Subscribe to the TouchArcade YouTube channel Forget-Me-Not - GameClub GameClub Run around the infinite, ever changing corridors of the NEON DUNJUN, gathering flowers and shooting everything. Proce… TouchArcade Rating: Free Buy Now Watch Media DetailsRun around the infinite, ever changing corridors of the NEON DUNJUN, gathering flowers and shooting everything. Procedurally generated, screen-wrapping, destructible mazes. Tiny little pixel graphics and zappy retro sound effects. This game pays homage to the classic maze game genre that took arcades by storm in the early 1980s. Each stage challenges you to navigate a maze and collect all of the flowers laying around. Once you do, a locked door will appear. Pick up the key and bring it to the door to move on to the next level, where things get a little harder. It seems easy, but a wide range of creatures inhabit these mazes, each with minds of their own. Some of them like to steal the key. Others just like to fight. Some will steal the flowers for themselves. They'll get in your way, but they'll also sometimes clash with each other. You'll have to learn how to predict what they'll do if you want to go far. You're far from defenseless yourself. You can dispatch other creatures by shooting at them, or take them down by mastering the special charge attack. Just be careful you don't shoot yourself in the back! Forget-Me-Not features lots of different modes of play so that there's always a new challenge to tackle. See how many points you can earn in the Standard mode, mix up the difficulty in Shuffle mode, tackle special daily mazes in Seed mode, last as long as you can in Survival mode, or take on the never-ending waves of foes in Arena mode. Best of all, you can play any of these modes together with a friend on one device! Your best scores in each mode will be recorded, giving you something to shoot for each time you play. Forget-Me-Not is an unforgettable arcade game with plenty of strategy! - Classic Style: Navigate the mazes and pick up all of the flowers! - Simple Controls: Just swipe in any direction to move and turn! - Intense Strategy: Every creature has a mind of its own, so make your moves carefully! - Deep Scoring System: You'll need to master lots of techniques to rack up the points! - Grind and Charge: Lean into the walls of the maze to charge up a powerful attack! - Tons of Modes: Five different modes and multiple levels of difficulty keep things fresh! - Play with a Friend: You can play any of the modes on one device with a friend! Will you help or hinder each other? ************************************************** GameClub is a subscription mobile gaming service. If you like our games, try our auto-renewing monthly subscription for 30 days free, and play all of our games with no limits, no ads, no hidden fees, and no other in-app purchases. If you choose to purchase GameClub’s optional subscription, payment will be charged to your iTunes account at confirmation of purchase. No charge will be made for the free trial period. Your subscription automatically renews unless auto-renew is turned off at least 24 hours before the end of the current period. Your account will be charged for renewal within 24 hours prior of the current period, at the cost indicated. You can manage your subscriptions and turn off auto-renewal by going to your App Store account settings after purchase. Any unused portion of a free trial period, if offered, will be forfeited when the user purchases a subscription to that publication, where applicable. Terms of Use: gameclub.io/terms Privacy Policy: gameclub.io/privacy _________ If you have any questions, please contact us at [email protected] Facebook: facebook.com/gameclub Twitter: twitter.com/gameclub Thank you! Information Seller:GameClub Genre:Action, Arcade Release:Mar 22, 2011 Updated:Apr 09, 2021 Version:2.1.33 Size:35.5 MB TouchArcade Rating: User Rating: (19) Your Rating:unrated Compatibility:HD Universal TouchArcade Review: http://toucharcade.com/2011/03/22/forget-me-not-the-magical-child-of-pac-man-and-rogue/ LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #2 LordGek, Mar 22, 2011 This looks so cool but I am confused by one aspect... If the mazes are randomly generated what is meant by playing them in any sort of "order"? What I'd IMAGINE this means is that while the mazes are procedurally generated, they tend to get more and more