Final Fantasy VI

Discussion in 'Upcoming iOS Games' started by Lazuli, Aug 27, 2010.

  1. squarezero

    squarezero Moderator
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    The first 3D FF was VII, right? I see no reason why the iPhone couldn't handle PSX era graphics.
     
  2. spacecowgoesmoo

    spacecowgoesmoo Well-Known Member

    Sep 4, 2008
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    They skipped 2, 3, and 5. But yea, the whole FF2/4 and 3/6 business has been corrected for years now and should never be spoken of again IMO :p. I'm sick of dealing with all the confusion it creates..
     
  3. MasterChief3624

    MasterChief3624 Well-Known Member

    Oct 11, 2009
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    I agree. It's getting annoying.

    But it would be sweet if it does come out. I was just having a conversation with someone who highly recommended Final Fantasy VI, but I don't have a Super Nintendo to play it on, so I was a sad llama. But if it came out on the iPhone, yay! :D

    But alas, only from the rumor mine... :(
     
  4. Radogol

    Radogol Well-Known Member

    Oct 21, 2009
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    I'm sure some of it is true, but it's hard to fill a regular column with things heard behind the scenes. That's probably why many items seem like pure speculation. My guess is, that's exactly what they are.

    Why? They were slow, I admit, but they were also feature-perfect recreations of the PSP versions, which are much more advanced compared to the GBA and PSOne ports than people give them credit for. For example, all the graphics are remade from scratch, not just upscaled from the 256-color iterations. There also extra dungeons otherwise available only in the PSP editions.

    Final Fantasy III is apparently a difficult game to port, since it was skipped on both WonderSwan Color and GBA, while the latter games were made available. It was remade only recently, as a fully 3d reimagining on the NDS.

    Skipping straight to VI on the iDevices seems unlikely to me, though. Final Fantasy IV already had its assets remade in higher resolution for a Wii version of its direct sequel, which would make it a perfect candidate for a port like I and II. V and VI however, are only available in their original SNES resolutions. I find it hard to believe that Square Enix would retouch the graphics of these games just for the iPhone.
     
  5. Cilo

    Cilo Well-Known Member

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    #25 Cilo, Aug 27, 2010
    Last edited: Aug 28, 2010
    FF5 & 6 were ported to the GBA awhile ago. Wouldn't be that hard.



    And again it's hands down my fav FF game.
     
  6. Dylan1696

    Dylan1696 Well-Known Member

    Oct 20, 2009
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    Photographer/Graphic Designer/Electronics engineer
    Debbie did it here in '78
    Grim Fandango is not as easy since it was the first one to NOT use scummVM it used GrimE. They are trying to implement "Residual" to run it on the device but no luck yet. I agree that this would be a big seller on the device. Fingers crossed.
     
  7. zaburda

    zaburda New Member

    Aug 28, 2010
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    Rumor or not i believe it is on its way.
     
  8. dicework

    dicework Well-Known Member

    Aug 18, 2009
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    Graphics? Easily. Memory? Like a breeze. Porting effort? Hard to say. I'm betting FFI&II (etc) were running on a NES emulator, which makes porting them relatively easy, but I'm not sure using a PSX emulator ported to iDevices would be as easy. On the other hand, there were PC versions of FFVII and VIII, so probably the code-base is relatively portable. There would be some troubles, though, like converting all the music to MP3, as iOS lacks any MIDI features used in both PSX and PC versions of the game.

    But, a 2-3 gig download? That might cause some trouble. And the graphics in FFVII pale compared to current 3D games on the device (the characters, not the backgrounds, though).

    It would be great to see FFVII on iPhone, though. If they manage to get the controls right.

    GBA being pretty much SNES in a small box, it's a bit different than porting them to iDevices.
     
  9. Arq24

    Arq24 Well-Known Member

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    #29 Arq24, Aug 28, 2010
    Last edited: Aug 28, 2010
    Dont forget FF Tactics guys which is comming on 15 september.This will show how those much more advance ports are doin on idevices in terms of sells and quality/performance and most importantly adoption of touch controls.If this goes well then FF 6 is very much likely.I doubt FF 7 because it was never re-released "outside" psone.Hope Im wrong because that game is great and I wouldnt mind playin it again.Chaos Rings shows that idevices can handle so who knows.
     
  10. squarezero

    squarezero Moderator
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    FFVII is 1.32 GB on PSN uncompressed -- very big, but a bit more reasonable than 2-3 GB. I could easily see that go down to 800 MB with enough compression, though my guess is that MP3 sound files would be weightier than MIDI code. As to the controls, well, they're awkward on the PSP, so my guess is that they would be awkward on the iPhone as well. Chaos Ring's floating d-pad and menu controls would fit the game well, however.

    One question, though, is if iPhone gamers would accept the same blurry, upscaled graphics -- including the backgrounds -- that PS3 and PSP gamers have grown accustomed to with PS1 Classics. I don't see Square Enix creating an updated version for iDevices (at least not for iDevices first).
     
  11. Grubjelly

    Grubjelly Well-Known Member

    Jun 19, 2009
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    Pocket Gamer is completely asinine. Who could ever take seriously a game review site that publishes opinions such as the following (excerpt from their recent review of Puzzle Cosmos):

    QUOTING POCKETGAMER:

    "If at first you don’t succeed, try, try again.

    It’s good advice for life. When it comes to games, though, I live by a slightly extended mantra: If at first you don’t succeed, try, try again. If you still don’t succeed after that, there’s something wrong with the game.

    You won’t succeed at Puzzle Cosmos the first, second, or third time, which points to something being wrong with this otherwise interesting puzzler."

    ENDQUOTE

    I'm sure that such an attitude factors into their not getting the advance previews in general.
     
  12. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    @TA fanboys: time to stop chewing TA-branded nuts.
     
  13. Vinyl Darhma

    Vinyl Darhma Well-Known Member

    Jun 7, 2010
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    stfu? thems fightin' words
     
  14. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    TA rules and only TA.

    All other websites are obsolete and should be utterly destroyed.
     
  15. don_k

    don_k Well-Known Member

    Oct 9, 2008
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    I smell Nazism.. Holocaust to all non-TA websites ey? :eek:
     
  16. riverlake

    riverlake Member

    Feb 16, 2009
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    FFT on 9/15?

    That is cool
     

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