Forgotten Memories - A psychological survival horror

Discussion in 'Upcoming iOS Games' started by kugi_igi, Dec 10, 2009.

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  1. tatoforever

    tatoforever Well-Known Member

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    #3841 tatoforever, Aug 1, 2013
    Last edited: Aug 2, 2013
    Real-time local reflections everywhere! As seen in CryEngine.
    Enjoy!
     

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  2. Rip73

    Rip73 Well-Known Member

    Nov 18, 2011
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    Enjoyed! :)
     
  3. PackKing42

    PackKing42 Active Member

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    Just wow!

    This game looks sick!
     
  4. saansilt

    saansilt 👮 Spam Police 🚓

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    This is on cryengine?
     
  5. squarezero

    squarezero Moderator
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    No: it's on a heavily customized Unity engine. Tato was just saying that he can match some of the features of the Cryengine.
     
  6. Triscuitable

    Triscuitable Well-Known Member

    Dec 24, 2011
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    Here's how I interpreted what you said. Please, feel free to correct me.

    To that interpretation, a stroke of cynicism:

    • Horror games aren't a popular genre. Games like Amnesia and Slender are part of a small, even dying genre that people just don't vest much interest in anymore.
    • Resident Evil hasn't truly been "horror" since Resident Evil: Code Veronica. It was a rather tired formula by Resident Evil 3, regardless.
    • Silent Hill is generally considered a dead franchise. You have Silent Hill (okay), Silent Hill 2 (fantastic), Silent Hill 3 (good), Silent Hill 4 (okay), Silent Hill: Homecoming (meh), and Silent Hill: Downpour (bad). The spinoffs, like Origins (meh) and Shattered Memories (hit-or-miss, depending on who you ask) weren't too successful, either.
    • My point with that is, even if it does show up RE and SH, it won't matter, because neither series is very successful anymore, save the odd spin off or sequel.
    • The only mobile game to ever truly change how handheld games operated was Angry Birds, and it hardly even scratched console games. I can ask my mom if she knows what Angry Birds is, and she'll say "of course I do, I was just playing it!" I can ask my best friend who's played hundreds upon hundreds of games if he's heard of Forgotten Memories, and he'll say "what is Forgotten Memories?" I'll have to explain it to him, and in the end, he'll just shrug it off as another mobile game.
     
  7. VaroFN

    VaroFN Well-Known Member

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    @Triscuitable It seems you don't like horror games that much. While your point about RE is valid (even while the early games were a joy to play), you're forgetting memories about other games like Dead Space.

    Sure, the game evolved from horror to TPS with each sequel, but it's still an horror game, and a good one. Dead Space 1 and 2 were very good. Even that on rails shooter for the Wii was better than most on rails shooters. Then, remember the success of the iOS version. Everyone here can tell you how much they loved that game.

    Then, what about Alone In The Dark? Not only a good game talking about horror, but also a very difficult one. Just like other games now it's not the same, but that happens with almost any franchise. I played the first three games and the game for the Wii, and I can tell you that the first three are some of the best games of this genre. They're difficult as hell, and that's not a bad thing.

    Then you have other franchises like Fear, which will get an online version as a FPS without any horror. Things like that aren't genre's neither players' fault. CoD success made every dev try to make a shooter. Devs like Capcom are using this new fashion in their franchises to follow this fashion in order to keep hard-fans from the actual franchise and guys from BF and CoD.

    Your point about SH is what made me write this reply. Just like most franchises, SH went from really good to really bad, but seriously, if you're calling SH "okey", SH 2 just "fantastic", SH 3 "good", and Origins "meh", then I can tell that you in fact don't like that much horror games, because all those games deserve a higher "score" than that. All those games follow the old school horror rules, are truly survival horror and have a interesting story. Calling the first SH, the game who used the limitations of its platform to use fog to its advantage which is one of the features that made this game a bigger success than RE and AITD, okey is wrong.

    iOS is a market for casual players. We thankfully get some hardcore games from time to time, but it still has the damn prejudice of "it's just a mobile game" behind it. Just take a look at previews of mobile games in sites that also talk about other platforms. Angry Birds didn't "change how handheld games operated", it was just a huge casual success that made the AppStore a good place for casual gamers with games at low prices, that after some time became a place for freemium garbage that casual gamers somehow love. Angry Birds just pushed the casual thing further than Nintendo, but that isn't a change since games for mobile devices were already casual. The correct thing about your last point was that you talked with your best friend about a premium game developed by indies for mobile devices. Now THAT's how we can change how handheld games operate and get ride of that prejudice.
     
