Melee combats in FM are quite interesting, in these shots we can see the main character being killed by an enemy (we call it the bloody nurse for a reason, she will drain all your blood and you'll see it scattered all over the place).
Also, Don't miss the preview of Forgotten Memories in PureNintendo Magazine Issue #13: https://twitter.com/PureNintendoMag/status/393753944360370176/photo/1
Remind me The goods old time of The nurses of SILENT HILL,play for years all the chapters,also now on my PS3,my prefered it's SILENT HILL 2..when survival horror games was real survival,maybe we found in FM what wee don't see from a lot of years
Quite the drama in this thread, goodness. I am still hopeful the iOS version will see the light of day before Xmas, even if many dates have come and gone before. Everything's definitely looking good to me, though, and I'm anxious to play this.
I don't think any baby should be proud of any father developing survival horror games (either action games or anything intended for adult entertainment). After all this is a game for adults, not for babies.
The entire game looks amazingly detailed but I don't know if it's just me orbit but the lead characters hair looks like it can use some more detail. Is this a pic from a early build?
Indeed, those are shots from the previous version also due to the strong light (that is just near her head) but normally this is how hairs shader looks (for all characters):
Btw, The hair shader is actually a common anisotropic two pass specular shader (with depth test and alpha blend). Same hair techniques used in AAA console games (plus dynamic wind/forces deformation). I personally wrote it. I'll try to scatter some recent pictures of the main character hair (in-game).
Here is the current Hair and Eyes Shaders (the version that was submitted for review): [EDIT] Wow, youtube video compression is a total sh*t, uploading a new version. :/
Tato can you give us a 30 second clip of the game from the build you sent off. It should take you no time to out that together for us. Thsnks
Video uploading, wait about 15 mins... [Edit] Youtube video processing is taking longer than expected, I'll post it here as soon as It's done.
Here, Advanced Character Shaders in FM. Bumped anisotropic Hair (with real-time wind/forces deformation), environment reflective Eyes, Sub-Surface Scattering (aka "sss skin") and bumped specular Cloth shaders in Forgotten Memories! Subscribe to the TouchArcade YouTube channel
Nice facial expressions, I liked the image of the lock when you examined it, everything in the atmosphere looks natural, and perfectly in place. The way you guys are working on all of this little touches, at least for me, makes the ambients seem quiet alive.
Im glad that you're not using some wild hair tecnology, like the tressfx from tomb raider xD makes hair look pretty, and screw all game memory
I've actually implemented a similar technique found in this AMD paper: http://developer.amd.com/wordpress/media/2012/10/Scheuermann_HairRendering.pdf It's in fact a similar but faster approximation (like the rest of the shaders in FM, that's why it runs extremely fast on mobile devices). Give this results:
Awesome, makes sense, I mentioned that tressfx because Rose's hair in the video, the way it moves and all, really reminded me of Lara's hair with that efect. Great job X) I got a Vita recently, and I dont know if I'll play FM there or on my ipad 3 :/ I like my vita, but I really like the way we control and interact with things on the ipad, like its a little more, I dunno, organic maybe