Universal Footy Golf (By Donut Games)

Discussion in 'iPhone and iPad Games' started by DonutGames, Apr 12, 2017.

  1. Cowboy.Henk

    Cowboy.Henk Well-Known Member

    Oct 13, 2012
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    #401 Cowboy.Henk, Jun 20, 2017
    Last edited: Jun 20, 2017
    Congrats cy@n on three great finds!!! :)

    And thanks for sharing!
     
  2. cy@n

    cy@n Well-Known Member

    Feb 1, 2011
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    "Mein Land"
    Thank you, Cowboy!
    The next finds are yours :D
     
  3. Cowboy.Henk

    Cowboy.Henk Well-Known Member

    Oct 13, 2012
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    #403 Cowboy.Henk, Jun 20, 2017
    Last edited: Jun 20, 2017
    Five star compliments to DG for level design. Levels are on the edge with just a notch or bump in the right place to make it work. Really nice to view those insane paths afterwards. Although saw no use for the lava booster apart from the 10 xp bonus. :)
     
  4. Phantom X

    Phantom X Well-Known Member

    Aug 8, 2009
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    Finally got this one to go.

    And agree with Cowboy...too bad there isn't any use for the lava bouncer.
     

    Attached Files:

  5. cy@n

    cy@n Well-Known Member

    Feb 1, 2011
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    Then it looks like we are ready for a new world :D
     
  6. ctay

    ctay Well-Known Member

    Oct 6, 2010
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    Yes, we need about one per week I'd say. Or a new cat physics "world". :D
     
  7. Dennis

    Dennis Well-Known Member

    Almost. Give me a few more days please. :p
     
  8. Dennis

    Dennis Well-Known Member

    OK, I'm ready! :)
     
  9. Cowboy.Henk

    Cowboy.Henk Well-Known Member

    Oct 13, 2012
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    Congrats Dennis, good work!!!
     
  10. cy@n

    cy@n Well-Known Member

    Feb 1, 2011
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    Then it looks like we are ready for a new world :D
     
  11. Dennis

    Dennis Well-Known Member

    Thanks!
     
  12. Dennis

    Dennis Well-Known Member

    @DonutGames, we're looking forward to the next world. Any news? #
     
  13. DonutGames

    DonutGames Well-Known Member
    Patreon Indie

    Jul 12, 2009
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    First off, thanks for all the positive feedback on the v1.02 update. :)
    It's been a real pleasure for us here at DG to read the last couple of pages.

    The next update will feature 2 new worlds as mentioned before.
    I'd say we're almost halfway through, but there are quite a bunch of older DG titles (about 20) that really needs to be updated to comply with Apple's 64-bit requirements for iOS 11, so for the next couple of weeks I'll split my time between FG and working on 64-bit updates. As many of your probably already know, 32-bit apps will be filtered out in iOS 11, and naturally we don't want to break our collection.

    So I don't expect FG v1.03 to be out in the next few weeks.
    But one thing I can say for sure is that one of the worlds... naaah, I'll hold on that a little longer. ;)
     
  14. Dennis

    Dennis Well-Known Member

    Good news. Can't wait!
     
  15. Cowboy.Henk

    Cowboy.Henk Well-Known Member

    Oct 13, 2012
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    Movable arrows that deflect balls...?
     
  16. DonutGames

    DonutGames Well-Known Member
    Patreon Indie

    Jul 12, 2009
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    Movable arrows

    Hmm, movable arrows do sound fun and I appreciate the suggestion, but I'm not sure they'd fit in FG gameplay-wise.
    The main question, I think, would be whether they'd respawn after each shot or not... here are a couple of ways from the top of my head to handle that:

    1 - Say they do respawn after each shot... you can move the same arrow around and reuse it over and over.
    But fun gameplay is usually about restrictions (limited amount of shots, limited range, etc) and being able to freely reuse movable arrows would not contribute to a challanging gameplay I think.

    2 - Say they don't respawn between shots... one usage and the arrow disappears until you restart the level.
    This might actually be fun, but also means that the position and state (whether the arrow is used or not) of each arrow must be saved inside checkpoints. Nothing strange about that, but think about the casual gamer that toggles between the starting position and the checkpoint on a level, and arrows start popping up, disappearing and changing positions all of a sudden, maybe even outside the screen which makes it even more confusing. Wouldn't that feel kind of "hacky"?

    3 - They respawn after a set amount of time.
    This worked pretty good with the icicles since they can be seen as blockages basically. The player got a 10-second window to make the most out of his/her next shot after hitting an icicle, which was challenging and fun.
    Movable arrows, however, are bonus items. Sitting around and waiting for an arrow to reappear is bad game design.

    Honestly, I don't think any of these options are spot on.
    Perhaps anyone has a better solution...?
     
  17. Phantom X

    Phantom X Well-Known Member

    Aug 8, 2009
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    I'm actually glad this hasn't turned into a Cat Physics clone (arrows, shortest path, etc...). While I love the four legged felines, it's nice that this game continues to stand on its own two feet.
     
  18. Cowboy.Henk

    Cowboy.Henk Well-Known Member

    Oct 13, 2012
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    #418 Cowboy.Henk, Jun 28, 2017
    Last edited: Jun 28, 2017
    Glad to see you take my suggestion seriously. I believe option 2 could actually work. Arrows disappear after usage and reappear at their former position after reset. The other arrows stay fixed after reset or returning to checkpoints. This way it is less confusing since arrows do not wander around. More importantly, I do not want the system to change my arrow position once I have located the perfect spot.

    I agree that gameplay should stay interesting and not become overly simplistic with the arrows.
     
  19. ctay

    ctay Well-Known Member

    Oct 6, 2010
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    Lol. Enough chit chat. Get back to work on those new worlds. :D
     
  20. Dennis

    Dennis Well-Known Member

    rofl! #
     

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