Spoken like someone who is not a fan of the game. It's true that it is available elsewhere, but every version does not have all the WOTL content AND no slowdown. Outside of the iOS version, you have to choose between those things. Since you seem so nonplussed with the game, I am not sure why you are in this thread, though. To each their own, I suppose. I am looking forward to this release with great enthusiasm!
-They had to redesign the game's assets for three different display resolutions, redrawing a ton of it by hand -They had to create a new system for the game to work properly on iOS, including a new autosave system and a fix for the PSP version slowdown -They had to compress it all into a reasonable size, beta test, then optimize it -They did this all with a very small team of people An app finally comes to the appstore with 100+ hours of gameplay and an epic storyline, and people like you are complaining about it and saying that $15 is too much. No wonder other companies don't want to invest in this market...
You managed to pull 3 replies back to back within a few min. Man, you shoulda included a '/get the hell outta here' somewhere in there. No doubt, the game's worth the cash. All in all the post is a complete fail. Sorry, bud.
This is the kind of game I reaaaaaaaaallllly wish was universal with some method of synching saves. And after waiting all this time still have to wait a few weeks more for the iPad version.... Oh well, just glad its finally actually coming out. No problem with paying 17-20 dollars for it even though I do have it on PSP. If its over 20 Ill still pay it, just not as happily heh.
I made the same point earlier. I find it telling that SE would release FFT on PSN almost at the same time as the iOS version (is that enough acronyms for ya!) and price it at $9.99, when they could have easily gotten double for it -- new copies on retail still go for $20+. It's possible that the iOS version could be priced higher (since it had additional production costs), but I would find it hard to understand why they would sell the same for less money to a presumably more hardcore audience. That doesn't make much marketing sense to me.
I wanted the PSP version so badly after hearing of all the updates to it, but after hears (and seeing) the sound delay issue on the psp version I avoided buying it like the plague. I wanted it to be special to play it again (since PS) and that ruined it for me so im glad the iphone version sees that issue fixed so I can purchase this one with confidence. just loaded a $15 card onto my itunes, lets hope its not more (or much more) than that
When two cars are released by the same company that are essentially the same, and one has more features to it, do they charge the same? If those two cars are released in two different market segments (or for a more apt comparison, countries), do they charge the same? No. The PSN releases have only one thing in common with the iOS release: it's the same game. The markets are completely different. The demographic may have overlap, but it is not the same. You absolutely, positively CANNOT use the PSN prices as any sort of reference to the iOS release. Go read up on what marketing is before you try and spout it off as a reason or justification for your argument, because your post shows you don't have a clear grasp of what it is. Marketing is an intentional act, it is not something that happens as a result of doing something else. You could call charging more a bad business move because people could buy the PSN version for less, but that is not marketing. Besides all this, the iOS release is not targeted towards people buying it on the PSN, they are utterly different demographics, and as such, their target is going to either not buy it, or can't buy it on the PSN.
Thanks for the advice to read up on marketing. I'll get right to that -- hold on a minute. .... Alright, done. Now let me give you an assignment. Check out the price of every single recently-developed game that has been ported to iOS from a handheld gaming console. Are any of them higher than the price of a new copy of the original game? Go ahead, I'll wait. ... Of course you couldn't find any. There's a reason for that: publishers know that iOS is positioned as low-cost alternative in the gaming market. People expect to pay less for an iOS game than they do for a console game. When someone see essentially the same game in both PSN and the App Store, they expect that it would be cheaper in the App Store. If we were talking about a casual title, it's likely that someone buying the game for iOS would have no awareness of the price on PSN (or XBox Live, or DSWare, or whatever). But people who gravitate towards hardcore games like FFT tend to be much savvier. As I said earlier, this is only a theory, and it's possible that SE is trying to break some ground here. From a marketing perspective, it just seems strange to me that they would set the price of the PSN version (which is brand new) lower than the soon-to-be-released iOS version. And yes, setting prices is a marketing decision.
To be fair, the iOS port required quite a lot of new work done on it (graphics, save system, slowdown fix, etc) that the PSN version does not have.
Im guessing the price would be 15.99 but as long as it's under 30, im buying it Very long wait is almost over )
I agree, and I wouldn't be surprised if we see the iOS at $15.99 (or whatever). But if they were planning to do that all along, I would have expected it to sell at $15.99 on PSN as well, since that would have still struck PSP gamers (like me) as a bit of a bargain. Pricing is informed but not dictated by production costs.
Dont really care about the price.. Im just happy that they would finally release it. Though yes.. As long as its under $20, then i believe its reasonable.