complex in later stages and in the Shuffle mode you might be presented with a very late stage map only to have it immediately followed by an early one and so on (i.e. not the normal ramping). nyarla Well-Known Member Oct 17, 2009 250 0 0 Melbourne http://nyarlulabs.tumblr.com #3 nyarla, Mar 22, 2011 Last edited: Mar 22, 2011 Oh cool, thanks for posting up my game metalcasket! LordGek: That's basically right, except it's not the complexity of the mazes which ramps up in later levels (any level can be large or small, simple or complex), more and different kinds of enemies appear in different cycles / ranges of levels, and the enemy spawn rate also increases in cycles.. So shuffle mode is extra randomised, it tends to be harder than normal mode because you might run into some high level enemies immediately. Here's the gameplay video which is linked in the description. It shows shuffle mode.. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #4 LordGek, Mar 22, 2011 Cool...so messed up that it's just my kind of wrong! MidianGTX Well-Known Member Jun 16, 2009 3,738 10 38 #5 MidianGTX, Mar 22, 2011 This is really tickling my retro trigger. I've got the feeling I might cave in and buy it at some point today. The only thing it seems is missing (from the video at least) is a more exciting soundtrack. The gameplay makes me think of an evolved Pac-Man CE but it doesn't quite have the tripped-out beats to go with it. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #6 metalcasket, Mar 22, 2011 Hey, no problem! Came across F-M-N and was wondering why there wasn't already thread for it. I've always been a sucker for retro games, so it was a no-brainer picking this one up. Great little game you have here! Now only if I could get off the phone with the girlfriend and actually play some more. Just a little thought/nitpicking: Why is the game named "Forget.Me.Not" and not "Forget-Me-Not" on actual devices? nyarla Well-Known Member Oct 17, 2009 250 0 0 Melbourne http://nyarlulabs.tumblr.com #7 nyarla, Mar 22, 2011 Last edited: Mar 22, 2011 Ah there is no music, just sound effects. They're quite lively sound effects though I usually just listen to other music while playing.. But hmm, maybe I should add some in-game music? If i come up with some suitable tracks I'll add 'em in an update... A silly reason. The dash characters are too wide. If it was called "Forget-Me-Not" it would appear as something like "Forge...ot", which is just ugly. In other news: I've just learned that Forget-Me-Not crashes on 1st gen iPod Touches.. Doh! I think I've figured out the problem. Current version should work fine on anything which supports Game Center... I'll do an expedited bugfix update tomorrow hopefully, so it'll work on older devices... just gotta test it first. If you have a 1st gen touch you might wanna hold off grabbing it... I'll post when I'm sure it's fixed. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #8 LordGek, Mar 22, 2011 Game Impressions Wow! This game is freaky fun! Pac-Man with a gun in random mazes with a variety of enemies and a twisted take on power pills (there are none, you need to scrape against the walls to charge yourself up...but even then must be careful not to over charge or you might blow up). Something also way too twisted in a good way is how the scoring from gathering pellets works. No longer is it some silly 10 points per pellet but a clever progressive scoring based on how many pellets you're able to gather in a row without a break. So, amidst all of the chaos of spawning baddies, you're trying to find a patch you can take through the maze that will have you gathering as many pellets as possible in an unbroken run. The points gathered this way can be massive! Pickup some 4 pellets in a row and get 16 points, but collect half the maze in one continuous run and you could be looking at 4,000 points or more (the points from the run are added until you end the current run). metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #9 metalcasket, Mar 22, 2011 Haha, I figured and yeah...it definitely would be ugly. Maybe have it as F-M-N? MidianGTX Well-Known Member Jun 16, 2009 3,738 10 38 #10 MidianGTX, Mar 22, 2011 Forget.Me.Not looks alright to me, maybe even ForgetMeNot. Not too keen on F-M-N though, I like to keep the full names where possible. hamster787 Well-Known Member Sep 1, 2010 658 0 0 #11 hamster787, Mar 