I remember you guys saying San Francisco was the plan, is that still happening? Honestly I would love to see one of these set in a European city, maybe Munich or Rome? Hawaii would also be awesome but it looks like the terrain you have built doesn't fit that.
Yes, San Francisco is still in the game, we'll post some screens shortly. Our scenery takes a lot of effort to create, so there's a lengthy development process. Thanks for the suggestions, we'll consider those regions
If you're considering aerobatics planes I'm a sucker for the Edge 540 and Sbach 342. Looks like the game/sim is progressing well, keep at it!
You're in luck, this will be in the game with a fully modeled 3D cockpit and interior. I'll post some screen shots for you once it's implemented
Ideally both - the more variety the better(!), but I think the UltraLight would offer a lot more variety. Novelty weird dual prop arrangement aside the 337 looks like it probably flies like any ol' bank-n-yank.
How do you calculate the airplanes' flight behavior? Do you calculate the wind forces and acceleration forces on every body-bart of the airplane in real-time or do you use table look up per plane model?
The plane flight behavior is based on various factors all seamlessly working together. This includes items such as the aircraft mass, power, center of gravity, airfoil design, etc. etc. etc.
Yes but the question remains; how do you calculate the airplanes behavior when in flight? Do you take values of crucial factors such as wind power, aircraft mass, speed, etc. and then perform look ups in pre-calculated tables, or do you calculate the dynamic forces in play in real time and apply them to the various parts of the aircraft?
Good question, everything is done based on the dynamic forces in play in real time. The issue with the flight model for Flight Unlimited Las Vegas is that the physics routines were calculated for each aircraft which wasn't as realistic as we had hoped. We designed the Flight Unlimited 2K15 flight model from the ground up and base it on a real time dynamic physics engine.