Brilliant idea to include sensitivity option in the update, changed mine to 2 and it's infinitely more playable now.
Ah great, glad to hear it Just heard from a couple people that v1.0.1 is definitely working on their 1st gen ipods, hurrah!
I love to get these huge levels, they are kind of motivating me. Like a search for treasure Every time, I stumble upon one, my heart starts pumping because I wanna go the perfect lane. So I have to say bye bye to them? And: I LOVE the ghost. Yesterday, my shots hit him, and I saw him covering his eyes for the first, SO cute! Ok, now off to play the update. Thanks for keep working on it. @Madgarden: HI! I owe you something!
Then we'll finally see who is capable of doing things in the somewhat more cerebral pacman style, instead of mindlessly and shamelessly grinding up scores that few would have earned had this game been balanced to reward skill with points. The only player on the list who has any credibility in my book is Andyc83 since he's ranked so highly in Silverfish - a similarly controlled, pure arcade game lacking your noobish design oversights.
It's impossible to grind mindlessly. Skill is needed even then. This game won't throw high scores at you without playing well.
Nah, those'll still be there. There will just be a lot more reason to go to the next level once you've opened the door. Ooh I've got so many ideas... >_> I have to disagree that it didn't take skill for those guys to get those massive scores! I've been trying really hard to play that well myself and I just can't.. I always die somehow. Seems pretty skilled of them to me... Also I know that at least one of those big scores didn't take a very long time to get. So I don't see it as some shameful thing at all.. that's just weird. It's a game...the object is to get the highest score you can, however you can. Hopefully while having fun. Good job by those guys for figuring out how to do that. I'm massively flattered that people put so much time into my game that they got that good at it. I do agree that my design oversights are noobish though. I tried to think ahead and balance it as much as possible, but yeah, obviously I missed some stuff. Hopefully when I update it I'll be able to make it smart enough to be extra evil to the skilled players
Haha nah, you'll be able to do everything you can currently do in it. It just might get progressively harder to keep doing it without moving to the next level. (grinding and plowing rules <3)
It's all relative. Any gameplay video of survival mode (the only one that matters unless you're doped) showing someone sitting on one level and grinding for millions of points -- especially when levels are randomly generated to begin with-- would be tagged "cheat video" in the world of competitive video gaming. This would be all the more true in light of the fact that Forget-Me-Not's developer himself admitted that gameplay component being an unintended exploit that he intends to fix soon; any "hall of fame" based on it would thus be a joke. I would pay upwards of $10 for a competitive multiplayer version of Forget-me-Not (synchronous, no-lag matches similar to what some well-known casual games have begun to implement) that removes some of the following 3 levels of exploitability: 1) pausing -- (common to most or all iOS games) 2) mid-level save state (again, common to most iOS games) 3) grinding through the multiplying enemies while constantly picking up all the green health potions they drop, being constantly invincible for most of the level without significant points from chains. 4) practically unlimited level duration in certain from the end level ghost being so inept. That alone is another type of exploitation given the luck involved in being dealt such a level in the first place.
You really seem to be mad because of a few people having some great scores. Are any of these videos existing? Right now, I'm nr. 9 in the survival high scores, totally happy with that, and I know there is MUCH MORE possible. You sound like right now this game is broken... which is absolutely wrong. You can't just sit and grind.... I've never seen a moment, where scoring endlessly in one level was easy or even possible.
It shouldn't be possible to score endlessly since the ghost usually shows up. However if you get a pass through where you can grind and some of those enemies that replicate when shot... you can get a ridiculous number of points by grinding and plowing.
What is bad about a mid-level save state? I can't imagine why anyone would want to do away with that, but I'll presume there is some point here that I'm missing? How would you be able to exploit anything by being able leave the game and then come back to it, right where you left off?
My current personal best survival score of 149k was made in a non-embarrassing mode of play -- without hanging around each level for an unsportsmanlike amount of time and taking advantage of the developer's oversight, even though I could have done just that if purely point-driven. Grinding can in fact be mindless and overly profitable in certain, randomly determined situations, as even Kepa pointed out. Again, the whole issue with grinding would be moot if synchronous online multiplayer were implemented, since everyone would be dealt the same levels and be on equal footing.
I gotta admit that the world of competitive video gaming, and making videos of it etc, is something I don't know anything about.. It hadn't occurred to me. I'm obviously not that much of a "hardcore" player myself! I find this interesting though. Forget-Me-Not was never meant to have the pure, elegant simplicity of something like Pac-Man.. my intention was more like a very simplified and condensed realtime roguelike. But it would be very cool to make it so nicely balanced that it would work for such competitive play. I'll try!
Even given Forget-Me-Not's current state, I would still pay upwards of $5 for a synchronous multiplayer mode that deals everyone the same randomly generated level at the time the match begins, and has strict limits on how much time can be used to complete each level. In that case, Forget-Me-Not would need no gameplay tweaks, since the usual multipliers-on-the-multipliers of the pause and save-state functions would be gone, and one would only be able to grind so long before being compelled to move along.
Online multiplayer is very unlikely I'm afraid. I don't yet have a clue how to code that kind of thing. It would be neat though. Eventually I'll look into it but, yeah, it won't be for a long time, if ever. But! One of the things I'm planning is to add a seeded dungeon mode, where everyone gets the same sequence of levels. I'm not sure exactly what form this will take yet (static set(s) of levels? level set which changes daily?) and how it should use the GC online leaderboards. The ghost does show up to scare you off, but people are grinding/squishing/collecting so much fruit that they're getting enough extra lives that they just ignore the ghost, let it catch them, and keep going Ghost v2 aint gonna be so friendly!
Thanks heaps, your personal robot, VeganTnT and THE_BOSS! I'm stoked that you guys are enjoying the game! To be honest I've been amazed by how much people seem to like it. I don't think Grubjelly is actually getting mad (correct me if i'm wrong Mr Grubjelly), though he does come across real gruff! I think he's just coming at it from the point of view of a "hardcore" competitive gamer, sorta thing - the fact that FMN is quite random means there's a heavy element of luck involved in how much you can score in any given game, which isn't a perfect fit with the pure world of arcade games. I've been thinking of the game as being mostly luck oriented, like a roguelike, but its presentation is that of an arcade game, so it's understandable that it doesn't fully suit some people. I do want to try to make it work in both worlds though. Thanks a lot for the feedback all of you!
I didn't "get" this game at first but it's so damn awesome, Football Manager 2011 hasn't been played all friggin' week! I love the randomness of it and the retro style. The update to correct the sensitivity is brilliant and it no longer drops sound when I get a call. Easily one of the best games in the app-store, as my sig proves.