I was thinking the same, more or less. I'm going to give waiting for the iPad version a shot, but it would be nice if they had a sale on the other Final Fantasy games to tide me over.
I'm not one to complain about price, and I will definitely be picking this up for $15.99 (which seems pretty reasonable to me). At the same time, it seems very odd to me that SE is pricing the game lower on PSN. Yes, it's old hat on the PSP, but there's a strong precedent for $15.00+ "bargain" titles on PSN; besides, it's a new title for the eight people who own PSP-Gos . For folks who have both devices, it seems like we're paying a premium for the convenience of having it on our iPhone. Again, it's worth it to me: I just don't see a reason for the disparity.
The reason for the disparity in price that those vocalizing complaints about price seem to be ignoring is the additional work for the touch interface and autosave features. Additionally, this is now on a platform that is more portable than a PSP (not saying PSP isn't portable, but an iPhone/iPod is even smaller). This additional work is what we will be paying for. If you feel that this work is inconsequential to the price then maybe that's where the difference in opinions is.
I don't know about the actual PSP version, but PSOne Classics play in 1:1 on the PSP, and upscale perfectly on PS3. Regarding the price, it's too much for me to pay simply because it's cheaper elsewhere. It's got nothing to do with not wanting to pay over $0.99 on iOS, it just doesn't feature enough enhancements for me to spend more money than I need to on it. If you can get something cheaper and you don't feel you'll lose out on the experience, you'd be a fool to ignore it.
This is the only reason why I am not buying Final Fantasy Tactics. Plus, the PSP version has multiplayer and the iOS version doesn't, but the iOS costs more which does not make any sense to me at all.
Man, I don't agree with this line of thought. For me, it's the same of arguing that a beer costs more in a stadium or in a fancy restaurant than in the supermarket. Game companies have their financial area very keen to how much the market would pay for their product. Thinking like a developer or a gamer, I understand your point, and it makes sense, but just like the example that I wrote above, it's not how market works. Here in Brazil you get a new copy of FFT for PSP for, doing the conversions, almost $50 dollars. Do you think I'm complaining about the iOS version been 15 bucks? Not at all!
I don't think people understand that iOS = 3 different versions (retina, non-retina, iPad). Or that the PSP version is not the exact same as the iOS version-- it has a terrible slowdown issue. And it doesn't have autosave. I don't even care about the price, since I love FFT, but come on now. You can't argue with parallels if the products are literally not the same.
http://blog.lescapadou.com/2010/09/why-you-dont-want-to-make-universal-app.html I understand the frustration, but it's not necessarily a fault of the developers as much as it is a problem with the appstore and the way it's designed...
So picture this... you're sitting at home and you want a beer. You could go to the supermarket and buy one, or go to the stadium and buy the same beer for three times as much. After you've made your purchase you go home, sit down and drink your beer. Now why the hell did you even consider the stadium? It could be a thousand different versions for all the difference it makes, I'm only going to be playing one. The PSOne Classic version doesn't suffer due to any slowdown, and the autosave isn't something I care about enough to pay for.
Hmm, when the PSOne classic version (FFT vanilla, not FFT:WoTL) was being put onto playstation network, did they put in the added cutscenes, story content and new translation that was added for the PSP port? I'll be buying this, since it has the enhancements, but without the crippling PSP WoTL version's slowdown.
Let me guess, you'd go to the stadium because your patronage gets you free tickets to ball games? I challenge you to find even a single flaw in my statement. Don't attempt to lump me in with the people who won't pay for games, we both know that's not true. If this was a new FFT game I'd happily pay $30 for it, but it isn't. It's a game I have already owned and can buy much cheaper. There is no logical reason for me to buy this.
Please keep arguing about it either way even though you don't have any intention of buying it. The only way this thread can thrive is if we get everyone's opinion on the game who won't be downloading it.
@Midian: for you, perhaps the beer analogy works, but for me, i can't ignore the enhancements that have been made over the PSOne version. In my case, it's like having an out-of-date can of red stripe that's at room temperature, versus an ice-cold pint straight fresh from the brewery. I know you feel strongly about this, and yes, your logic is not flawed, but a lot of other people DO think that this version is worth the money. There's no need to be so confrontational about it.
You should move all the replys about the price to the iOS price discussion thread....but then the whole thread would be gone =P
Not much sense in trying to moderate the upcoming thread, but I promise there will be lots of activity in the price whining thread after the game actually hits.
Your statement is correct, my friend, and I would gladly buy the PSP version, since it's out there for some time (could get a good pre-owned deal) and it's cheaper... What you don't get it is: I don't have a PSP! lol In my example, imagine that I could only drink beer in the stadium... You, that already own the PSP version, will have to think if the iOS version worth a "re-buy" of the game. But do you really think that Square should set the price down just because some people already own the PSP version? Maybe the Ocarina of Time 3DS should be sold for 5 bucks, since everybody owned a N64 in the past... Think about it...