Universal Felix The Reaper - Puzzle To Make Mortals Die

Discussion in 'Upcoming iOS Games' started by esbenravn, Jan 9, 2020.

  1. esbenravn

    esbenravn Well-Known Member

    Oct 15, 2013
    84
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    Game Producer
    Aarhus, Denmark.
    #1 esbenravn, Jan 9, 2020
    Last edited: Jan 10, 2020


    [​IMG]

    Felix The Reaper
    Releases on iPad and iPhone in an improved version within a few month.

    We add three additional game mechanics and many entirely re-designed levels in comparison to the game, that has been out on PC, Mac and consoles since October.

    Will follow up to this post in this thread with

    • Beta test signup
    • Behind the scene stuff
    • And gifs of the new mechanics, we are adding
    ___

    [​IMG]

    Felix The Reaper is a strict shadow puzzle game in which you traverse a grid based map in an almost turn based manner.

    Your target is to build up death scenarios and eventually execute that specific lifetime account.

    1.
    ONLY USE TILES COVERED IN SHADOW:
    [​IMG]

    2.
    Manipulate and create new shadows:
    [​IMG]

    3.
    Build up and solve adventure plots, that makes mortals die:

    [​IMG]
    ___

    [​IMG]

    • Challenging liniar single-player puzzle game.
    • Take on the job as a Reaper and make sure Mortals die.
    • Enjoy a framing narrative of dangerous love and peculiar characters.
    • Try the sun dial, the remote wagons, teleports, blocking doors, shadow lamps and more.
    • Dance along with Felix to an original soundtrack from 10+ indie music artists.
    • Experience Felix idle and transport animations developed by real dancers.
    • Hunt achievements if you are into that.
    • Unlock time trials and hardcore levels with collectables for even more extra challenges.
    STAY TUNED FOR MORE IN THIS THREAD IN THE COMING WEAKS, INCLUDING BETA TEST SIGNUP
     
  2. macplash

    macplash Well-Known Member

    Apr 17, 2014
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    Munich, Germany
    I love what I see! Just bought it on Steam while on sale (just purely based on this thread) even though I prefer playing on mobile in general. I’m looking forward to your promised behind the scene stuff and new mechanics. And definitely count me in for upcoming beta, whenever that is.;)
     
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  3. esbenravn

    esbenravn Well-Known Member

    Oct 15, 2013
    84
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    Game Producer
    Aarhus, Denmark.
    That is just very kind, thank you!!!

    If you get around to play your Steam copy, the iOS version will start to differentiate itself from chapter 2 and onwards, just in case, you are curious.
     
    Makara Nou likes this.
  4. MetaGonzo

    MetaGonzo Well-Known Member

    May 7, 2009
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    Ooh lovely! Great game; really looking forward to seeing the iOS changes.

    Exciting stuff!
     
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  5. esbenravn

    esbenravn Well-Known Member

    Oct 15, 2013
    84
    3
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    Game Producer
    Aarhus, Denmark.
    Thank you so much, we are having a blast adding the new mechanics and doing new level designs, looking so much forward to showing more of it here as soon as it looks a little better visually.
     
    MetaGonzo likes this.
  6. Makara Nou

    Makara Nou Well-Known Member

    May 29, 2019
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    That looks interesting
     
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  7. macplash

    macplash Well-Known Member

    Apr 17, 2014
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    Munich, Germany
    I might give the Steam version a try even though I bought it mostly for supporting the development of iOS version, not to actually playing it on PC per se. I generally prefer touch controls and more casual approach to games. I collected hundreds of titles on my Steam account over the years but barely played any, especially for the last decade. Being in my mid 40s my priorities changed, so I might easily wait for this game to be released on iOS and just fully enjoy it then. Although it’d be interesting to be able to compare the experiences on both platforms... Well, I’ll think about it.;)
     
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  8. esbenravn

    esbenravn Well-Known Member

    Oct 15, 2013
    84
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    Game Producer
    Aarhus, Denmark.
    Cool, approach, this one! Really appreciate, that you supported us in this way. Thank you, and tbh. it does play really well on touch.
     
  9. dreadnok

    dreadnok Well-Known Member

    Jun 8, 2011
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    I came here to kick ass and chew bubble gum I'm ou
    The mechanics of the game looks really cool I’m excited to see how it plays on iOS
     
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  10. esbenravn

    esbenravn Well-Known Member

    Oct 15, 2013
    84
    3
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    Game Producer
    Aarhus, Denmark.
    Thank you! Actually we initially developed it for iOS, then we got some funding that moved it to PC and consoles first, so getting it ready for iOS feels a bit like bringing it home. And it does feel good!
     
  11. zorilla

    zorilla Member

    Dec 8, 2017
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    Liked it from (almost) the very beginning. I hope you will success a lot!
     
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  12. broopa

    broopa Active Member

    Jul 2, 2009
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    Bought this on steam and I can't wait to play it again on iOS. Especially knowing that there's some difference in the games.
     
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  13. esbenravn

    esbenravn Well-Known Member

    Oct 15, 2013
    84
    3
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    Game Producer
    Aarhus, Denmark.
    The Existing Mechanics of Felix The Reaper
    A small post about the existing mechanics in the main campaign of Felix The Reaper

    Will get back to you on the upcoming iOS additions to these mechanics in future posts.

    NB! Don't forget we'll be doing beta sign ups in here, very soon...

    THE BASICS

    Turn The Sun:
    [​IMG]

    Move stuff to create new shadows:

    [​IMG]

    THE 3 VARIATIONS

    The Wagon:
    [​IMG]

    The Teleporter:
    [​IMG]

    The Flag:
    [​IMG]

    THE SHADOW PREVIEWER
    [​IMG]

    If you watched this far, please, let us know what you think of what you've seen of the package thus far.
     
    macplash likes this.

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