That was tough but you can kind of get the timing from that with the bright flashes. At least I dodged more than 3 in FFX...
13 and 13 part two already exist in Japan and I own both on mobile. Only takes up 18MB each and that's because it's played over a server now the kicker is you have to have a great wifi connection or it will skip on you some. I have great wifi since my friend owns the Internet company I use so it's aces for me. As a matter of fact both got an update today and it's improved even more. The graphics for 13 and 13-2 on mobile blew me away very awesome and I have never played either before then. The nice thing is two both give you a free 30 min demo so by that time you know if your connection is worthy
10 hours into the game I'm only level 8 and just got to lindblum. this game is gonna be loooong! btw anyone know whatever happened to final fantasy 11 that was suppose to come to ios
For anybody struggling with Tetra Master, the card game, there is a great guide on YouTube by Jay RPG. The guy has no subs but his guide is great.
Wow that's a great ratio if you're just going on matching the arrows. The game is stupidly complicated if you look at the mechanics. Also plenty of RNG thrown in.
Last I saw 11 is supposed to still be out towards end of 2016 and haven't seen anything saying it wouldn't. Thanks for the card game tips! I actually won a hand haha I'm rocking at everything else but that was getting me.
Just look where the arrows of your creatures point and strategically place them and hope they win in a fight. Been lucky I guess so far.
Just to clear things on the storage matter, I had 5,6 GB , downloaded through iTunes and installed without a problem. I still have 864 MB left and the game runs fine. I hope that helps with anyone with questions about how much storage it actually needs. By the way my iPad is a Mini 2 16GB and the installed game reports a 3,9 GB occupied space.
For cards, from what I hear you just keep it simple and higher numbers are better. There's a lot of under the hood stuff but it's ridiculously complex. And imo more arrows are better. Not sure if there's any point to having less since that means you can get beat without putting up a fight. I do wish the game was more about flat stats and not random rng modifiers. Makes this a lot more about luck.
I use the yellow guy for defence and position not his weakness spots but his arrows out. The bomb card is great covers must angles. I try to position myself where the computer cant take my card without giving a decent fight. I even got one perfect. Eventually taking cards I got stronger cards that have a lot of arrow directions
Having a card with a small amount of arrows or no arrows is important to place at the end so you don't force a battle that could cause a chain that loses your game from a winning position. Edit : so I read / hear in guides, I'm new to this myself.
There's actually a point in deploying cards with few arrows: to avoid being combo'ed. If all you have is cards with many arrows, it will be easier to the opponent to engage any of your cards in combat. You want your power cards to have many arrows though, so you use them to combo the other player. It's indeed needlessly complex though. And there's virtually no benefit to playing cards in FFIX. Triple Triad was much better.
You're totally right. I mix my hand up with a few cards with many arrows, and a couple with few. And, I try to make sure I have every direction covered. I'm currently 4 hours into the game, but still in the Evil Forest because I spent a while collecting cards and playing against various characters before the Evil Forest. Currently, 24 wins, 3 loses, 3 draws. And I've got 41 cards in my deck.
can anyone please tell me what does the 4 icons mean on the top left hand corner of the pause screen???
I read somewhere that FF8 had a lot bigger total file size, way past apple's limit, so optimizing it would need more work to make it fit apple's requirements. What im thinking of is whether SE would actually invest time and resources to optimize FF8, considering FF7 was a pretty lazy, low-cost porting job.