Forgotten Memories - A psychological survival horror

Discussion in 'Upcoming iOS Games' started by kugi_igi, Dec 10, 2009.

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  1. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    Sometimes when I look at these screens I wonder if your artist is on something...;)
     
  2. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    We already support physical sticks/buttons, we only need to provide an interface for people to tweak the buttons configuration. So yes, it should be there for the final version.
     
  3. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Don't look at me. :eek::D
     
  4. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    He loves to play with Dolls... :eek:
     
  5. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    iOS Exclusive. :)
     
  6. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Technical goodies shoots. This is a new technique I've implemented in F.O.G Engine. I call it Ultra Fast Bump Mapping (UFBM) as it does only one texture fetch and few simple maths operations to extrude details on the scene. It's faster than standard diffuse lighting. The results? Well, everything in Forgotten Memories is normal/bump mapped!
    PS: Notice the cracks and carved details on the wall also how it follows scene lighting really well.
    More stuff soon!
    Enjoy!
     

    Attached Files:

  7. redribbon

    redribbon Well-Known Member

    Jun 11, 2010
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    @tato i know ive asked this before but which one is fully recommend, playing this on ipad 4/5 or vita?just to make sure since the final release is getting close.
     
  8. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Both versions looks similar. FM on the iPad4 have bigger screen resolution (full retina) + Anti-aliasing. On the Vita the resolution is lower but the screen is smaller so pixel density is pretty similar.
    I rather go for a big screen so iPad4/5. ^^
     
  9. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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  10. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    You see the bumpy difference? ^^
     
  11. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    It gives me...goosebumps :p
     
  12. Big difference in screenshots, that is for sure.
     
  13. ThreeCubes

    ThreeCubes Well-Known Member

    Oct 13, 2012
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    looking great. Does it react to torch light to?

    So any hint to what the demo/mini episode icon will look like?
     
  14. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Yes,
    Lighting is computed using the bump fetch data.
    As for the icon, that's a secret. ;)
     
  15. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    I still can't comprehend that this is running on mobile devices.
     
  16. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    You'll be amazed how fast it runs even on mid-range devices such as iPhone4S and iPad2/mini. Flat 30 fps with full resolution, anti-aliasing and all effects on! :D
     
  17. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    Now that will be quite an achievement.
    That's some thing I'm gonna have to pull some older devices out just to see.
    It'll make an awful lot of people out there very happy.
     
  18. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Trying to optimize to the lowest common denominator give us plenty of room to add extra details on high-end mobile devices. Latest additions was HDR, eye-adaption and auto-exposure. Plus, full retina + the already available Anti-Aliasing and the rest of effects. ;)
     
  19. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Service advisor for Honda
    NYC, New York. USA
    So this was really submitted? Nice. Why not release a trailer tato to put out to review sites. This would be a perfect time, especially if the game is only 2 weeks away from release. You can start by posting it here;) lol.
     
  20. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Yes,
    The trailer is already done, waiting for the next week to release it to public!
     

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