Thank you, I'll try to borrow one. It's a sequel? Same world/story line? What about Tactics Ogre for PSP? And (different) FF3 in the AppStore? I hate grinding btw. Not being able to find the final savegame, I just re-ended the game....what an ending!!! As zero147 already wrote, Arazlam Durai is really incredible.
Not at all (but I still play both every now and then and still love them). Ultima was at the time better than BG for my tastes (which lacked clickable objects and had much more simple and forgettable quests). Loving historic fantasy, both can't really hold a candle with FFT story and narration pacing IMHO. But I digress...they're all great and different games. BTW I would love an official Ultima 7 or BG iOS port. Bioware is sitting on a gold mine and they even do not bother (rights problem I think). Richard Garriot recently gave his thumb up to Ultima 1 iOS port, but it was already freeware...
yeah, it's the matter of preferences, fft is great game but in my opinion is a bit too simple, in sense of dialogs and the chars, but that's just my view on most console games. i remember playing planescape and the first time i saw the final movie, it was just perfect. http://www.youtube.com/watch?v=KRidpOpQfPk and ffta is nice game too, especially controls and ui are nicely done, however the story is not as good as in fft, but gameplay is still fun.
Yep, good game. Just "dug up" a review I wrote for it nearly 8 years ago: http://rr.gameboy.ign.com/rrview/pocket/final_fantasy_tactics_advance/480116/8474/
Pitta, you need to load a save game from before the set of final battles. The game finished data will be present on that file. Annoying but thats how they did it.
I see, thank you (how do you know btw? how can you check it?) A bit strange...you cannot continue with a certain sword and you cannot see the ending movie without replaying the ending (which take me about 10 minutes...already done 3 times). Now that I finished the game, I looked a FAQ/walkthrough and I discovered that the fact I didn't got the 'mastered star' in Squire wasn't a bug as I though I managed to do everything else tough. Fantastic game, really.
Check the items at a poachers den. If they are amazingly good, you've finished the game. Also the Onion items should be there.
For some reason, Poachers keep telling me they do not want to sell me anything (I reloaded the savegme before entering the final sequence) and I cannot access to the item list. Normal outiftters have the standard gear. Any ideas?
BTW...I selfishly urge everyone who loves the game on iOS to press Square Enix (via their site, support, Facebook, Twitter) to port Tactics Ogre too I already pestered them a bit.
got the monk job to maximum for one of the chars and decided to switch job to knight, but keep martial arts as secondary skill. however all martial skills are not so powerful in that case. so there is some kind of penalty applied to secondary skills?
The stats do change every time you change your class. There is a great website you can use to get all that information, including in depth guides for each class. http://squarehaven.com/games/PS-Portable/Final-Fantasy-Tactics-War-of-the-Lions/guide/jobs/rankings.php
OMG.... I'm getting owned so bad! Even with my excessive leveling up and JP grinding I cannot beat Belias Part 2. The first part was ridiculously hard since I had no JP left to buy any of the good stuff needed for the battle. Little did I realize that the 2nd part is about x5000 harder than 1st part. I've never died so many times in a video game.. I'm almost ready to give up. I'd restart backwards but I worked so hard to get crystals on the previous battle. It feels like such a waste, esp with all the time I spent trying to beat this cheap-o boss.
yep, i know this site, so basically his abilities depend on Phys AT? well i thought the game is quite easy, but then comes Gallows, bunch of strong knights, archers and more important time mages, sucks. edit: and most annoying thing is that it seems like i need to grind a bit to get right jobs for that battle, but the only map at this point is balias swale, what makes grinding a bit hard because of the terrain and enemies. those f mindslayers are just ridiculous, always hit with mind blasts.
Game Impressions As someone who has always considered the Final Fantasy series to be one of the least entertaining RPG franchises (just as I find it hard to enjoy other games of similar mechanics, Chrono Trigger not included, for some reason ), my impressions of FFT diverge. Greatly. On the Squeenix-out-to-make-a-quick-buck end, the interface is just barely passable. Too small, not high-rez, and reasonably difficult to work with. The touch implementation, likewise, while not as horrible as described in some reviews, is nowhere near good, just barely functional. There are slowdowns and other problems which have apparently been around since the PSP version, which is astoundingly lazy. The graphics, unless you view them through the forgiving len of 16-bit nostalgia, harkens back to the very first days, or possibly hours, of the App Store, and beyond, in what looks to me to be the least visually attractive commercial port that does not rely on "Retro" as a selling point. The story is generic, to the point of making "generic" a storytelling device in itself. On the deeper end, the amount of content seems massive, near the absolute top of what current iOS titles offer (though not in terms of content to the dollar, as long as The Quest, Mission Europa and games with level editors and level sharing exist). The inclusion of sidequests and grinding ensure that you need never play anything else, should you desire to be trudging about Ivalice forever. The strategic depth of the game is probably (I have barely scratched the surface) unmatched in this genre, for this platform, with placement and elevation bonuses, many tactical options, a host of jobs and special abilities, and plenty of characters. The story is actually very well presented, with plenty of movies, a novel's worth of dialogue (though I am still unsure whether this partly makes up for its blandness, or accentuates it), and careful, very un-japanesque spelling. ANd it is just plain fun. "Bad port, excellent but still flawed (mostly story-wise) original" is probably my most accurate current verdict. I want to recommend it for its extreme strategic depth and amount of content, and damn sheer fun in spite of it all, but at the same time, I don't want to encourage another sloppy, half-baked Squeenix port, when a fully iOS-optimized version (modern and retinaized graphics, touch-adapted, larger and pretty interface, online multiplayer) of this game could have been glorious beyond anything seen in this genre.
Pretty much mirrors my own take on the game. My biggest hope is that this all does well enough that SE will see dollar signs in an original FFT title for iOS (and possibly Android). This is a style of game that, in theory, is absolutely perfect for handheld devices. I'm certain I spent well over 300 hours on their two original Nintendo GBA & DS FFT titles, and by the time I get around to finishing this one (taking my time so I can really squeeze that $16 in iOS terms of goodness out of it ), I'd be shocked if it's any less than 100 hours on this one as well. Seeing how they were able to adapt and optimize the general game design on those two platforms says they *can* do an excellent job of designing to the platform when they want to, and if they're willing to forego much of the FMV (as they had to by necessity on FFTA and most of on FFTA:A2), the cost of such an endeavor should fit right in with their particular version of iOS economics. It's just a shame they didn't see fit to do a FFIII caliber redesign when they did this. It could have been to iOS and SE in 2011 what FFVII was to them and the Playstation in the late 90s.
I find the words "generic" and "bland" to be so, well, generic and bland to be nearly useless as criticism. You say that you've barely scratched the surface of the strategy -- how far have you gotten with the story? I ask because I find that, unlike most RPGs, the story displays a point of view about the nature of war, power, friendship, and loyalty, which makes it anything but bland. In a weird way, I'm seeing a similarity with Deux Ex, replacing that game's millennial paranoia with the kind of political cynicism on display in a Dumas novel. The game does use some standard fantasy tropes (young recruits in their first real test, etc), but I find that the story transcends the cliches. As to the quality of the port itself, I've seen so much worse in the App Store that calling this one "bad" strikes me as kind of silly. Just the improved save system takes this one beyond mediocre for me -- but we all have different priorities. BTW I find the game kind of beautiful in it's own retro kind of way.
going to criticize any rpg or console game here on ta forums, be ready to hear from squarezero that you are dont understand something, there are many games that are not that good as this one etc.