Loving this game so far. Didn't notice it was rogue base as I was wondering how come I didn't get to buy potions to heal my guys. I know you can heal via fountains. Interesting note about the graphics that I'm not sure if it was brought up here. The background has parallax animation if you tilt your device around. Neat. May I have a tinny suggestion to add like an exclamation mark on top of an enemy if it is about to land a hit next turn? I would really appreciate if there is even any form of help or tutorial. I made it pass first map on my first try but that's it. A lot of time it became a bit frustrated to guess when will the enemy attack next turn. Is it when I've move all my guys?
The parallax used to move the characters too, wondering if we can put that back in. There were issues on the taller devices for it, you could get your characters offscreen by tilting. We're going to try to do the "landing a hit next turn" indicator. We have a little cracked skull icon for it already. Most enemies wait two turns with warning poses, then they attack, with a turn being you playing a card. Melee enemies are the easiest to see, because they have an actual animation for right before they hit you. They have their weapon above their head, usually. But yeah, we could really use a very clear indicator for this.
Thanks Kepa. Loyal supporter here. Surprised to see you guys broke the graphics mold you were known for. Feels like iOS7ish if that's ok to say. Everything looks simplistic and neat. Having said that. Still prefers pixel styles. As for parallax, I think if you fixed that issue with taller device, it could work as a graphical bonus since you do not need to tap on your guy to issue command. You can literally swipe and double tap on the actual battle field. This makes playing this game with one hand possible. And dare I say, Apple TV compatible? Keep it coming.
Good idea. The map isn't a bad idea it just doesn't have the art & graphics of the rest of the game. Regardless I love the game!!!!
As someone who loves rogue like games with endless replay ability, I really hope this next game you speak of will at least have some kind of endless mode. I stil think this game is an excellent foundation to keep building off of for a good long while.
We'll probably go back to pixel styles for the most part, but I really like the style for this one and we may use it for another game in the future. That and I have a 3D game coming, Dad By The Sword. The parallax characters were fun, I'd like to get that back in. Thanks! Yeah I'm just saying ideas. I'm pretty sure in the next one, we won't do a map, and instead will go for Choose Your Own Adventure style choices kind of like Death Road to Canada maybe. Thanks! Yeah we'll do bigger updates for this game if it makes enough money to cover its costs. Otherwise we'll probably move on after doing one more update.
Kepa, the graphics look like they are a little blurry on the 6S Plus... Did you guys design for that resolution, or the resolution on the 6/6S? It's not bad, it's just not super crisp.
It's designed for 6S resolution, I didn't have a 6S Plus handy for testing and I guess we're used to not having to worry about it too much due to pixel graphics.
We tracked down the problem with Vanish and Tactical Interrupt not working if the enemy wasn't in your lane, but there wasn't an enemy in front of you. Looking for other game logic problems now. If you see anything weird happen, post it here with as much details as you can. Like what you were doing in the turn before it happened, stuff like that.
Other than the animations dropping down to about 2 frames a second on my iP5/iOS 7/not jailbroken device... This is a fantastic game. I didn't really get the mechanics at first, but it's really opened up after a couple games. **edit** To be clear--I know it's my ancient device/outdated OS... And I have no problems playing it as is. I don't expect it to be optimized anymore than I'm sure it already has been. It's still a 5 star game, and I feel lucky to be able to experience it. =oD
Blinding flash also blanked my interface like the two-dead party phoenix feather did. Minimizing and restoring the app fixed it. iOS 6, iPad 2
HUGE Rocketcat fan, but this is not my usual type of game. SQH (even with the 6+ ) and WS have permanent places on my phone. After reading all the posts and watching the videos I may just have to take the plunge and expose myself to a new genre. If this is not "nob" friendly as the review states. Does this mean I shouldn't give it a go if I don't typically play card games? (I'm from NY and not 100% sure what a nob is hahah)
Thanks, adding this to the list. Thanks! I really need to get some new stuff in though. Like it's really obvious that the game needs a "warning right before the enemy attacks" indicator. The last update helped a little, but yeah I think it we'd maybe have to change the art style to really optimize it? I think we'll go back to pixels for the next one and see if that helps. Oh that must be a typo for "noob" (new person). It's designed to be pretty simple so you should be able to jump in. There's some stuff I want to add still though, like the better enemy attack warning. Let me know what you think about it!
Used Insult to Injury coming back from vanished state after enemy was blocked, I believe, froze my interface. See picture. Also, I'm under the impression that every now and then enemy Archers don't respect my free turns from the Priest at least. Maybe it's a specific card that's the problem. Can't ensure it's replicable, but I believe it happened a few times that I expected to get a free turn and somehow my player gets hit then. Unless I'm not understanding what free turn means. Also, I used the card from the Archer where he was aiming for the two other lanes, but he got hit by an enemy Archer which somehow seems to have interrupted his attack. It's that intended? Hope this helps, sorry for the lack of structure.
Ok, thanks, this is super helpful. We're doing an update right now that takes a look at a lot of logic stuff. The free turn stuff is really tricky to track down. I'll check if the interrupt-the-Archer is still in. Originally she could be interrupted, but I thought we took that out quite some time ago.
After playing more... I'm so hooked. Went to leave a review in the AppStore and was kinda taken aback. I hope the TA review helps, because some of the iTunes reviews are not going to be doing this one any favors. Hopefully some of the changes you've talked about implementing here in the thread will help... but... just kinda surprised. Anyway... this is turning into one of maybe 20 iOS games that will consistently get transferred to whatever new devices I might upgrade to in the future... at least until an OS update breaks it (or, who knows, maybe by iOS 15.1.5 they'll have all those things worked out and devs won't have to worry about OS updates breaking their games...). THANK YOU FOR THIS FANTASTIC AND AMAZINGLY WELL DONE GAME!!! You guys rock. =oD
Man there's one guy that wrote a review like I killed his dog or something. Oh well. I don't read iTunes reviews much anymore, not even on the highly rated games. Maybe it could hurt but that'd mostly just force us to abandon updates, especially if we're accused of using updates to reset the rating on purpose. It's a pretty messed up situation.
Sometimes the priest's "damage all foes and me" card kills himself as well. That's what made me lose a battle in the 5th floor. LOL Also, what's the base damage for the Mage's Arcing blast? It seems being shiny didn't double the damage when I used it.
The Arcing Blast one is a bug, will fix. Need to look into the Priest killing herself, that shouldn't happen and I'm not exactly sure what triggers it.