I like all of Kepa's excuses for not being able to beat my score yet. Oh it "crashed." I "accidentally" pressed the wrong button.
1st gen iPod Touch, 4.0 ... I should probably upgrade at some point. Madgarden's high score strategy is praying to his Canadian pantheon of gods that I am never able to submit a real score.
How do you guys get such good scores??? Seriously, I struggle to get 20k on standard!!! Also nyarlu, thanks to you I am starting my first flash project on flashpunk! Will try something like pixelknight, (Hope it will be ported, CHECK IT OUT!!!) but I'm only 14 and this will be my first code experience!
Love the game, but not totally grasping it. One particular dislike (although I'm sure it's intentional) is killing yourself from your own fire down halls that have openings on both sides. Can't count the number of times I've stupidly done that. And I can never seem to get the "grind" thing to work right. I see sparks fly at times when I'm holding down the direction of a wall. Yet other times, I don't get the sparks at all. In either case, it's rare that I've actually killed a monster by crushing it from my grind energy. In any case, the game's definately got some cool concepts going for it. And I'll be playing it for a while.
awp69, get The Key as soon as possible, it will protect you from wrap-around shots as it follows behind you. As for the wall grind, move along the wall and swipe once in the direction of the wall, don't try to keep holding the direction as that is likely to cancel the grind.
Wait wait wait, how did you get OS 4.0 on your iPod Touch? Mine topped out at 3.13. By all means tell me! I have to know, the suspense is driving me mad!
Sometimes you will have to just take a few of your own shots as you run through a wrapping corridor.. so you gotta move out of the way as quickly as possible... if there's a long stretch without any way out of it, it might be best to find another way through.... unless, as Madgarden said, you have the key And yeah, wall grinding - you don't have to hold down the direction, just a quick swipe.. Imagine an invisible 4-way-toggle joystick, always pointing in one of the 4 directions. A swipe moves it to a different direction. Wall grinding is done with the exact same controls as turning - all it is is turning before you reach a corner.. I admit that this isn't explained very well in the instructions. Aside from surviving for a long time, the way to get lots of points is to grab the flowers in the longest unbroken chains you can. Each flower you grab raises the multiplier. As soon as you move onto a tile with no flower, the multiplier resets. Depending on level layout you can get like, 10,000 points or more on a single level just from flowers.
Shots also cancel themselves out so if the shots are looping around the map horizontally you should fire vertically. Some of the shots will connect and leave you with a gap
Thanks for the pointers nyarla and Madgarden. Yeah, I've been holding down the direction as I tried to grind. Guess that explains it why it hasn't been working.
I'd really love to see Game Centre achievements added in in a forthcoming update - for what my opinion is worth. Any chances, Nyarla?
Ah, finally a chance to have a quick glance at the scoreboard, and see what kinds of scores are being put up. I'm stuck WITHOUT wireless for the time being.... I had to download the actual game (and other games, heh) using the wireless at a local library.... so I havent had a chance to even look at the scoreboard, let alone submit. Boy am I glad for the ability to submit these scores later on! I've managed some good early runs, and it'd irritate me to have a good score that never getws on the boards because I did it while I couldnt access the wireless. My best scores so far: Standard, 213,976 Survival, 117,343 Shuffle, 122,942 I'll submit those finally on Saturday when I get home. I'm finding some definite strategies and such for scoring and survival as I play this more and more. It seems like really LONG flower chains, like, the type that net you anywhere from 5000 to 10000 points, are usually only possible at the beginning of any given level (if the level is large enough and structured right). It seems like there's often a choice there.... do I go for the big chain, or do I need to play it safe here and get the key first? Either way, as soon as enemies start to wander around and smash up the flowers, the chances for big chains start to fade. I'm also finding that fruit chains are often nearly as important as flower-chains. A long chain of fruit can actually be worth quite alot. Even a basic chain of 9 fruit is worth a decent amount, and is totally worth going for. And I've decided that the most dangerous enemy in the game is those horrible spining square things.... there's just never any good way to approach them for an attack, and usually the only real ways to kill them are a grind attack, or luring them into a collision with another foe. My best run in Standard there was ended when the devious level generator decided to give me a level that had nothing BUT those things, of which like 10 spawned right away.... yeah, I didnt have much of a chance. Naturally, the level also was alot of narrow corridors. The most ANNOYING enemy is still those square dudes with the big eyes that fire a squillion bullets in a row, real fast. Bah.
This game never stops being awesome. I've been playing it In shuffle mode since it was released, and I just came across a giant green snake enemy that I've never seen before.
If you let one of those snakes grow really long and then bash into it (while charged up) somewhere near its head - hence setting off a chain explosion down the length of the snake - you'll be in FRUIT CITY.
I keep trying that, and have only managed it correctly once so far, despite that the snakes are relatively common. Most of the time, somehow I screw this up and the snake just shatters into like 15 angry heads, that then run around causing lunacy. Also, I was wrong about those square things being the most dangerous. If they're in the right spots, they're very nasty, but.... those spotted dudes with the big eyes are worse. Just ONE of them appearing can turn any level into absolute chaos. I'll do anything to avoid shooting one, which usually means that one of those square jerks with all the bullets will promptly make a point of shooting it a squillion times, causing a massive cloud of spotted eyeball dudes, which then get shot more, and expand more, and then..... yeah. I have yet to find any particularly easy way to deal with these guys.