Lol I really don't like that last piece of concept art. I dunno something about the bluish skin and the facial expression...
Small compilation of some of our Ambient and Combat themes (yes enemies have their own themes): Subscribe to the TouchArcade YouTube channel Prepare to be scared. I'm going to upload an other theme, this time with a singer.
Some of our songs compilation, some of them still WIP but expect a lot more in the final version of the game. I can't show everything we got now. Subscribe to the TouchArcade YouTube channel [EDIT] Those tracks aren't random tracks that we got, they are made exclusively for FM, their lyrics, instruments and everything express our inner emotions (thus FM soul). Unfortunately the video won't come now, It's a bit late here, so tomorrow when i get back I'll finish it and upload it. I will keep all that stuff unlisted all the weekend, so grab them if you wish to listen those tracks furthermore.
LOL... some of these themes are creepy. Cant wait to see how this mashes up with game... Should be epic!
Those are all seriously freaking great, especially knowing they were written for the game. Love the first one with vocals (and the others) Officially re-pysched for the game, and can't wait for the video
This game could be the best console like experience on iOS, it seems there is so much depth to the game, can't wait for the video later today
Tatoforever, you guys still on schedule for a May release? Good music btw, great music in a horror suspense movie has actually given legendary status to movies like The Excorcist, Halloween. Maybe that music can give your game that kind of status on iOS.
I'm hearing a bit of Siouxsie & the Banshees, a bit of Julee Cruise (especially her work with frequent David Lynch collaborator Angelo Badalamenti), and even some Amanda Palmer. All good stuff .
That what I was hearing as well. Particularly the Siouxsie and the Banshees vibe, for a minute at the start, I was sure it was them. All really good stuff. Thanks very much Tato for all that info overload. That's some huge production values
Told you guys they where busy with the silence XD thats some superb content Tato, I just cant wait to see all of this put together on the game. Well, Freud and Jung are 2 great inspirations X) And Im one to talk about Jung, since I use analytical psychology in my work, and I love to see the way they used it on Superbrothers Sword and Sworcery. Nice work you guys are doing, as always, Tato, cant wait to see more
Basically here is our filter test: 1 - When you listen to our music, if you don't feel any emotion then it isn't worth the effort. 2 - When you play through the game if you don't feel any kind of fear (or emotion related to it) then it isn't worth the effort. Whatever the player sees (or hears) in the game, if he doesn't feel any emotion, it isn't worth the effort. Yes, we have nice combat and weapon systems, but we also have emotional systems (all well hidden behind the curtains). Basically we work towards players' emotions and feelings, we aren't selling anything else. The video will come today. With love from Psychoz Team
The amount of time and effort that is being put into this game is just ridiculous for the platform. I not complaining though I know you're planning to port to Vita, any plans for Steam?