22, 2011 nah keep it as it is anyway will be picking this up soon THE_BOSS Well-Known Member Aug 1, 2010 241 0 0 england #12 THE_BOSS, Mar 22, 2011 How are the controls? Want this so bad but can't bring myself to buy. At 59p maybe? MidianGTX Well-Known Member Jun 16, 2009 3,738 10 38 #13 MidianGTX, Mar 22, 2011 I'm thinking "so bad" might be an overstatement, otherwise it'd be you telling us how the controls are right now. veecheech Well-Known Member May 5, 2009 591 0 0 Minnesota #14 veecheech, Mar 22, 2011 I really want to try this, it looks awesome! Might have to buy it soon. VeganTnT Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Jul 19, 2008 4,491 3 0 Freelance Entertainment Analyst Orlando, FL #15 VeganTnT, Mar 22, 2011 I'm just writing this so you all know how amazing I think this game is. It's like Pac-man and Sword of Fargoal had a baby. On the first level I was just rushing through as fast as possible, but as I was seeing new enemies I had to stop and figure out what their patterns. The game provides just enough instruction (found by tapping "About" when loading the game) to make you feel comfortable... right before it throws you to the wolves. The game can be played in any orientation (including portrait) THE_BOSS Well-Known Member Aug 1, 2010 241 0 0 england #16 THE_BOSS, Mar 22, 2011 Last edited: Mar 22, 2011 Alas, I only have a certain amount left on my account and am waiting for sword and sworcery, so I couldn't if I wanted. If you know how much S:S&S will be it would help me a lot! Oh man I love indie games, retro games and magnetic shaving derby. Also a huge PAC MAN fan so this is pushing all the right buttons! MidianGTX Well-Known Member Jun 16, 2009 3,738 10 38 #17 MidianGTX, Mar 22, 2011 Just bought it. I'm guessing it probably looks sharper on non-retina displays. Pixel art should look the same upscaled but whatever that bug is that causes games to go blurry with retina seems to be in effect here. It's barely noticeable though so don't go making a purchase decision based on that. All in all, from my 10 minutes with it I'd say it's an awesome little game. Quite tough at first, just like the old arcade games of yore, but that's a welcome change in this market of forgiving, casual games. I think Shuffle will end up being my favourite mode, I like starting off with the larger maps straight away. One request though... remove the icon shine please? It looks so much better here on the appinfo. djflippy Well-Known Member Mar 9, 2009 4,441 0 36 #18 djflippy, Mar 22, 2011 +1 - I was going to say Adventure, but either way, this pretty much says it all. MidianGTX Well-Known Member Jun 16, 2009 3,738 10 38 #19 MidianGTX, Mar 22, 2011 I just read a bit of the dev's blog. I didn't play Crossroads but the bullet wrapping thing does give it an awesome retro vibe, that kind of thing just wouldn't happen these days. I actually smiled a bit when I noticed the key to patrolling the wrapping corridors is in fact... the key. Curious to know if any updates are planned? I'm loving it for what it is but it's so easy to beg for more I can't help myself... can we have more? LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #20 LordGek, Mar 22, 2011 You realize that Madgarden did consult on this. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 26 1 ← 2 3 4 5 6 → 26 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
This looks so cool but I am confused by one aspect... If the mazes are randomly generated what is meant by playing them in any sort of "order"? What I'd IMAGINE this means is that while the mazes are procedurally generated, they tend to get more and more complex in later stages and in the Shuffle mode you might be presented with a very late stage map only to have it immediately followed by an early one and so on (i.e. not the normal ramping).
Oh cool, thanks for posting up my game metalcasket! LordGek: That's basically right, except it's not the complexity of the mazes which ramps up in later levels (any level can be large or small, simple or complex), more and different kinds of enemies appear in different cycles / ranges of levels, and the enemy spawn rate also increases in cycles.. So shuffle mode is extra randomised, it tends to be harder than normal mode because you might run into some high level enemies immediately. Here's the gameplay video which is linked in the description. It shows shuffle mode..
