memories in your hands you'll you what I'm talking about (fully polished game). :)
    I'll post more stuff soon.
    Until then, enjoy the images. :)
    Cheers,
     
  13. zero2006xl

    zero2006xl Member

    Aug 13, 2010
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    What an evolution since first videos! I hope the waiting will not be in vain (i'm sure of it)
    It's a pity not to have a demo already, but I understand it if the release date is close to mid 2011... the expectation will be more. But I want to see the game running in my Ipod nowwwwwww hahaha.
    Tatoforever... certainly, do you speak spanish, aren't you?
     
  14. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    I'm a french Canadian, but my parents are from Spain so yes i speak Spanish too.
    1 French, 2 Spanish, 3 English. :p
    Btw, we spec the game to be finished before March 2011, at least in a gold state. ^^
    Also Forgotten Memories is not a solo iPhone project. Is a PC/MAC/XBLA/PSN/iPhone project. Theres different assets and input to manage, all that takes extra amount of time. That's why it seems like FM is being done slowly but in overall the dev is moving forward pretty fast.
    Regards, :)
     
  15. czarro77

    czarro77 Well-Known Member

    Sep 13, 2009
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    Mental Health
    Houston, Tx
    Graphics look very nice. Looking forward to this. Will it be compatible with the 3G?
     
  16. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Not this version,
    But we have an other one, short after this, with lowered graphics and no shaders. Fixed function pipeline only, so old iDevice users will be able to play the game too. :)
     
  17. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    The main difference is that in Silent Hill Origins they were doing the distance camera trick to avoid overdraw or killing the GPU. As you can see, in Forgotten Memories the draw distance is pretty far. Also, transitions between a corridor and a room is done in real time, and transition between floors/levels/areas is also done in real time. In a second thread. ;)
     
  18. tatoforever

    tatoforever Well-Known Member

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    #438 tatoforever, Sep 18, 2010
    Last edited: Sep 18, 2010
    Yes, of course. :)
    iPhone4 is also the recommended system to play the game with full visuals.
     
  19. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #439 tatoforever, Sep 18, 2010
    Last edited: Sep 18, 2010
    New images from the same places, running on the iPhone3GS in a tremendous speed. :)
    Again, no camera distance trick (as in Silent Hill series), view distances are pretty far. There's real-time pixel shaders (normal maps, specular maps, emisive maps) and tons of pixel lights everywhere. We just implemented a new rendering technique similar to the Unreal Engine "Epic Citadel" one. This time anti-aliasing is turned on. Enjoy. ;)
     

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  20. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    More: :)
     

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