It will be available on appstore at 2012/09/05 Flying daggers is a tough platform action game, seriously challenges you control skill. Unique control style can make you immerse in the game. Flying daggers has anything you want. More than 20 original epic tracks, vivid and refined animations, more than 10 kind of weapons and cute enemies, all in here. And the most important feature is slow motion. What can you do when the world is slow motion except you? Game Tips: Slow Motion! Slow Motion! Slow Motion! Device Compatibility Only run on iPhone 3GS, iPhone 4, iPhone 4S, iPod Touch 3, iPod Touch 4. System requires iOS 4.3 or later. Here are trailers, check it out http://youtu.be/L0B7b5lwRGQ http://youtu.be/wGUNNVXVK0M New update is coming soon. Thanks friends keep looking forward this game. New update is submitted at yesterday with new control scheme and until now the status is "waiting for review". i'm not sure when can be available on appstore. Auto shooting and double virtual joysticks make control's experience to be more comfortable. Here is test playing video for preview. http://www.youtube.com/watch?v=g8cq9...ature=youtu.be I have to say, at first version of this game, bad control feeling makes many friends disappointed. I'm very sorry for it. People really hard to used to it. Maybe we have developed for too long time, 18 months by two people. We always thought hardcore game should be liked that. Cut instruction, no easy congratulations, fast moving and just likes "Contra" in my childhood. iPhone platform is so popular, there should be some hardcore, serious game for game fans. So game difficulty got higher and higher then forgot the first playing for people. At very beginning of game developing in 2011, we tried some simple, popular control schemes actually. However, original design passion makes us want the game to be different, be even better.I know of high risk but…you know….the passion of first time to make game. We placed buttons in the bottom for giving touch area as much as possible. That made down button looks strange in the middle of left and right. Left finger still can slide between left and right arrow buttons and the down button wouldn't take any touch event. Down only works when figure single click on it. I thought it was perfect. Sadly, distance between arrows I think is too long now. Last week, we have test seven different schemes. Cross direction with two action button, one joystick with one button, no down button arrow pad with auto-aiming and etc. Finally, double virtual joysticks scheme I think is easiest to hands on. We combine jump and shoot pad into one joystick. It works much better than previous. Old control scheme is also maintained, somewhere I think old control is necessary. You can pick two control scheme at anytime. But I still worried about jump(needs touch down and up quickly to trigger). So I make this test video by myself to hearing your point. Thanks to Exact-Psience, area, Mfox76, Janni, Darth Ronfar, Mrwubbs, psj3809, dr_watson and many other friends' advices. Your replies makes FlyingDaggers much better. And we will keep improving, fixing, update this game.