Maybe it's just me but this game was good at first but it got way too hard for me mid-end of the first cup. My players are no where near a match for the convicts. I've been playing them for over and hour and I keep getting "cheated". They use all their power ups at the exact right times, the RB drops a bomb and blows up my entire defense, instant TD. The kick returner does a jump kick right when he's about to get knocked over, instant TD. My guys can't even tackle right while when in Offense, I get a bunch of Convicts tackling me. My guys keep punching and losing. Then I've been caught multiple times where the play starts and then it says the quarter ended right before I make a TD. What's up with that? And lastly, if I run, all of their guys can catch up to my RB in just 2-3 seconds. The only way to stop them is if I have a powerup (and it seems all the convicts have enough power ups to use one every down). ALL of their team members none of them I can catch up with once they start running. By the time I get even near enough to tackle they can go the distance of the entire field. So basically to level up I need money which means I'll have a 8-50 record until I get an okay team? Kind of upset because I wanted to do something else after beating them but after losing 8 times in a row I'm incredibly irritated. Also I've often got a glitch where my RB or whoever I toss it to will have a run animation and stay in place and can't do anything. I definitely feel like the AI doesn't want me to win.
If you are having a hard time with the Convicts I recommend playing in the Kickstarter I Cup and collecting some coins. When you get some better players and are ready to rock come back and take them on, it will be easy Also could you describe the Running back "stay in place" bug you found in more detail please? Thanks for the feedback
Ah ha, I like the idea of a sell feature! Unfortunately, I have to agree with the other poster -- the sell prices are way too low. I understand that they need to be less than you could get the same player for in the draft so that coins aren't too easy to get. But, the current sell prices are so low that it isn't even worth it. I think that selling 3 or 4 maxed out bronze players ought to be enough to buy one bronze rookie. Also, you definitely need to add a sell confirmation that shows how much the game is willing to play for your player. So when a user taps the sell button rather than just crediting some unknown amount of coins to him, show a dialog that says, "Sell player for X coins?"
Unfortunately we ran out of time and could be implement this before 1.0v this will be in a future update.
The only way to use the Center or Offensive Linemens moves is during a fumble or on a turnover. However a good Center and a strong offensive line is critical to defend your QB and RB during plays. We have plans to introduce auto-cast perks for positions like Centers and Offensive Linemen, it just got cut before launch.
Thanks. I think silver players are overpowered. I have a cornerback that can sack the qb every single play, even at high levels.
Oh nos! Please send me a private message with the name of the Player Card and how you are doing this and we will get this fixed. Thanks
Omg this game has cloud saves? I had no idea when I downloaded it on my new iPad air and saw my save from my iPhone 5 I was pleasantly surprised!!! This is awesome!
Lol this is true because this is the best football game I have played on IOS period. I bought the coin doubler and haven't for 1 second regretted it.
I think the main problem isn't the difficulty spikes which aren't that bad...it's the fact that it's actually better to grind the cuddle town kittens for cash then it is a harder team. Just got a new player? Play the kittns get him the ball and just keep punching. Don't score until your ready to end the half. Just punch punch punch and you could max them out in a game or 2. I think the harder teams need more incentive. Currently the only thing you get more for is beating the last team of each division and that's only once each. Perhaps the harder teams should give more gold for wins?
Couple of reasons to play the harder teams - When you beat a team you have not beaten before you win twice as many coins: 100 coins for the first time you beat a team. 50 coins for beating a team for the second time. If you have the coin doubler, double the coins, double the fun - When you beat Cup you are rewarded with a Trophy and 500 coins. With the coin doubler 1000 coins! Big Bucks! - Also I like a good challenge. Sure I can beat up on the Kittens, but I like to sweat a little bit when I am playing a game. I agree though, after you beat all the teams and Cups in the game, there is not a lot of incentive to go back and play the harder teams. This is something we need to address. My idea to fix this is to increase the base payout per Cup and per team within the Cup. How does that sound?
I'm not American, so I only understand the basics of American football, but this game is accessible and fun and in the vein of other 'sports and fighting' games (blood bowl, speedball) I've been on holiday playing the iPhone version on my ipad, as I couldn't download the ipad version as it was over 100mb. I'm looking forward to going home and getting it, and crossing my fingers that the iCloud support works on the same device. I was a little disappointed to find the multiplayer button gives me merely local multiplayer. I understand it's a monumental effort to put real time, responsive and satisfying multiplayer into a game. Good luck getting it done!
Thanks for playing! We wanted to make a game that could appeal to people who don't typically like American Football games. Yeah I am disappointed too I want to play Online MP with you guys as well. The good news, Online Multiplayer was ready when we launched the game worldwide, but it was not up to our quality standards in terms of lag and slave interpolation. Will have more information about Online soon.
The bug had my RB on a shotgun pass and he stood there with a running motion but did not move after getting the ball. I tapped him a few times, then other players and nothing happened until he was inevitably tackled. Okay thanks for the tip. I didn't realize the KS cup would help, I assumed the next cup over is harder. However I finally got my first silver player and it made all the difference. I do hope you don't nerf anyone because making some cards we bought weaker later on might feel terrible. I guess the only way the alleviate that is to make harder cups in new updates. Just curious, when do you plan to have an update out of any kind? This is now my favorite sports game ever on iOS (despite that road block earlier) and there's a lot of things I'd love to see but I hope you put out a stat tracking update the soonest. Stats for each card (like when you tap the card) would make people sell cards less to keep players that have done amazing or to feel a personal attachment with certain cards I wish I could count all the receptions my top WR has made. Maybe even post-game stats if you want for top performers.
Thanks, NBA Jams used to be my favorite sports game on iOS, now it's Football Heroes I agree that individual player stats would be most excellent indeed. This might make sense in the context of a season. And Team stats might make more sence for agregiate Stats. We will figure out a way to bring stats into Football Heroes.