So riddle me this: The ESRB and PEGI give your game a bad rating, or find that the quality is lacking. Does Forgotten Memories go back into development to fix these issues? Also, I'm saddened greatly that you would release the Vita/Wii U versions first... Even if -you say- it will be less than a month, that still feels like a real slap in the face for the Touch Arcade gamers that have stood by you from the very beginning. I'm also not sure what you will accomplish by putting it on the Vita or Wii U. I think I read one of your most recent posts said it was to essentially garner respect from the gamers for your effort... but the Vita and Wii U are not exactly flying off the shelves, so I don't see many people even giving your game a glance on those platforms. If the game started development as an iOS application, it will have the feeling of an iOS application, unless you completely started from the ground-up for the PC version. What I'm trying to say is, yes you have talked about the possibility of it coming to the PC/Mac eventually, but that doesn't mean the game will not inherently come off as a mobile game. The feeling will be there, no matter what console it's on. Oh, yeah, and I have my new quarterly Doomsday prophecy of course: you release the game on Wii U and Vita. The amount of money you paid to get it on those platforms was quite significant, especially considering your development time and overall costs. The game fails miserably on-site, and the people who do give it a chance will find a buggy and broken mess of a wannabe Silent Hill game. You lose your will to release it on iOS and your game will retreat into Duke Nukem Forever territory for the foreseeable future and you will be laughed off of Touch Arcade as a developer that never owned up to their promise, ever... ever. Of course I'm being a tad sarcastic, but it is something I worry about. I just have a bad feeling. I always do. Every time you change plans, I just get a weird feeling in my jaw. It's odd. This latest string of plans, to release the game on Wii U and Vita first, sounds like it is doomed to fail. It's not a good idea. If I can, may I suggest you dial back the clocks a tad, and release it for the Wii U, Vita, and iOS simultaneously? Or perhaps you should release it on iOS first, and then Wii U and Vita. I'm no marketing expert, but... what I would do is release it on iOS first. It's the platform the game was created on, marketed for, and still most people paying attention to its development (in fact, I'd say 98% of the people looking forward to it) are going to get it on iOS. Doesn't it make more sense to release it on iOS first? Then garner tons of respect from iOS gamers for it? And then use that to leverage your advertising for releasing on the Wii U and Vita? You can even charge a premium for the Wii U and Vita versions! Then you can nickel and dime your fanbase. Release it for $8.99 on iOS. Then three months later, after you win the Nobel Prize for the best technical achievement in gaming history, this side of Metal Gear Solid V, you bring out a special edition of the game, with extra content, for $19.99 on the Wii U and $14.99 on the Vita! The above plan is guaranteed to be a much bigger success than your current plan. If I'm being honest, the idea that you would make us iOS gamers wait until after you release it on two platforms you just announced a week ago (as opposed to the platform you promised, oh... almost four YEARS ago?) is appalling and lends just that much water to the idea that as a developer you have no idea what you are doing. I'm sorry if I am coming off as snide again, but the announcement that you're releasing the Wii U and Vita versions first, a month before the iOS version or even less, really triggered my dark side. Please don't pull that crap.
Will you be taking this all back In five minutes and make a long apology and have tatoforever weirdly offer you a staring role in the game again ?
Haha, no. The previous post does not ooze of hatred towards the developer or border on threatening, like the one you're referring to did. No apologies here. I'm sticking to my guns on this one!
@MasterChief3624, Like is said in my previous post, we rely most on the iOS version not in the console version (read it again please). Let's forget for a moment that FM will be released on consoles, what will you say if I tell you that FM is being pushed back to this summer (for an exclusive iOS release)? I'm just curious to know what would be your thoughts on that side?
JBruu, This is one topic where we completely agree. Dead space is a masterpiece and looks better than 95% of the iOS games on the market. The gameplay is brilliant, controls are perfect. I'm playing the game on Nightmare currently. I played through it 3 times already and I also think the survivor mode is excellent also. This game will never leave my iPod!
This wouldn't cause just a few months delay... If they waited to release it for consoles you should expect the game to be released in 2014. This game is practically finished on iOS and not even started on consoles. They would have to redesign it and add several features. If they just directly port the game over it won't be successful on consoles. The console market is overrun with AAA survival horror games and I doubt anyone would care for a port from an iPhone game. So what happens is that it will get bad reviews on console and scare away people buying it on iOS.
Overrun with survival horror? That's one of the most ridiculous statements I've read in a while here. Please tell me you're not equating Dead Space 3 or RE6 with survival horror. It might realistically be around Christmas or 2014, true, but Unity is also easy to work with in terms of porting. What would they have to redesign? The game is ready for Vita, just needs graphical enhancements for Wii U. You're not making any sense.
This is our primary goal. And we truly believe FM will shine on consoles, not because we are competing with others AAA survival horrors. In fact, we don't really care about what's already there, our game is so different from modern AAA games that no one will compare to anything new. Forgotten Memories it's the perfect old-school survival horror adventure not seen in a long time.
I agree, I feel you need to just get the game out on iOS, I don't really see how releasing it on consoles first would be worth it it if it means many more months before release. I can't see the harm with releasing it on iOS first, it will just cause more issues with people like the post before me...
Maybe for some reason or another after the console release the iOS version just doesn't come out or is "put on hold" like Infinity Blade: Dungeons was. Or if Sony wants an exclusive on FM. Both those scenarios are pretty far fetched, so I'm probably just being paranoid. Just don't want anything to go wrong
I don't think there's a problem if people can wait few weeks for the iOS version. That's what I mean by releasing the game on consoles first.