Forgotten Memories - A psychological survival horror

Discussion in 'Upcoming iOS Games' started by kugi_igi, Dec 10, 2009.

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  1. redribbon

    redribbon Well-Known Member

    Jun 11, 2010
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    entepreanur,programmer
    This!!!and for all the hard working father in the world. you guys rock!
     
  2. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Melee combats in FM are quite interesting, in these shots we can see the main character being killed by an enemy (we call it the bloody nurse for a reason, she will drain all your blood and you'll see it scattered all over the place). :)
     

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  3. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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  4. oldsnake

    oldsnake Well-Known Member

    Aug 19, 2012
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    Remind me The goods old time of The nurses of SILENT HILL,play for years all the chapters,also now on my PS3,my prefered it's SILENT HILL 2..when survival horror games was real survival,maybe we found in FM what wee don't see from a lot of years
     
  5. Whiteplayer3d

    Whiteplayer3d Well-Known Member

    Dec 30, 2010
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    Thank you, and is specified release date for PS Vita? :)
     
  6. Lerisbo1192

    Lerisbo1192 Well-Known Member

    Nov 26, 2012
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    hueco mundo
    your baby must be proud of you.
     
  7. AnarKitty

    AnarKitty Well-Known Member

    Oct 10, 2010
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    Quite the drama in this thread, goodness. I am still hopeful the iOS version will see the light of day before Xmas, even if many dates have come and gone before. Everything's definitely looking good to me, though, and I'm anxious to play this.
     
  8. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #4268 tatoforever, Oct 26, 2013
    Last edited: Oct 26, 2013
    I don't think any baby should be proud of any father developing survival horror games (either action games or anything intended for adult entertainment). After all this is a game for adults, not for babies. :D
     
  9. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    The entire game looks amazingly detailed but I don't know if it's just me orbit but the lead characters hair looks like it can use some more detail. Is this a pic from a early build?
     
  10. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #4270 tatoforever, Oct 26, 2013
    Last edited: Oct 26, 2013
    Indeed, those are shots from the previous version also due to the strong light (that is just near her head) but normally this is how hairs shader looks (for all characters):
     

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  11. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #4271 tatoforever, Oct 26, 2013
    Last edited: Oct 26, 2013
    Btw,
    The hair shader is actually a common anisotropic two pass specular shader (with depth test and alpha blend). Same hair techniques used in AAA console games (plus dynamic wind/forces deformation). I personally wrote it. ;)
    I'll try to scatter some recent pictures of the main character hair (in-game).
     
  12. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #4272 tatoforever, Oct 26, 2013
    Last edited: Oct 26, 2013
    Here is the current Hair and Eyes Shaders (the version that was submitted for review):
    [EDIT] Wow, youtube video compression is a total sh*t, uploading a new version. :/
     
  13. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Tato can you give us a 30 second clip of the game from the build you sent off. It should take you no time to out that together for us. Thsnks
     
  14. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #4274 tatoforever, Oct 26, 2013
    Last edited: Oct 26, 2013
    Video uploading, wait about 15 mins...
    [Edit] Youtube video processing is taking longer than expected, I'll post it here as soon as It's done.
     
  15. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #4275 tatoforever, Oct 26, 2013
    Last edited: Oct 26, 2013
    Here,
    Advanced Character Shaders in FM. Bumped anisotropic Hair (with real-time wind/forces deformation), environment reflective Eyes, Sub-Surface Scattering (aka "sss skin") and bumped specular Cloth shaders in Forgotten Memories!

     
  16. jujumafon

    jujumafon Well-Known Member

    Nov 1, 2012
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    Nice facial expressions, I liked the image of the lock when you examined it, everything in the atmosphere looks natural, and perfectly in place.
    The way you guys are working on all of this little touches, at least for me, makes the ambients seem quiet alive.
     
  17. jujumafon

    jujumafon Well-Known Member

    Nov 1, 2012
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    Im glad that you're not using some wild hair tecnology, like the tressfx from tomb raider xD makes hair look pretty, and screw all game memory
     
  18. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #4278 tatoforever, Oct 26, 2013
    Last edited: Oct 26, 2013
    I've actually implemented a similar technique found in this AMD paper: http://developer.amd.com/wordpress/media/2012/10/Scheuermann_HairRendering.pdf
    It's in fact a similar but faster approximation (like the rest of the shaders in FM, that's why it runs extremely fast on mobile devices). :)

    Give this results:
    [​IMG]
     
  19. jujumafon

    jujumafon Well-Known Member

    Nov 1, 2012
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    Awesome, makes sense, I mentioned that tressfx because Rose's hair in the video, the way it moves and all, really reminded me of Lara's hair with that efect. Great job X)
    I got a Vita recently, and I dont know if I'll play FM there or on my ipad 3 :/ I like my vita, but I really like the way we control and interact with things on the ipad, like its a little more, I dunno, organic maybe
     
  20. jujumafon

    jujumafon Well-Known Member

    Nov 1, 2012
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    Nice pdf btw*
     

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