http://multiplayerblog.mtv.com/2008/12/02/most-iphone-games-not-worth-money/ Because of the nature of the iphone, we can obviously expect more and more high quality games every month (for who knows how long), but how reasonable is it for us to be spending $20, $30, $40 bucks a month for even just a handful of these ten dollar games, not to mention the cheaper stuff. I think $10 is just too much for even the highest quality game because they became pseudo obselete within weeks, not to mention the unpredictable price falls. The guy who made Trism is now a wealthy and that game was/is a few bucks; the other developers should take note, only charge a couple bucks (how dare that Star Wars crap start at $10), and stop this random price changing crap. Apple needs to make changes i.e. better quality control, sales requirements for applications (or else they get removed), and some kind of price lockdown (just start cheaper and everyone wins).