Forgotten Memories - A psychological survival horror

Discussion in 'Upcoming iOS Games' started by kugi_igi, Dec 10, 2009.

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  1. k1lljoy_89

    k1lljoy_89 Well-Known Member

    Nov 25, 2011
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    Look out your window.
    Lol I didn't watch the video, just listened, never noticed that. Cool
     
  2. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Lead/Game Programmer
    Montréal
    #2902 tatoforever, Feb 12, 2013
    Last edited: Feb 12, 2013
    It is indeed, every monster in our game means something, you going to learn about each one of them, why they are there, what they means to the characters and their role in the game. They don't spawn in waves and they are hard to kill (every interaction with them is also very unique).
    Think as of, every enemy as a mini-boss and every boss as a Titan-boss. Also the variety/types of enemies is pretty well balanced. :)

    Regarding music, in a previous post I've mentioned all the people who influenced (directly/indirectly) our work on FM, including Akira Yamaoka, a master of dark, grotesque and disturbing themes. :)
     
  3. k1lljoy_89

    k1lljoy_89 Well-Known Member

    Nov 25, 2011
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    Look out your window.
    Awesome. Love it
     
  4. handintoaster

    handintoaster Well-Known Member

    Dec 2, 2010
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    May I ask what happened to delay the video?
     
  5. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Lead/Game Programmer
    Montréal
    Big reason, we dont' think it's ready yet for people to see. Second we are trying to avoid spoiling too many details about the game. We possibly going to wait a bit more and then reveal the final trailer of the game (which include the critical information that you need to know) and spot some images, some bits of information in between while the game is being finalized.
    Warm regards from Psychoz Team.
     
  6. ip4weather

    ip4weather Well-Known Member

    Nov 13, 2012
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    sorry if this question is already asked but i want to know how many people work on this project?thanks
     
  7. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Lead/Game Programmer
    Montréal
    Six full-time, 4 part-time. Plus our part-time band and external outsourcing friends. :)
    Our core team is small. :)
     
  8. megasiech

    megasiech Well-Known Member

    Nov 27, 2011
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    hi Tato

    what do you think how many % in the game is combat and classic riddles/explore ?

    thx
     
  9. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #2909 tatoforever, Feb 12, 2013
    Last edited: Feb 12, 2013
    Hard to say with a % but let me explain a bit how it's partitioned. You got a lot of exploration and findings to do, some part of the game progress, some part of your own personal progress and discoveries (lot of hidden stuff, side-quests, etc). We also have lots of unique combats/enemies (with Unique behaviors) but it's well balanced. The whole input/control system is divided in two modes: exploration and combat mode.
    Every element in the game have a main purpose (besides informing the player about the whole Universe), their primary goal is to make the player feels an emotion, specially fear. :)
     
  10. qmishery

    qmishery Active Member

    Dec 24, 2012
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    if i were a developer i would name some dates that are after actual release dates

    so it would like "haha we're releasing it even earlier" but that would be what was planned
     
  11. Pocketnova

    Pocketnova Well-Known Member

    Oct 15, 2012
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    I'm very interested in this game. I will definitely keep an eye on it! ;)
     
  12. jujumafon

    jujumafon Well-Known Member

    Nov 1, 2012
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    Enemies have their story too, meaning and are unique in their way, not a bunch of clones just for you to shoot at..
    Well, that is how to make a good game X)
     
  13. megasiech

    megasiech Well-Known Member

    Nov 27, 2011
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    sounds great :) thank you for the Answer .. tato
     
  14. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Lead/Game Programmer
    Montréal
    Hey guys,
    Not long ago, I was talking about the guys that influenced our work. Well this week, some of our crew was in vacation at Venice, they took lot of pictures of the "Venice Carnival". But something got our attention, I will let you discover in the attached images. We uses masks in our game but i can't tell you why now. :p
     

    Attached Files:

  15. Aventador

    Aventador Well-Known Member

    Jan 16, 2013
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    Student
    Croatia
    Medieval doctor mask,they believed it would shield them from Black death, of course it didn't help much (or at all to be precise ).Definetly wouldn't want to meet a person with that mask in a dark alley, scary as hell, nor could I imagine how a dying person felt with that mask staring at him as his last sight.
     
  16. LCDDreams

    LCDDreams Well-Known Member

    Jul 11, 2011
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    Game Designer
    San Jose, CA
    Reminds me of Spy vs Spy with a little V for Vendetta. But yeah, creepy.
     
  17. MasterChief3624

    MasterChief3624 Well-Known Member

    Oct 11, 2009
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    Indeed. They believed the odor was what caused the illness, so they made these masks with the long noses because they thought that would effectively filter out the dangerous odors, and I believe they placed spices and herbs inside at the end of the nose to help alleviate the smells.

    Could be wrong, of course, but that's what I heard.

    What I love about the above photos is that the one on the right says that Stanley Kubrick got the masks for Eyes Wide Shut from this shop! That's awesome! Such a good movie. Strange, but good. Like all of Kubrick's films <3
     
  18. Wediafom24

    Wediafom24 Well-Known Member

    Nov 25, 2010
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    Student
    Asmara, Eritrea
    Interesting! You learn something everyday:)
     
  19. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
    2,179
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    Lead/Game Programmer
    Montréal
    New video "sixth sense in action":



    Sorry for the video quality. :D
    In my next video I'll be showcasing new areas, monsters and one boss fight. No ETA folks, it will be posted when we think it's ready. :)
     
  20. ThreeCubes

    ThreeCubes Well-Known Member

    Oct 13, 2012
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    Looks great!!
     

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