iPad Finally beat Trace!

Discussion in 'iPhone and iPad Games' started by tizzyler03, Nov 11, 2008.

  1. tizzyler03

    tizzyler03 Well-Known Member

    After 106 minutes and 11 seconds, I finally beat all the levels in Trace! How far are you??!
     
  2. CloneWars

    CloneWars Well-Known Member

    Sep 22, 2008
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    Bank Robber
    Atlantic Ocean
    im 100% in just over 29 minutes;)
     
  3. BulletDev

    BulletDev Well-Known Member

    Sep 20, 2008
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    produce applications under "Bullet Development"
    Vancouver, BC
    It looks fun. I think I will go download it right now...
     
  4. jlake02

    jlake02 Well-Known Member

    Oct 17, 2008
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    Los Angeles
    Nice... I haven't taken the time to beat it yet.. but it's fun :D
     
  5. I completed it with a time of 58:46, and I am sure there are many others with a quicker time than that. I completed it, in real time, after a few days of playing. It's addictiveness was it's downfall in the end. I completed far too quickly than I'd have liked, and I long for more levels. However, I appreciate that it is free, and there is only so much you should expect for gratis.
    I hope the developer will work hard on adding more levels to Trace 2 so it will take longer to complete. Let's face it, 100 levels sounds a lot. But when some of them literally take a few seconds to finish, it's no wonder it doesn't take that long to get through them.
     
  6. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    I completed it in around 70min on version 1 (no eraser). I believe it could be much better if I'm using physical buttons as the virtual d-pad is so frustrating to use. I ever spent 10 minutes just to passa1 level while my drawing was already correct.
     
  7. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    Is there any replayability once we beat all levels? I love this game, so I'm just curious if there's anyway I could still replay it.
     
  8. spmwinkel

    spmwinkel Well-Known Member

    Oct 22, 2008
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    I guess you could start over, maybe delete it and reinstall so you can completely retry and improve your time. But there's no option like in Touch Physics where you can change the gravity.
     
  9. bovinedragon

    bovinedragon Well-Known Member

    Sep 20, 2008
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    Interesting Idea. I'm always looking for ideas to improve Trace!

    I played through Trace again a few days ago and got my time to around 17 mins.:)
     
  10. spmwinkel

    spmwinkel Well-Known Member

    Oct 22, 2008
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    Cool! This would mean that, depending on the setting, jumps would be higher or lower (and maybe farther? Or less far, or would this make several levels impossible?), and you could replay the game with different settings.

    Also, maybe you could create an icy environment so that when you jump or walk, the little guy will slide a bit further after you let go of the control? This would make for more precise controlling.

    (I reinstalled Trace last night after finishing it a while ago, it's better to keep a game like this on the device. ;) )
     
  11. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    17 min? :eek:
    I was really surprised until I realised who you are. It's unfair as you might know something we don't ;)

    - Another way to add replayability is custom levels by players which we can download and play like Cube Runner.

    - Is it possible to add additional control option which works like MouseAbout (plus the jump button)?
     
  12. Why do you need to reinstall to improve your time? It remembers your best time for each level. Just replay each level to reduce the overall time. That's what I have done.

    As for gravity, haven't some of the levels got different gravity anyway? The space area for example.
     
  13. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    It's weird, I improve my best time at 1 level but it didn't change the recorded time. I never tried it anymore though, so maybe it was a one-off thing.

    I remember the space too, but I haven't played TouchPhysics so I don't know.
     

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