Forgotten Memories - A psychological survival horror

Discussion in 'Upcoming iOS Games' started by kugi_igi, Dec 10, 2009.

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  1. brujo5

    brujo5 Well-Known Member

    Dec 21, 2012
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    #3401 brujo5, May 7, 2013
    Last edited: May 7, 2013
    @tato

    when is comming for android?

    my new galaxy s4 octa want Forgotten Memories.

    also the s4 gpu support opengl 3.0 ^^
     
  2. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Lead/Game Programmer
    Montréal
    FM on the iPad4 have better texture resolutions but due to the screen size of the vita it's harder to see the difference. In overall, everything is better on the iPad4 but really hard to distinguish the gap. :)
     
  3. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Possibly Q1 2014. For Android we will tackle only high end devices (such as the Galaxy S4), the hardware fragmentation is enormous.
     
  4. Ticonderoga

    Ticonderoga Active Member

    Feb 23, 2013
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    California
    I probably should not ask this question but i must...

    Tatoforever, is the game coming out next month for the ipad?
     
  5. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Not yet, please be patient, it will come. :)
     
  6. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    I was watching one of those vids again and could help but notice that the inventory is in realtime. Awesome :D
     
  7. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Actually you got two inventories in the game. One which is dynamic to quickly interact, heal, change weapons, use items and a bigger one where the maps, notes, items (explanation, combination, etc), game options is held. Serving out both type of players (modern and old-school). :D
     
  8. handintoaster

    handintoaster Well-Known Member

    Dec 2, 2010
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    When will beta testing begin?
     
  9. corvo attono

    corvo attono Well-Known Member

    Dec 11, 2012
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    when you get your hand out of the toaster.
     
  10. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Hello! :)
    Just before public reviews we will launch our wave of testers.
     
  11. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    How are you going to be doing the storytelling, Tato? I know the plot is pretty important here. Mainly via cutscenes, or ingame dialogue and voiceovers/diaries?

    Been playing through BioShock Infinite, and man that's a great example of how to tell a story in a very engaging manner. That series is easily my all time favorite shooter :D
     
  12. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    All of these:
    Cutscenes, in-game dialogues, in-game diaries/files (audio and text).
     
  13. AlexsIpad

    AlexsIpad Well-Known Member

    Jun 23, 2012
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    London, England
    Any news tato?
     
  14. zzandreezz

    zzandreezz Well-Known Member

    Feb 6, 2013
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    Bioshock Infinite was awesome, especially the big twist in the ending :D
     
  15. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    Keep quiet. I haven't finished it yet.
     
  16. zzandreezz

    zzandreezz Well-Known Member

    Feb 6, 2013
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    okay. Then ill talk about my dear Liz.
     
  17. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    I'm reworking and optimizing some of our shaders, for example water shader: adding depth, caustics, reflections, edge blending and soft-foam (see attached pictures).
    Post-process shadow enemies. Some of them are now projected into the scene which make them behave as real shadows, more screen on this effect soon.
    The rest of the team is either finishing level integration or tweaking gameplay (objectives, quests). :D
    PS: Image compression is a bit garbage, sorry for that. ^^
     

    Attached Files:

  18. ThreeCubes

    ThreeCubes Well-Known Member

    Oct 13, 2012
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    Well it looks great as the water even distorts the shadows too. I don't think many consoles even bother todo that.
     
  19. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    The water is being rendered in a late pass (so shadows can pass through) and finally get distorted with the rest of the scene below. :)
     
  20. TheEvilRobot

    TheEvilRobot Well-Known Member

    Apr 4, 2013
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    Looks amazing! :)

    I can't wait till it comes out.
     

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