How often do you get to buy packs? Every 3K coins! I always buy a pack after a cup is finished. I've opened at least 20 silver packs so far. After the cups are over though, it gets repetitive just playing sudden death to try and earn enough to buy a silver pack. At this point though, there is not much left to do in the game but collect cards... Do you ever spend real money? I bought the coin doubler in both versions. I think the coin bundles are overpriced and paying $5 for a premium deck seems like a bad idea considering how many "non-star" players available. How valuable do you think Hero Coins are?Not certain exactly what this is asking, but I think the hero coins shop are at least 2X overpriced. Do you feel like you earn enough money playing the game? With the coin doubler, I think it's fair, but when you finish the Cups, it gets a bit tough. Where would you want to earn more coins? Coin battle. Let us bet more.
^^ I basically spot on agree with the above But here are some ideas for the game in general: 1) Daily Rewards or a Daily Spin: When we log on 1 day we get a reward. The more consecutive days we log on, the better the reward. 2) Auction House: This I've already said a long time ago. I really think if an auction house could be implemented, the game would be insanely amazing. 3) Player upgrades Part 1: If a player is upgraded to a high level (you decide what level makes sense), that card transforms to the level 1 version of the next tier. For example, a highly upgraded silver card will become a level 1 gold card of the same player. 4) Player upgrades Part 2: Trade in a certain amount of silver cards to get a random gold card. 5) Weekly challenges. Again this I mentioned a long while ago already. I like this one though 6) Let the ARC and NRC Championships be unlocked. These can just be a fun SUPER HARD challenge. It's always fun having an insanely hard game sometimes. 7) Have 2 survival modes, 1 offense mode and 1 defense mode. Offense survival mode: How many drives in a row can you have a touchdown on? No punting or field goals in this mode. The opposing defense should be harder every "wave." Defense survival mode: How many drives in a row can you stop the opposition from scoring a touchdown or field goal? The opposition should be harder every "wave." 8) Different, more specific player packs. Packs for just contracts. Packs for just Offensive players. Packs for just defensive players. This way it can suit certain people's needs at certain times. 9) 2 Minute halves instead of 2 minutes and 30 seconds. Just in my opinion, shorter games are more fun. This suggestion is not a big deal. 10) HAVE A HEAD COACH FOR YOUR TEAM. EACH HEAD COACH HAS DIFFERENT BOOSTS. BETTER HEAD COACHES GIVE YOUR PLAYERS BETTER BOOSTS. For example, a bronze head coach will give all players a 1 percent increase in speed, or health, or push damage, etc. A gold head coach will give all players a 5 percent increase in 2 different categories, for example. I think you get the point. Good head coaches give the whole team boosted stats.
IMO the pack's price is reasonable. I.e basic pack 1000coins and advanced pack 3000 coins. But the problem is that the contents are too random. If you could have a more specialised pack -e.g. Offensive pack, Defensive pack, Contract pack, Gold pack , etc. - as mentioned above, it would be really helpful. It is dissapointing when you grind your way to get 3K to spend on an advanced pack and you get the cards that you don't need or no contracts. If you are thinking of adding this so called specialised packs, I personally do not mind if you price them higher (but reasonable). I bought the coin doubler in both games but never spend money elsewhere. The draft player that costs real money is always a bronze card. If you make it a rare gold collector cards every now and then I may be persuaded to spend some money there. Edit: FootballHeroesLovers' suggestions are all good IMO.
Wiki I started a wikia for this game. Please add and contribute! http://football-heroes-pro-edition.wikia.com/wiki/Football_Heroes:_Pro_Edition_Wiki
Auction house would be awesome, but sounds difficult to do. I would rather see a season mode with stats. That would give it some repeat playability. A lot of the ideas above sound nice. I like the survival idea, I posted my thoughts/plan on that a long time ago in the FH15 thread. I like the level up cards to next level idea, but also sounds tricky to develop. Combining cards could be easier to dev and I think you guys always wanted to do that.
MMarzola, when was the last update submitted? I've got hero coins burning a whole in my pocket. I want the chance for better players.... I've bought 20+ silver decks and not a single gold or collector card. Have you guys had better luck?
