Wow, I wish I had a golf ball too...# I struggle here with glue and bowling.... PS: welcome to the club!
Omg. I failed to notice that before replying. It's the next crack to the right. And it hits from there directly to the middle bottom rock. I'm so sorry everyone.
I've asked 3(!) times after your reply about this one: http://forums.toucharcade.com/showpost.php?p=4012607&postcount=289 http://forums.toucharcade.com/showpost.php?p=4013029&postcount=294 http://forums.toucharcade.com/showpost.php?p=4013391&postcount=298 So I cannot believe you didn't notice anything until now...
I know, I looked at your path photo too. I think my brain already accepted it to be true, and didn't question it upon a second look. It took reading Phantom's comment to snap out of it. Intentionally misleading you wouldn't be very wise, as someone would eventually and has pointed it out. It would serve no other purpose than being mean. There was no malicious intent, but an honest mistake. I feel awful about wasting your time. I don't know what else to say
No worries Matt, let's just be open about our finds and help eachother to squeeze out the extra points.
Yeah, I needed a bigger group of beta testers for this particular build. Not only for the new "best path" feature and extra caution in connection with having to catch and cap cheated scores, but large parts of our engine had to be rebuilt as well. Just to mention one silly thing, level support was previously limited to 100 levels max per game mode. This was actually an old limitation from the time we built our first apps for the iPhone 3G to save precious memory! Ever wondered why we split Cat Physics into two packs after exceeding 100 levels? Well, I didn't want to go that route again now that we have plans on adding several more worlds to Footy Golf. Anyway, we bumped into an unusual amount of issues on this update because of the reconstructions, so I'm glad I took the extra step of inviting external beta testers. This was actually the first time in Donut's history that we used external testers. The obvious downside was, like you said, that they got a head start on the new levels. But now that all important reconstructions finally are built, tested, tweaked and done, I can hopefully go back to working with normal bite-sized level updates for the next couple of updates. Hope you all will enjoy the new world and features once it hits the App Store.
I did some beta testing for the new version together with Krolis. I really like the newly introduced features. They make for better gameplay. And no worries Cy@n, you guys will catch up soon...
Thanks for the historical opportunity! From my side, I don't plan to "claim" any top scores in the sheet, that would be unfair. I'm also not a "top" player in this game since I have many not maxed out levels in world 1-5. So there is no danger for the ladder. I'm also glad to have found couple of nuisances that were quickly fixed. 100 levels tops for old games?.. So we should expect some old titles to be updated not only for compatibility with (whatever it is in iOS xi), but also for new levels, hopefully!
Cool levels, thank you, DG. First time for years I make it early enough to hold a few high scores! (Thanks to the beta testers for modesty)