Thanks Devjsc I look forward to the fix. Just to confirm, originally I quit from the menu's exit option. I tried restarting the game properly (flicked off active list first) and even a full iPod restart.
Hey, yes you've just fallen to the start of the game. That fall is meant to be like 'woah, so much game' haha. Didn't think about auto-rotate, was just a personal preference so consider that enabled.
Yeah, I have fixed this, a shocking issue really. Just getting a few more fixes in and then we should be good. Sorry about a slight delay for getting back into it - but you won't lose your save progress when the update is released, that was key for me.
I have updated and can pass the part with the descending orange bar. Now I'm in the general area where you get the custard skin. It seems glitchy. There are places where the tracking gets lost. Instead of turning a corner "on rails" the ball can fall off into infinity without dying, and if it happens to land somewhere far below then the tracking is still lost. There's one part where a turquoise gem-like attractor will pull the ball off track unless it's floating against the upper path but is it causing widespread chaos? Is this area supposed to be like this?
I'm so sorry, I can't believe that slipped through - I played up to where you are on my lunch, will fix tonight. Build should be updated quickly. This is a single issue - I was adding more game world to the game; and a 'tweak' made it into the live build. Damn.
Also, unsure how interested people are; but a free update before Christmas will make Forgotten Ball VR compatible (Oculus/PC and mobile). Also, per multiple requests I am adding in controller support; including Fire TV.
Was waiting for imps on this one and I'll take the bite now. Seems right up my alley and the dev is very active which is always a plus
Yep, been working on this game for a long time hardly about to stop giving it attention xD Another thing of note is going to be adding custom colours; so that users can choose the colour of objects - unsure when that will be introduced tho, very conscious of not rushing builds now.
It's a nice game, has an old-style feel to the platforming which involves backtracking to see what buttons do, but a fresh presentation graphically. I've yet to grow on the autoturning mechanic, though, since sometimes it feels like I should be able to drop to a lower level or turn to somewhere that the game just simply doesn't let me do. I like the floating concept, it's a very nice addition that I don't think I've seen done before, but haven't played for long enough yet to see if more twists are added. It's quite cool IMO but the expansive level design sometimes works against the game's favour in sometimes feeling aimless.