I must be missing some kind of strategy here?? My record is 56-25 so I have good experience with the gameplay. Im at a point where I just have to give up. My team value is $6295 and I am constantly having to play teams that are $35,000 to $45,000 in Cup Mode, Coin Battle and Sudden Death. I simply cannot win any longer. The difficultly level is very unbalanced. Teams are scoring 6 TDs back to back on me constantly. One team had 4 pick 6s and 2 punt return TDs in one game. I didnt even have a chance to play defense. This has happened a few games, not just a one time fluke. On top of all that, my contracts are expiring for my top two players (one gold player, costs 7500 coins to renew). Ive bought the Pro Deck Pack 3 times in hopes of getting contract cards Fun game, but theres just not a happy balance even if I attempt to grind. Perhaps I should have bought the Coin Doubler instead of 3 Pro decks.. Not putting any more money into it now though. Suggestions: Be more generous with better players from the Basic and Advanced decks. Or perhaps allow us to pick what players we want from a list. My biggest named players are Colt McCoy, Brandon Lafell, Greg Olsen, Ha Ha Clinton Dix ..Not very good and none even play for my favorite team. Balance the opponent level in the later half of the game. My bronze and silver players cannot compete with a team that had all Gold players including Manning, Demaryius, Megatron and Forte. Fix the Free Agent Draft. The players never change. It always resets back to 4 hours. Ability to start over or create a new team. Remove the contracts. I keep leveling up my players, just to lose them to contracts. Contract cards are too rare.
I'm assuming you mean team value of $6,295,000? I'm currently playing with a 3,700,000 team and winning ARC cup games. The best advice I can give for playing with an underpowered team is to run a lot more. Find your best running back that has real good ball grip (less fumbles) and also has some perks that are guaranteed to pick up yards for those 3rd and 4th downs. I'm lucky to have Reggie Bush. But I can pull this off with some lesser RB's. Try and get the ball first and score. Try and score to end the halves. Milk the clock by running and letting the seconds tick away so you can score just as the half ends (4 second left is ideal so you don't have to kick off). On defense a couple of good cornerbacks is all you need. You can just beat up the WR and try and pick passes off. My kick returner currently stinks (one star bronze benchwarmer) and will fumble more than half the time if I try and return it...I just run out of bounds. On kick return coverage, find your good defensive players and switch to them right away. Use that player to get downfield and tackle the returner. Watch the returner, if he has an aggressive perk like juke, dash or tornado active, you will need a perk to tackle him. If it's health, speed or berserker, just punch him to death. Good luck.
Great feedback! I have just increased the amount of Hero Coins you get in each pack by 2x for the holidays. This will be available in the next build Yeah we should add another Higher level Coin Battle The only point I disagree on is the Premium pack for $5. You get a guaranteed gold player (sometimes 2) and you get 3 guaranteed Contract Cards.
Yeah FootballHeroesLovers suggestion are all excellent. If Time and Money allows all of those will be implemented! I will introduce some new players into the Free Agency over the holiday and hope that they entice
I got a couple of Golds out of Advanced Decks (Silver) - and you said you opened up 20+? Bad Luck We submitted our update to Apple on Friday 12/5 - it is the Holiday rush so Apple is swamped right now. Will update as soon as we know.
More hero coins in each pack? Is that meant to say more hero cards? Either way the bonus is appreciated. While the guaranteed gold player is nice, it could be some practice squad player no has ever heard of. If it was a gold Lesean McCoy or other star player, that would be more enticing.
You should never get a Gold Practice team player in a Premium pack. If you do, let me know and I will fix that immediately! As that should be impossible in a Premium Deck.
I buy silver packs once I have enough coins. I bought the coin doubler in Football Heroes and Football Heroes: Pro Edition. Also, I just purchased a Premium Player Deck in the Pro Edition to show my support for the game and to get some better players. So far with the coin doubler, I've been earning enough coins. But, I can see it becoming more of a grind once I complete all the cups.
Yes, sorry I mean 6,295,000. When I was playing at around your level (3,700,000), I was winning all the time. My point is ever since I got to the value that I am currently at, the difficulty level has insanely increased. For example, the last 10+ sudden death games I've played was against the same team "Area 51 Visitors" (must be a bug??) with a 47,000,000 value. Every player is a maxed out lvl 10 gold. I cannot even tackle one of their players on a kickoff. Passes almost always end in a pick 6. Impossible to tackle, they just run right through my whole team.
Ok, thanks! But you submitted December 5th right? That means it should be done by the 12th is that correct?