little issues Hi there, Still a great game, just some small notes: When i turn buttons on (vs Swipe) they do not show up when the 2 needles shoot you with stuff i never know what the effect is. same with elephant scrolls before i buy them any way we can get a continue option? make it real expensive but maybe put it therre for those amazing runs.
I completely destroyed that daily =D good luck guys (I rather not have continues but if you decide to add it please don't have it effect dailys
Like Binding of Issac, Enter the Gungeon, etc.... no description is there for a reason. It forces you to learn the game mechanics from visualization. For example the syringe chamber has 3 outcomes. All of them have a visual representation on the screen. One allows you to fire energy, one has an orb that follows you and protects from bullets / damages enemies, the last is a teleport. The teleport I have just learned, damages things. Not sure if that isnworking as intended,but if you double tap roll you remain green energy and can move around. The scrolls are similar to above. You eventually get it. And seconding Etsy, please no continue. Would defeat the purpose of the difficulty. Finally beat the game. Found out what the old rusty book is for. But haven't found out what the next part does. I know where to do that.... but to late to get another run on new game +. Also like the little hidden gem in the shop (arcade game)!
So I've been playing the game for a little while now and I just wanted to post my thoughts. This is going to sound overly critical, but I want this game to be awesome (and I think it's got a lot of positives going for it) and when you make comparisons to B.O.I. (which I have almost 1200 hours in), I have certain expectations. My chief complaints are with the controls. They are stiff and slow and fairly unresponsive. I've been playing iOS games for years, and have played numerous twin-stick shooters and find Feral-Fury to have worse controls then games that came out 3 or 4 years ago... Age of Zombies, iDracula, Wayward Souls, Implosion, Mage Gauntlet, etc, etc, etc... Just trying to walk in a straight line seems like a chore as the main character seems fidgety (and slow...he is so dang slow), and aiming (I've used both assisted and un-assisted targeting) is unreliable at best. It seems like the controls are fighting against me, not with me. I shoot in directions I don't want to, I roll (dodge) into enemy bullets on a regular basis (and sometimes trying to do one action ends up in doing a completely different action altogether). I'm going to bed, but I'll post more tomorrow. I have more thoughts. The game simply has no flow. Again...it feels like the game is fighting against me.
Hi, I`m really sorry to hear that you`re having trouble with the controls. We worked really hard on this touch screen version. We didn`t want to compromise or have it "sort of work", but we wanted full, 100% control of the character and the action – or we simply wouldn't even release on iOS. It`s been a long process and lots of work, but in the end we have touch controls that allows us, including our internal testers, to complete the game every day on both phones and tablest with no trouble. I myself run through the game several times a day in the same time, and taking the same amount of damage, as Northernlion does Binding of Isaac. This would be really difficult to do if we felt that we didn't have 100% control. This isn`t me telling you you`re wrong. Not at all! I`m simply saying that we`ve tweaked the controls to the point where we ourselves have full and total control of what`s happening on screen, and that's what we set out to do. We`ve had a couple of people expressing similar concerns as you do as they start playing, but still completing their first run a couple of days later. Which again would be really hard with unreliable controls. When it comes to movement speed, we start out as slow as Isaac, and have stackable items that improves the speed throughout the run. I`ve had runs with so many speed upgrades that it changes the game completely. We really appreciate the feedback and would love to hear more of your thoughts! If you don`t mind, we`d also like to add you to the PC beta in a couple of months, and be just as critical as you are now. We couldn`t ask for a better suited tester than someone with that many hours in BoI. Thank you. Jimmy
IOS Beta acces you can use this email as testflight for acces IOS 9.3 only supported [email protected] Apple ID
A huge thanks to everyone who helped us test Feral Fury! It has been so much fun and an awesome experience. The interest in helping out has been fanstastic, and for that we are truly greatful. So thank you again for all your suggestions and for helping us put the final touches on the game. Jimmy Oh yes, one more thing: TKTKJ4NFPY6Y AWNNAM4LL3JL NP4FJEFW4AY7 44X9MPN4LJYH MJKK7MNX3K6F
Phew that daily is RouGH! Question how is the score in the daily calculated ? Just kills? Orbs/time ?
Bought! Ya my score seemed off on that run.... Don't know if it matters or not but I definetly deleted the beta. Sign into this version of the game and I have everything unlocked even ng+ with blue eyes. Does that stuff carry over from the beta somehow?
Thank you! Yes, we let you keep your progress from the beta. Just let me know if you want to start over from scratch.
This is great! Good luck with launch I'll try and spread the word ! =] I only beat the game in a daily so is that why I don't have new game plus ?