I've got the same problem. Made me lose a game when trying to kick a last second FG with 3 ticks on the clock. The arrow moved so slow that I had to kick it while it was still pointing to the left or time would have ran out. Missed! I think for higher level kickers the arrow can move that slow if it starts more or less in the center, not off to the side. Another option would be to give players an option to control the speed of their arrow motion to their liking.
This bug will be fixed in the next build. The arrow should never move so slow it is a disadvantage to be more awesome. We should always want to be MORE AWESOME!
Super Bowl Sunday - Who is gonna win? So the the Super Bowl is on this weekend and my house is divided. Who do you think is going to win the Super Bowl?
OK, just found out Precise Foot is only worth 1800. Therefore now it is 0 out of 6 getting premier player from combo pack.
When you buy a combo pack. You only get two chances. When you buy a player pack you get four chances. Doubles your odds.
hello everyone, I used to be a active Toucharcadian back in it's glory days, haven't posted in a while, but thought I would share a couple of bugs since the developer checks this thread. 1). After I get a safety, if I block the punt(ie tackle the punter), the ball actually goes back to the team that was punting. I think this is because the game treats the safety punt like it's on first down for the team that is punting so if they get tackled with the ball, it just goes to second down. 2). Occasionally if I have the other team pinned near the end zone, they will hike the ball and the text "Defensive Counter" appears but neither of can run a play and they are automatically down at the zero yardline. 3). I'm having a lot more trouble in this update switching between players on defense, especially after a pass has already been completed. 4). Occasionally the camera won't pan back with my safety if I am trying to play him back to help cover the long route. I just have to keep running him down the field and hope he ends up near the ball. I guess I just need to sack the QB quicker. 5). I think the opponents are too easy! 6). Time shouldn't tick during kick offs or extra points. That's all I can think of for now! I'll let you know if I remember anything else. One last question, are there gold players available in this build? (Apologies for all the criticism, I love the game!) Oh, one last small thing, shouldn't the new "Cloud Match" feature be under the "Multiplayer" tab? I'm actually almost skeptical that the Cloud Mode is even online, considering how well it runs. Congrats on that!
new bugs/errors Hey, I'm loving the new update. Played some cloud matches and already played through the new trophy tournament. I've noticed 2 more errors. 1. I know this update fixed the level 5 kicker arrow to move faster. However, I leveled up to level 6 and now the arrow is moving slow again. I can barely get the arrow back when kicking a PAT. 2. This one is minor but if my grammar nazi friend saw it there'd be hell to pay hah. The blurb for the Claratown MadiMaxes says "I'm mad, bad and your not glad!" It should be "you're" as in you are not glad. Thx again for this awesome update!
1) Great find on this bug! I will look into fixing this one immediately. Thanks for the awesome details 2,3,4) Could you explain this one in more detail? Having a hard time figure this one out. Thanks 5) Online Multiplayer should fix this. We are working on this right now! 6) This is on an existing bug list Couple of extra points - Gold players will not be available until next season - Cloud match downloads another player's team from the our Cloud Servers. Then the AI plays for the player. Think of this like the Drive-Atars in Forza Motorsport, its the players car and player's tactics, but controlled by the AI. This is why it is not in the Multiplayer section. It is too good to be true Thanks for playing the game and all the amazing feedback.
1 - We are actively working on now, hope that it is still playable in the meantime. Should have a fix submitted soon 2 - This is now fixed and will be in the next build. Thanks for the help!
I think the camera one happens when I run my safety off screen *after* the wide receivers have left the frame. If I'm in front of them, with them or running before that snap, the screen always expands to where my player goes. If it doesn't expand,I can't see my player, only the QB and lineman, but still have control of my player. Only has occurred when I'm controlling the safety and the QB has a lot of time and the wide receivers are running deep routes. It's frustrating, I can't see the receivers until they catch it, and since they're faster than my corners, it's nearly always a completion. The "Defensive Counter" bug always occurs when the other team is on their own five yard line or so. I pick a play, the pre-snap activities occur, but when they snap it, all the players proceed as normal, except the words "Defensive Counter" appear and the play ends almost immediately even though no tackle has been made. The game then moves the ball back to the "0" yard line, they lose a down and no time ticks off the clock. I've only experienced it on Defense, but I'm not typically around my own five yard line on Offense, so I'm not definitely sure it it's just a defensive problem. I also only remember it occurring on second down.