This is really tickling my retro trigger. I've got the feeling I might cave in and buy it at some point today. The only thing it seems is missing (from the video at least) is a more exciting soundtrack. The gameplay makes me think of an evolved Pac-Man CE but it doesn't quite have the tripped-out beats to go with it.
Hey, no problem! Came across F-M-N and was wondering why there wasn't already thread for it. I've always been a sucker for retro games, so it was a no-brainer picking this one up. Great little game you have here! Now only if I could get off the phone with the girlfriend and actually play some more. Just a little thought/nitpicking: Why is the game named "Forget.Me.Not" and not "Forget-Me-Not" on actual devices?
Ah there is no music, just sound effects. They're quite lively sound effects though I usually just listen to other music while playing.. But hmm, maybe I should add some in-game music? If i come up with some suitable tracks I'll add 'em in an update... A silly reason. The dash characters are too wide. If it was called "Forget-Me-Not" it would appear as something like "Forge...ot", which is just ugly. In other news: I've just learned that Forget-Me-Not crashes on 1st gen iPod Touches.. Doh! I think I've figured out the problem. Current version should work fine on anything which supports Game Center... I'll do an expedited bugfix update tomorrow hopefully, so it'll work on older devices... just gotta test it first. If you have a 1st gen touch you might wanna hold off grabbing it... I'll post when I'm sure it's fixed.
Game Impressions Wow! This game is freaky fun! Pac-Man with a gun in random mazes with a variety of enemies and a twisted take on power pills (there are none, you need to scrape against the walls to charge yourself up...but even then must be careful not to over charge or you might blow up). Something also way too twisted in a good way is how the scoring from gathering pellets works. No longer is it some silly 10 points per pellet but a clever progressive scoring based on how many pellets you're able to gather in a row without a break. So, amidst all of the chaos of spawning baddies, you're trying to find a patch you can take through the maze that will have you gathering as many pellets as possible in an unbroken run. The points gathered this way can be massive! Pickup some 4 pellets in a row and get 16 points, but collect half the maze in one continuous run and you could be looking at 4,000 points or more (the points from the run are added until you end the current run).
Forget.Me.Not looks alright to me, maybe even ForgetMeNot. Not too keen on F-M-N though, I like to keep the full names where possible.
I'm thinking "so bad" might be an overstatement, otherwise it'd be you telling us how the controls are right now.
I'm just writing this so you all know how amazing I think this game is. It's like Pac-man and Sword of Fargoal had a baby. On the first level I was just rushing through as fast as possible, but as I was seeing new enemies I had to stop and figure out what their patterns. The game provides just enough instruction (found by tapping "About" when loading the game) to make you feel comfortable... right before it throws you to the wolves. The game can be played in any orientation (including portrait)
Alas, I only have a certain amount left on my account and am waiting for sword and sworcery, so I couldn't if I wanted. If you know how much S:S&S will be it would help me a lot! Oh man I love indie games, retro games and magnetic shaving derby. Also a huge PAC MAN fan so this is pushing all the right buttons!
Just bought it. I'm guessing it probably looks sharper on non-retina displays. Pixel art should look the same upscaled but whatever that bug is that causes games to go blurry with retina seems to be in effect here. It's barely noticeable though so don't go making a purchase decision based on that. All in all, from my 10 minutes with it I'd say it's an awesome little game. Quite tough at first, just like the old arcade games of yore, but that's a welcome change in this market of forgiving, casual games. I think Shuffle will end up being my favourite mode, I like starting off with the larger maps straight away. One request though... remove the icon shine please? It looks so much better here on the appinfo.
I just read a bit of the dev's blog. I didn't play Crossroads but the bullet wrapping thing does give it an awesome retro vibe, that kind of thing just wouldn't happen these days. I actually smiled a bit when I noticed the key to patrolling the wrapping corridors is in fact... the key. Curious to know if any updates are planned? I'm loving it for what it is but it's so easy to beg for more I can't help myself... can we have more?