  8. Gov

    Gov Well-Known Member

    Jun 24, 2013
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    I just like any horror game. I even like WWZ! And it has a bug in the first Japanese level, in which I cannot progress!
     
  9. tatoforever

    tatoforever Well-Known Member

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    Survival horror isn't dead. ;)
    Any game with good gameplay mecanics, a nice plot and excessive amount of polish will be enjoyed by most gamers (if not all). Period. :D
    Also all those old school survival horror sold a lot (by their time). Of course, nothing compare to current trends with millions units sold but if I remember correctly they all sold really well. The problem today is that they are too many casual players and big publishers wants to sell games to that huge audience. No to count that everyone wants to turn up their franchise into a CoD one...
    The new revolution in gaming won't come from big publishers, it will come from indies, smaller studios, those who take all the risks for the love of what they do. ^^
    Oh btw, yes we got inspired from the very best old school survival horror games but it doesn't mean we are re-creating them exactly as what they were. FM is on it's own it's very original and we are just re-defining the genre, the way modern survival horror should be (back to their old-school roots). :)
     
  10. EightRooks

    EightRooks Well-Known Member

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    I can't stand the cult storyline in Silent Hill's world - typical Japanese pop culture take on devil-worship that's more comical than scary - but the odd numbered games tended to be much better to actually play. Silent Hill 2 has one of the best stories a videogame's ever had, but judged purely on design and mechanics it was an awful game - a world that was way too big with nothing much of interest in it, tons of running around, and it was far, far too easy. 4 had an excellent start to the story but the combat was awkward, huge swathes of the world had nothing going on and the backtracking was horrifically badly done, as in yes, I actually felt horrified thinking "Jesus Christ, they seriously expect me to wander all the back this way?". 1, 2, 3 and 4 make for a solid series with some terrific high points but they were all clunky and dated in some ways not long after they'd come out, and they really don't hold up that well.

    "Survival horror" has one of the most irritating core fanbases going - people say "But I don't like how the camera's terrible, or I can't go down this way on the map because for some reason my character can't scale a two-foot wall, or the clumsy controls mean this boss kills me in two hits" etc., etc. and the fans insist over and over "It's meant to be that way! That's why it's scary!". The genre fell out of favour because mainstream audiences generally don't have time for games where you're supposed to embrace all the bad things about the design because apparently those are what make the experience so special. :rolleyes: And I say that as someone who's played a whole bunch of Silent Hills, Resident Evils, Fatal Frames and on and on.

    And these fans, in my experience, can't stand stuff like Dead Space because it actually has proper third-person twin-stick controls, and you actually have guns that do something to the enemies, and you can actually find enough supplies to defend yourself without struggling through several hours of gameplay that's as much fun as crawling over a room full of broken glass, etc. Christ, there's tons of people on the internet who don't think Resident Evil 4 was "survival horror". (I would admit they're not completely wrong, I just don't think it's as much of a big deal as they make out.)

    So I'm very, very wary of people talking about making a "true" survival horror game, taking things back to the way they used to be and all the rest of it. (I'm not sure how a game that's "very original" and "redefining the genre" can also be going "back to its old-school roots", but hey, I'm not the one making it.) These things went out of fashion because lots of people thought they were dumb, poorly designed, unintuitive and generally not much fun, and developers and fans couldn't come up with any counterpoint other than "You just don't get what we're trying to do".

