FDG: Across Age (J-Action RPG) -official thread-

Discussion in 'Upcoming iOS Games' started by Future777, Sep 28, 2009.

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  1. S.I.D. CrAzY

    S.I.D. CrAzY Well-Known Member

    May 16, 2009
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    I didn't like the graphics and the menu either, but I also didn't like the controls. When I wanted to go up, I'd end up going left, when I wanted to go right, I'd end up 'dashing' up.

    I hope this one is a bit better and good luck. All your games have been awesome so far.
     
  2. Future777

    Future777 FDG Entertainment<br />Co-Founder
    Patreon Studio

    Maybe..but I also don´t want to spoil too much :rolleyes:

    Well I think the Across Age controls already work really well however they are not finalized yet. Anyway, I am certain you´ll enjoy the game and master the controls quickly.

    Thanks, S.I.D.
     
  3. Future777

    Future777 FDG Entertainment<br />Co-Founder
    Patreon Studio

    Surprise! New production screenshot:

    [​IMG]

    :D
     
  4. New England Gamer

    New England Gamer Moderator
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    Jul 30, 2009
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    This is too much! I can't wait!
     
  5. skyye06

    skyye06 Well-Known Member

    Jul 21, 2009
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    After compiling all the future release Rpgs and watching the preview video, I found this to be the one I am most looking forward too. I can't wait for the future release and hopeful success of the game so we can look forward to more of your games *hint maybe one similar to that of Suikoden hint*

    Oh and one question that may have not been answered which definitely affects how much I have fun in a rpg, what is the level cap?
     
  6. ChocoVanilla

    ChocoVanilla Well-Known Member

    May 31, 2009
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    Oho...could that be a hidden underwater chamber that I spy with my little eye? ;)
     
  7. Future777

    Future777 FDG Entertainment<br />Co-Founder
    Patreon Studio

    Thanks New England Gamer! :)

    I need to ask the team, but AFAIK lvl. 99. Anyway, I need to get this confirmed and will let you know.

    Yes, looks like an entrance to me, too ;)
     
  8. Future777

    Future777 FDG Entertainment<br />Co-Founder
    Patreon Studio

    New production screen:

    [​IMG]

    :D
     
  9. ChocoVanilla

    ChocoVanilla Well-Known Member

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    Srry if this is a stupid question, but is that line of white writing on the top left of screen going to be there for the submitted product, or is it just in there for the production phase?
     
  10. New England Gamer

    New England Gamer Moderator
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    My guess would be that its production markers for locations. So like if a bug happens on one screen you can easily submit the location by using the coordinates.
     
  11. ChocoVanilla

    ChocoVanilla Well-Known Member

    May 31, 2009
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    Ah, that makes sense. I was wondering what the X and Y coordinates were for.
     
  12. Future777

    Future777 FDG Entertainment<br />Co-Founder
    Patreon Studio

    Yes, the guess is correct.
     
  13. Prab

    Prab Moderator
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    That's a pretty awesome system lol. Beats sending screenshots and measuring pixels :p
     
  14. Future777

    Future777 FDG Entertainment<br />Co-Founder
    Patreon Studio

    Yes, but it´s still pain in the ass to detect and describe bugs :) :D
     
  15. Future777

    Future777 FDG Entertainment<br />Co-Founder
    Patreon Studio

    New screenshot:

    [​IMG]

    :D
     
  16. Prab

    Prab Moderator
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    Hmmm... You can fly in this game? lol
     
  17. Future777

    Future777 FDG Entertainment<br />Co-Founder
    Patreon Studio

    kinda - moving hover-platforms ;)
     
  18. New England Gamer

    New England Gamer Moderator
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    Jul 30, 2009
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    Is there an anticipated release date yet? