Universal Football Heroes 2015 (by Run Games)

Discussion in 'iPhone and iPad Games' started by TouchArcade Bot, Nov 7, 2013.

  1. Karl Schmidt

    Karl Schmidt Well-Known Member

    Aug 31, 2011
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    yessssss!
     
  2. mlibbey

    mlibbey Well-Known Member

    Jun 14, 2014
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    #1302 mlibbey, Dec 11, 2014
    Last edited: Dec 11, 2014
  3. bm_unit

    bm_unit Member

    Dec 29, 2013
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    seriously!!! I have been a loyal fan of Football heroes since the beginning and now half of my team is retired. I have spent countless dollars on this game, grinded and made in my opinion a very solid and well thought out team especially with power-ups! I welcomed an update with new powerups and divisions, but retirement is ridiculous. You've ruined the aspect of building your perfect team; at least remove retirement, you've ruined the game for me. I refuse to play and I'm informing all of my friends of how ridiculous this is... My Stats have been decreased but what looks like 30%? And I've lost powerups which made my team unique. TouchArcade YOU ARE GREEDY. YOUVE RUINED A GREAT GAME DUE TO YOUR GREED. THANKS FOR RUINING THE FUN FOR THOSE WHO SUPPORTED YOU FROM THE BEGINNING. I HOPE ONE OF YOU READ THIS.
     
  4. bm_unit

    bm_unit Member

    Dec 29, 2013
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    ^ I realize my previous posts may be considered outlandish, instead I'm going to propose this... Once a player is retired I would like the ability to spend a coin amount like 50% of the previous play costs to get them back to LEVEL ONE. So my Mr. impossible running back gold player, will actually be worth considering getting again. I understand you want us to diversify our teams... But retirement ruined why I started playing, MULTIPLAYER is how you make the game better. Not forcing us to try other players, I try other players daily when I have a surplus of coins, I use roughly 5 QB's for fun. Making them all retired because I play often is not Fun. It's a shame to hear a game you loved get an awesome update and open it up to see almost your whole team suck. Thank you Touch Arcade, for what you had, but currently you're losing me, and most likely countless others who supported you with this small aspect to what otherwise is an awesome update
     
  5. MMarzola

    MMarzola Well-Known Member

    Sep 7, 2012
    802
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    Game Developer
    Los Angeles
    Hey bm_unit,

    I agree with you! Honestly, the retirement system was a bad idea! The thought was that retirement would make the game more dynamic and give played incentive to try other players. The issue here was that this system made leveling up players punitive, making something cool like leveling up a bad thing. This is bad design! Plain and simple and this is my fault.

    We have just submitted a new version of Football Heroes 2015 that includes the features listed below. I hope you will forgive me for making this mistake and hope tha the new version will make you happy once it is approved by Apple and made available on the App Store. Happy Holiday and thank you for playing Football Heroes and supporting us.

    Football Heroes v1.6 Release Notes:

    > NEW FEATURE - LOCAL MULTIPLAYER - Play Head to Head via Bluetooth or Wi-Fi.
    > NEW FEATURE - Contract system replaces Retirement system. All retired players are no longer retired and have full stats, all Perks, and Max Contract Games.
    > NEW FEATURE - Timeouts Added. Player earns one Timeout per half.
    > NEW FEATURE - Remembers selected Defender at lineup.
    > NEW FEATURE - Sell Bench Players Menu - Users can now sell multiple player cards or their entire bench at once from the My Team menu.
    > NEW ITEM - Timeout Cards - This Boost card allows players to use an extra Timeout during a game.
    > NEW ITEM - Contract Cards - Allow players to extend individual players contracts. Can be found in decks.
    > Players will receive 2X Hero Coins in every Hero Coin Pack in the shop.
    > Increased Hero Coin Payouts per game.
    > Improved Animation Quality - Improved resolution of animation frames to give the game a sharper, more HD look.
    > Improved Player Card Quality - Improved Resolution of Player Card Art.
    > Improved performance on older devices (iPhone 3Gs, iPhone 4 and iPod Touch 4th and 5th Generation) with simplified football field and stadium.
    > 50 Bench Player Cap implemented to ensure navigation speed when entering menus and the shop.
    > Short Hooks offensive play has been improved.
    > Various balance, tuning and bug fixes.
     
  6. Retro Nug

    Retro Nug Well-Known Member

    May 9, 2012
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    The Netherworld
    Well, now I can see the actual field but the crowd is still blacked out. This needs to be fixed please. I'm on an ipod touch 5 and the whole game should be displayed on it! It runs games that are a lot more graphic intensive with zero problems.
     
  7. bm_unit

    bm_unit Member

    Dec 29, 2013
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    Thank you for listening I'm interested in this "contract dynamic" can't wait to see it play out
     
  8. MMarzola

    MMarzola Well-Known Member

    Sep 7, 2012
    802
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    Game Developer
    Los Angeles
    Football Heroes 2015 v1.6 Update is now available on the App Store. Please let me know what you think. Thanks for playing!

    https://itunes.apple.com/us/app/football-heroes-2015/id543009156?mt=8&uo=4

    > NEW FEATURE - LOCAL MULTIPLAYER - Play Head to Head via Bluetooth or Wi-Fi.
    > NEW FEATURE - Contract system replaces Retirement system. All retired players are no longer retired and have full stats, all Perks, and Max Contract Games.
    > NEW FEATURE - Timeouts Added. Player earns one Timeout per half.
    > NEW FEATURE - Remembers selected Defender at lineup.
    > NEW FEATURE - Sell Bench Players Menu - Users can now sell multiple player cards or their entire bench at once from the My Team menu.
    > NEW ITEM - Timeout Cards - This Boost card allows players to use an extra Timeout during a game.
    > NEW ITEM - Contract Cards - Allow players to extend individual players contracts. Can be found in decks.
    > Players will receive 2X Hero Coins in every Hero Coin Pack in the shop.
    > Increased Hero Coin Payouts per game.
    > Improved Animation Quality - Improved resolution of animation frames to give the game a sharper, more HD look.
    > Improved Player Card Quality - Improved Resolution of Player Card Art.
    > Improved performance on older devices (iPhone 3Gs, iPhone 4 and iPod Touch 4th and 5th Generation) with simplified football field and stadium.
    > 50 Bench Player Cap implemented to ensure navigation speed when entering menus and the shop.
    > Short Hooks offensive play has been improved.
    > Various balance, tuning and bug fixes.
     
  9. bm_unit

    bm_unit Member

    Dec 29, 2013
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    Way too many coins for new contracts, I appreciate how you don't use contracts in sudden death, and im curious if he same applies for local multiplayer. All in all, I haven't bought a new silver pack yet so im unsure of how many contracts I'll recieve but I'll comment on that once I get there, plus I like the recent player recognition
     
  10. A Happy Cabbage

    Jan 15, 2015
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    #1310 A Happy Cabbage, Jan 16, 2015
    Last edited: Jan 16, 2015
    Concerns About Contracts

    I have noticed that contracts has been implemented into Football Heroes 2015, and have a few concerns
    What happens when you are forced to "Sell" a player ie: Their contract has expired and you do not have enough money or cards to bring them back, obviously they are gone, but what if you have no bench position for that player? Are you forced down to a measly bronze one benchwarmer? This is especially disconcerting with my hi-powered lineup and the slim number of games left on the players contracts I have barely gotten to use, as the step down to a benchwarmer would be like stepping off a cliff.

    Games Left on Contract in Parentheses
    G1=Gold 1; G2=Gold 2 S3=Silver 3 and so on

    Offense
    QB- G2 Sharpshooter (22)

    RB-G2 Titan Thunder (21)

    TE-G1 Juggernaut (23)

    WR-G2 Perfect Hands (22)

    WR-G1 Showtime (22)

    C-G2 Pillar (27)

    OG-G1 Immovable Object (25)

    OG-G1 Brick Wall (18)

    K-G2 Golden Boot (30)

    Defense

    KR-G1 Ice Man (24)

    DL-G1 Bus (26)

    DL-G1 Stinky (22)

    DL-S3 Blitzer Ice (18)

    CB-S3 Interceptor Shadow (18)

    CB-S2 Interceptor Thunder (18)

    LB-G1 Career Thunder (20)

    LB-G1 Career Thunder (18)

    FS-S2 Rocketman Thunder (18)

    If I earn on average $405 per coin battle (the only things I ever do) thats $7,290 earned at minimum, in 18 games, the time the least contracted players leave, plus the 4,939 I already have equals out to 12,229, in other words, 4 Advanced Decks, all of which must contain one Contract Extension to be one short, (I have one already) of the quota of 6 players with no contract. I am not sure exactly how much it costs to pay a player to return, but I have a feeling it is more than 3,000 per player, especially for high tier golds and silvers, leaving advanced packs as the best alternative, assuming I always get either a better player or a contract extension, this leaves me to use my spare rocketman on the bench and using the 5 contract extension cards on the players with a measly 229 net profit. But wait. This is AFTER I already had 4,939, so it is a loss of $4,710 just to keep my lineup from leaving, actually not even close to enough, I am lucky to have a bench player of that type, the only other player on my bench being a Gold 1 Heavy Drop Thunder TE, so it does not work out at all in the long run. I get that you can buy them back from the the draft for the same amount of money, as you get that amount returned to you, but what about the 14 GOLD players in my lineup, I certainly dont want to end up losing them, they dont simply "appear" in the draft, they were a rare opening. So, this leaves me very unsure about not just the whole "contract" process, but for the fate of my team. :( Please answer what you get when a player is "Sold" besides money because he is out of contracts and you do not have enough money to renew him. I hope to get feedback on this post, this obviously took a bit to write. I hope this feedback is helpful to the progression of the game :)
     
  11. MMarzola

    MMarzola Well-Known Member

    Sep 7, 2012
    802
    0
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    Game Developer
    Los Angeles
    Sorry about the slow nature of my reply.

    Could you explain what you mean by: "Way too many coins for new contracts"?

    Multiplayer games do count as Contract games, so -1 Contract game per MP match.

    Thanks for checking out the new version.
     
  12. MMarzola

    MMarzola Well-Known Member

    Sep 7, 2012
    802
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    Game Developer
    Los Angeles
    Thanks for the thoughtful feedback!

    The prices for renewing a player's contract scales with the quality - Bronze 1 Star Player renewal = cheapest, Gold 3 Star Player renewal = most expensive.

    Yes, If you have have no Bench Player for the position that runs out of Contract Games you are given a bronze player to replace the missing player. When your player runs out of contract games and Release him you get the Sell Price for that player, so hero coins.

    Hope that answered your questions. Sorry about the slow nature of my reply.
     
  13. A Happy Cabbage

    Jan 15, 2015
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    #1313 A Happy Cabbage, Jan 17, 2015
    Last edited: Jan 18, 2015
    Ok, thank you for that info, now i am curious, if you have any feedback on my situation, about not having enough coins to keep my team together, as right now i can easily see my team dropping easily 500K to 1M if i am not careful about player contracts, and just play freely amd open packs. This is a little disconcerninig as it is a slow grinding processs on sudden death where contacts are obsolete. Possibly contracts only count towards "Cup" games and not "Recreation" games ie: coin battle, sudden death, multiplayer? I am not quite sure, as my math points downwards for my team at my current strategy of constant coin battles, and after all of the progress to get here it is very worrying to me to see this kind of math. A bit more math here, starting at zero, it takes 8 250 coin battles to earn over the 3,000 coins for an Advanced Deck, so out of an 18 man roster, it takes a total of a little less than 144 games to get 18 packs to get contract cards BEST CASE SCENARIO (Contract Every Time). The one contract i have managed from a Basic Deck held a measly 6 game contract. This does not work out at all. You will lose players, as it is impossible to keep up with this, even the first player, unless by some miracle gets 144+ contract, will not even make it. So, you end up losing around 80% of your team to bronze! :( This is why i am so confussed about this new system :confused:
    Sorry I Write so Much!
    Another suugestion, that doen't really have to do with this is, being able to sell plays/boosts. I have 25+ of each boost except timeouts, and 20-30+ for most and 40+ for certain more common plays. Maybe 3-10 coins per? Just a suggestion since me, and i assume everyone that constantly opens Advanced Packs, had a ton of all of these that they never really use because the do not need them, so it would be great to be able to have the option to sell them for extra money :)
     
  14. Wediafom24

    Wediafom24 Well-Known Member

    Nov 25, 2010
    1,730
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    Student
    Asmara, Eritrea
    MMarzola, great game! I am enjoying FBH a lot. Aside from this game, are there plans to make a full fledged NFL in the future? EA killed madden with timers and events. I am ready to pay a premium for an NFL sim with full seasons. You guys don't even have to worry about licensing as you could let us rename players...
     
  15. The Son of Anarchy

    The Son of Anarchy Well-Known Member

    May 14, 2012
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    Good game, would love to spend some time with it, except limited time coin doubler = so very not cool.
     
  16. MMarzola

    MMarzola Well-Known Member

    Sep 7, 2012
    802
    0
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    Game Developer
    Los Angeles
    This system is designed to influence you to cycle players cycle through your roster to increase variety. The intention is that you will have to make tough decisions with your lineup and strategies - do I want to keep my Star QB and Star Wide receiver and build a team around them and have a bunch of Silver Defensive players (to reduce contract renewal costs). This system should make the game more dynamic and hopefully bring you to strategic decisions on how you want to manage your team as GM (balancing Money vs Talent).

    I like the idea of selling Boosts. We will add this feature request for a future update.

    Thanks for the feedback!
     
  17. MMarzola

    MMarzola Well-Known Member

    Sep 7, 2012
    802
    0
    0
    Game Developer
    Los Angeles
    Thanks for playing!

    We do have plans to make a Season mode and we recently released Football Heroes: Pro Edition which stars all NFL Players :)

    Football Heroes PRO 2016

    Run Games
    Football Heroes and the NFL Players Association are back for a whole new season of the hardest hitting arcade football g…
    Free
    Buy Now
    Media
    Details
    Football Heroes and the NFL Players Association are back for a whole new season of the hardest hitting arcade football game in the universe - Football Heroes PRO 2016. Take control of all the action on the gridiron and fight your way to the end zone using skill, strategy and special moves to smash the competition, level up and bring home the win. Draft your favorite players to build the ultimate football team by selecting from more than 1,800 active NFL Players. Football will never be the same again! "The Return Of Arcade Football" - Game Informer “Football Heroes is without question the best American sports portrayal on the app store.” - Touch Arcade 2015 - 2016 NFL PLAYERS > Choose from over 1,800+ active NFL Players, including the 2015 Rookies. Each player has their own special abilities, attributes and player photo. ONLINE LEAGUE MODE > Take on players from all over the world in asynchronous online multiplayer! Join a league and rank up to become the League Legend. Win rewards that include player decks, coins and much more! FULL CONTROL > Simple touchscreen controls let you control ALL the action on the field: run, pass, spin and tackle -- all at the touch of your fingertips. CHALLENGING GAME MODES > Game modes that will keep you coming back for more: 2015 Cup Mode & NEW 2016 Cup Mode, Quick Match, Sudden Death, Coin Battle and NEW League Mode! MULTIPLAYER > Play head-to-head over Wi-Fi or Bluetooth. LEVEL UP > Level up your players’ abilities by catching passes, making tackles and scoring touchdowns. MANAGE YOUR TEAM > Collect your favorite NFL Players and add them to your starting roster. CUSTOMIZE > Customize your team - upload a logo, customize team colors, city and team name. COLLECT > Collect your favorite NFL Players, each with their own unique abilities. > Collect rare cards with custom art. INCREDIBLE SUPER MOVES > Over 80 incredible super moves including 40+ ALL-NEW Moves such as Fumble Tackle, Anti Counter, Power Push, Distraction and tons more! > NEW Auto Perks - These perks will get you out of danger without the press of a perk button. Auto Speed Boost, Auto Spin, Auto Super Block and Auto Big Push are just a few of these powerful new perks. CROSS-DEVICE PLAY > Cross-device syncing: play with the same team on your smartphone or tablet. FREE TO PLAY > No paywalls or timers. This app offers in-app purchases. You may restrict in-app purchasing using your device settings. Already a fan of Football Heroes? Like us on Facebook and follow us on Twitter: https://www.facebook.com/FootballHeroesTheGame https://twitter.com/FootballHeroes_ For technical issues or if you require support please email: [email protected] © 2016 Run Games LLC. All rights reserved. © 2016 NFL Players Incorporated. All rights reserved. Football Heroes® is a registered trademark of Run Games LLC. All Rights Reserved. This product includes software developed by the OpenSSL Project for use in the OpenSSL Toolkit.(http://www.openssl.org/). This product includes cryptographic software written by Eric Young ([email protected]).
    Information
    Seller:Run Games
    Genre:Arcade, Sports
    Release:Nov 26, 2014
    Updated:Jan 22, 2016
    Version:1.10
    Size:134.8 MB
    TouchArcade Rating:Unrated
    User Rating: (11)
    Your Rating:unrated
    Compatibility:HD Universal
     
  18. MMarzola

    MMarzola Well-Known Member

    Sep 7, 2012
    802
    0
    0
    Game Developer
    Los Angeles
    I agree, even though the Coin Doubler says that it is only for a limited Time, it is not. If you buy the Coin Doubler you will have double your coins forever.

    I cannot go into detail as to why this message is there, but take my word when I say that we will not take your Coin Doulber away, it will be permanent if you purchase it.
     
  19. Karl Schmidt

    Karl Schmidt Well-Known Member

    Aug 31, 2011
    197
    4
    18
    +1

    Before update I played Heroes 2015 every day - min. 5 games --> I loved it.

    Since the last update before 1 week I played 3 games --> I don´t like the game. Why? I would lost all my players - I earn with coin battle not enough coins for the contracts to be extended.

    On my iPod Touch 5th gen. I see since update not the stadium (now black) - very strange. On my device was the gameplay before update really good (with stadium).
     
  20. Wediafom24

    Wediafom24 Well-Known Member

    Nov 25, 2010
    1,730
    0
    0
    Student
    Asmara, Eritrea
    Thank you MMarzola, I tried it and it's even more fun.
    What I was asking was an NFL sim without the cartoonish look but similar to madden on the console.
     

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