[Fighting Game] Kinetic Damage

Discussion in 'Upcoming iOS Games' started by KineticDamage, Jul 27, 2012.

Thread Status:
Not open for further replies.
  1. saansilt

    saansilt 👮 Spam Police 🚓

    Mar 23, 2013
    3,291
    0
    36
    Aye.
    I will kung fu ya to oblivian in this.
     
  2. Game.PN

    Game.PN Well-Known Member

    Apr 18, 2013
    417
    0
    0
    Going to the prison called "School"
    Earth,Milky Way
    Wanna play this game with the song in WoDota
     
  3. bigrand1

    bigrand1 Well-Known Member

    Apr 23, 2010
    4,968
    7
    38
    Geriatric Party Animal
    California, USA
    Heh-heh! It looks really slick, doesn't it? Won't be long now!
     
  4. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
    4,270
    0
    36
    About time :D Now only 2/3 weeks more. Gogogo!!!
     
  5. saansilt

    saansilt 👮 Spam Police 🚓

    Mar 23, 2013
    3,291
    0
    36
    Price is gonna be 2.99 right?
     
  6. KineticDamage

    KineticDamage Well-Known Member

    Jul 27, 2012
    198
    0
    0
    yep.
     
  7. Lost_Deputy

    Lost_Deputy Well-Known Member

    Jan 27, 2013
    1,773
    0
    0
    Venue Manager
    Sydney
    Will this be getting icade support?
     
  8. saansilt

    saansilt 👮 Spam Police 🚓

    Mar 23, 2013
    3,291
    0
    36
    Thanks.
     
  9. bigrand1

    bigrand1 Well-Known Member

    Apr 23, 2010
    4,968
    7
    38
    Geriatric Party Animal
    California, USA
    All the answers we wanna hear, I'll tell ya'!
     
  10. saansilt

    saansilt 👮 Spam Police 🚓

    Mar 23, 2013
    3,291
    0
    36
    I know.
    This forum is so cool.
    I can set up rivalries for the big release!
    I am gonna make my guy look secret agenty. Or like the prince of persia.
    You?
     
  11. KineticDamage

    KineticDamage Well-Known Member

    Jul 27, 2012
    198
    0
    0
    #191 KineticDamage, May 25, 2013
    Last edited: May 25, 2013
    I would if I could :) but you'll see that advanced controls are reliant on touch. For example, specials are working around timing a press or a hold, more than an execution (no quarter forward etc). They're still a bit skill demanding (some timings are tight), but I feel the press / hold philosophy would feel awkward on an arcade stick.

    I'm not excluding the possibility of course, as Kinetic Damage could find its way on Ouya or bigger consoles (would need a graphic overhaul though), but for now, I prefer to focus on giving you more features like multiplayer, Art customization and even deeper mechanics.

    There, an example where it would feel awkward on an arcade stick : in the trailer, at 2:17, you can see how Ninjutsu's Assassinate special works :
    1) hold the special button to charge the dash
    2) release to fiercely dash into opponent (the more you charged, the longer you'll dash)
    3) once opponent is hit, you automatically stun him with one strike to the throat -> he goes into a juggle state for as long as you charged (So either you take the risk to charge longer and expose yourself, either you make it safer but less damage. I told you there were a lot of precise mechanics :p)
    4) and here we go : the opponent's health star will zoom during that juggle, and each time you tap a health node, this is traduced by a quick fist to head, torso or legs, depending on which you tapped.

    Link pointing at 2:17.

    This 4) control mechanic would feel incredibly awkward on an arcade stick :)
    You would end up mashing all 6 buttons without really knowing what health node each button is. So it's not impossible for me to port it to iCade, but I'm not convinced for now.
    I'll remain open to player feedback anyway.

    I'm still working on multiplayer ;-) all is working, but the Rollback system got some "slight" calculation error, let's say, 1 time out of 50, when you mash all the buttons erratically. I don't want a single bug in this game. So I will give you all a free update with multiplayer once I'll have resolved this issue.

    And if you like secret agent styles, I'd recommend you the Ninjutsu art :) You're very fragile, but super fast, with the highest critical rate of all arts. And your special outfit is just making you look like a futuristic ninja, to top it all ;)
     
  12. Lost_Deputy

    Lost_Deputy Well-Known Member

    Jan 27, 2013
    1,773
    0
    0
    Venue Manager
    Sydney
    Ok cool. Thanks for the heads up :)

    Sounds great!
     
  13. bigrand1

    bigrand1 Well-Known Member

    Apr 23, 2010
    4,968
    7
    38
    Geriatric Party Animal
    California, USA
    Not sure yet.
     
  14. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
    4,270
    0
    36
    Damn, I can't believe I forgot this question. Will modding be possible? Volt, SFxTK and KOF have that damn .obm file that can only be oppened by Photoshop, Tile Molester and such, and even then editing it is a nightmare.
     
  15. KineticDamage

    KineticDamage Well-Known Member

    Jul 27, 2012
    198
    0
    0
    I got no clue about that, as resources are Unity's proprietary format, packed and encrypted their way, so I really don't know, sorry :)
     
  16. goodnightgames_Oleg

    May 20, 2013
    5
    0
    0
    This looks really well done, very nice
     
  17. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
    4,270
    0
    36
    D'oh, totally forgot that. That means no modding support :(
     
  18. KineticDamage

    KineticDamage Well-Known Member

    Jul 27, 2012
    198
    0
    0
    Thank you ! I hope everyone will have fun !

    I could support some kind of "secret custom texture" in the future, like inputing a Konami code during character creation so the game will search for a precise .png in user Documents folder. Could be a nice addition, but it would stay local (only visible on user device) for rating reasons :)
    For now, I want to focus on real gameplay stuff like multi, deeper mechanics, etc., but I'll keep this idea in the back of my head ;-)
     
  19. VaroFN

    VaroFN Well-Known Member

    Sep 28, 2011
    4,270
    0
    36
    Oh, well, that would be something :D
    Any news from Apple?
     
  20. KineticDamage

    KineticDamage Well-Known Member

    Jul 27, 2012
    198
    0
    0
    not yet, still waiting ... I have no clue about their testing procedure, but there are quite a few things to test in KD (if they go the extensive way).
    I'm watching the status every day though.
     

Share This Page