    At the same time, despite all that negativity I am still interested in this. :D Technically, at least, the screenshots look hugely impressive, and I'm enough of a nostalgia freak I'm willing to give an old-school title a shot, poor design or not. Plus I like horror - leaving any more arguments about the "survival" part to someone else, I still enjoy being spooked, so I'll happily take a look as and when the demo or the full game turn up. I just don't think it'll start any sea-change in mobile gaming if it's a slave to the way these things used to be designed. Their time's been and gone for a reason, and much as you might not want to admit it, it's not because most people are sitting down with their iOS devices getting all "herp derp" over Angry Birds, it's because they don't have the patience to put up with all the nonsense we used to tolerate back in the day because we didn't know any better.
     
  11. tatoforever

    tatoforever Well-Known Member

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    @EightRooks,
    "By redefining the genre" I meant taking the very best of what old-school survival horror had which was ambiance, exploration, survival, storyline. It doesn't mean we've implemented their clunky controls or that FM has bad gameplay mechanics for the sake of "difficulty". In fact, we've implemented a mix of Dead Space and Alan Wake controls/cameras and it turns out that it works really really nice (specially on touch devices).
    PS: Nice post. I'll be happy to see you play our demo and make a small review of it. :)
     
  12. Johnny101

    Johnny101 Well-Known Member

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    #3852 Johnny101, Aug 2, 2013
    Last edited: Aug 2, 2013
    Survival Horror isn't dead, lol !

    I believe that Forgotten Memories will be the first true survivor horror on iOS.

    I'm not disregarding The Dark Meadow because that was truly a great game until they modified it into freemium garbage. Also The Woods was a good game, ( short but good)

    The Dark Meadow was kind of an infinity blade meets horror type, hack and slash with a great narration. Therefore Forgotten Memories will be a first in the sense of an in depth survival horror game.

    I predict this game will make a killing on the App store!! ( excuse the pun)

    Games like Amnesia and Penumbra did very well in the game market. Also Amnesia 2 coming out in 2013 will do extremely well, so there is a very big demand for quality survival horror games.
     
  13. tatoforever

    tatoforever Well-Known Member

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    Not because is our game but I totally agree with you my friend. Even with the demo, you'll be ultra satisfied.
    PS: We are now at 45 mins of gameplay for the demo. Can we still call it demo? ^^
     
  14. JBRUU

    JBRUU Well-Known Member

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    #3854 JBRUU, Aug 2, 2013
    Last edited: Aug 2, 2013
    Dead Space, Prisoner 84 and RE4 Mobile were among the first and best survival horror games on iOS. FM will not be the first horror game on the platform, though it's certainly looking to claim the best spot from Dead Space.

    As for those who claim the genre's dead, you'd be much more credible if you didn't go about correcting other members' grammar like a haughty English teacher. Not everyone is a native English speaker, and it's even against forum rules to go around doing that.
     
  15. Johnny101

    Johnny101 Well-Known Member

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    I can't believe I forgot to mention those games. Of course, Dead space is a survival horror and one of my all time favourites on iOS ! I also own Prisoner 84 and Resident evil4 which are both well done. The only issue I have with Prisoner 84 is that the controls aren't very good.

    So I will have to edit my original comment. Although Forgotten memories may not be the first survival horror game on iOS. I believe this will one of the very best in iOS history and will compete with my all time fave Dead Space, ( it may even surpass it :))
     
  16. Johnny101

    Johnny101 Well-Known Member

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    I wouldn't even call it a demo now Tato, maybe an episode :) I'm pumped to try it out!
     
  17. tatoforever

    tatoforever Well-Known Member

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    It is on it's own a small episode (even if the final version of the game won't be cut into episodes). :)
     
  18. squarezero

    squarezero Moderator
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    How about a prologue?
     
  19. tatoforever

    tatoforever Well-Known Member

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    The mini-episode will be called "Alternative Realities". ;)
    PS: Still free by the way. :D
     
  20. MasterChief3624

    MasterChief3624 Well-Known Member

    Oct 11, 2009
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    -yawn-

    What did I miss over the last week? Any news? :D
     

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