Universal Forget-Me-Not (by Nyarlu Labs)

Discussion in 'iPhone and iPad Games' started by metalcasket, Mar 22, 2011.

  1. Andy C83

    Andy C83 Well-Known Member

    Oct 20, 2010
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    Over the Rainbow
    Thanks Grub! Although I think one of the reasons I rank so highly on Silverfish is that not nearly enough people discovered that gem. Awesome game.

    FMN is 3mb... best value for memory ever!
     
  2. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    Berlin
    #242 your personal robot, Mar 31, 2011
    Last edited: Mar 31, 2011
    This element of luck is totally ok. I love Sword of Fargoal because of that. The journey is the reward. And sometimes you're lucky, sometimes you're not. I also see it 50/50 as roguelike and Pac-Man.
     
  3. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    Berlin
    *signed with a big fat waterproof marker!
     
  4. Grubjelly

    Grubjelly Well-Known Member

    Jun 19, 2009
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    That's a good idea. I wouldn't have been so critical of the game's imbalances if Toucharcade's Blake Patterson hadn't recommended Forget-Me-Not so highly. I tend to look at the games he reviews from the hardcore perspective given how many past recommendations such as Vector Tanks Extreme turned out to be solid titles with already refined and balanced gameplay.

    By the way, it felt good to just now opt out of extensive grinding during a survival level containing those multiplying critters. I could have gone from 140k to who knows how much, but instead ground a mere 20k or so before ending the level. It wouldn't have felt right to just keep milking the same cluster of dividers over and over while they drop health potions, when novelty in the form of new a maze awaited.
     
  5. FlyinJ

    FlyinJ Well-Known Member

    Feb 10, 2010
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    nyarla, this is a truly fantastic game. I'd put it up there with Spelunky as super tight design with procedural level generation.

    Great job!
     
  6. Guise

    Guise Well-Known Member

    Jul 10, 2009
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    Great game, great update. Sensitivity settings are much appreciated. Thanks, Nyarlu!
     
  7. ArugulaZ

    ArugulaZ Well-Known Member

    Feb 27, 2011
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    There we go! I downloaded the update this morning, and it worked after a system reset. It's a splendid maze game, more cluttered than arcade titles from the early 1980s but often fun precisely because of that chaos. I don't normally pay more than a dollar for my iPhone games, but this deserves the two bucks.

    So... you ever think about porting this to other formats? Xbox Live Indie Games is aching for something like this!
     
  8. crunc

    crunc Well-Known Member

    Aug 11, 2008
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    The fact that the leaderboards are going to get reset with the next update has me not really wanting to play until after that. It's the right move, but none the less I'm not terribly motivated to try to get higher on the leaderboards until after the reset.
     
  9. VeganTnT

    VeganTnT Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2008
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    Orlando, FL
    But there will be a permanent leaderboard with the old 1.0 scores. If you score high enough you will be immortalized in game form.
     
  10. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    Berlin
    Great, better chances for me to reach higher spots practicing all the time :)
     
  11. Grubjelly

    Grubjelly Well-Known Member

    Jun 19, 2009
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    I just can't get enough of this game. Regardless.
     
  12. bluewomble88

    bluewomble88 Well-Known Member

    Nov 8, 2009
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    How on earth do you kill the red and blue squares without losing lives? There are so resilient that it takes a lot of shots to send them down.
     
  13. ArugulaZ

    ArugulaZ Well-Known Member

    Feb 27, 2011
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    Make sweet love to the wall until you glow red hot, then you should be able to take them out. The wall-grinding play mechanic doesn't work as well as I hoped it would... it takes a lot of grinding to build up power, and by the time you're running toward an enemy you're already pumping a ton of bullets into it. Still, it's pretty satisfying when you steamroll one of those tougher foes after charging up.
     
  14. Red1

    Red1 Moderator
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    Nov 26, 2010
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    42.1
    He's referring to your character in the game, not yourself.

    Do NOT actually make sweet love to your wall.

    TouchArcade is not responsible for any resulting damage to your load bearing (or load receiving) walls.
     
  15. Emos

    Emos Well-Known Member

    Dec 2, 2009
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    Congrats on making it to the best-of list for March, very well deserved!
     
  16. tetrisgrammaton

    May 10, 2010
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    whatever you do Nyarla, don't let members of this forum tell you how to change your game. They already ruined Minotaur Rescue

    I really wish devs would avoid this forum altogether.
     
  17. Red1

    Red1 Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Nov 26, 2010
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    Please don't come to TouchArcade to tell developers not to listen to gamers. I'm sure the moderators won't like your comment:
    "I really wish devs would avoid this forum altogether."
     
  18. tetrisgrammaton

    May 10, 2010
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    #258 tetrisgrammaton, Apr 2, 2011
    Last edited: Apr 2, 2011
    I'm not saying don't listen to gamers. Just not this particular sub-set of gamers.

    Actually, on second thought, I think devs shouldn't listen to players too much, but especially not players in this part of the internet!
     
  19. strivemind

    strivemind Well-Known Member

    Finally got around to picking up this game. And it's great.
    I'm still terrible at it, but enjoying every moment.
     
  20. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    The whole reason the forum is so popular with developers is they can get valuable one-to-one feedback on their games rather than going through App Store reviews, website reviews and emails. It's a rare opportunity and it sets iOS developers apart from the others, remove that and they're just a bunch of robots churning out games without any idea what we really want.
     

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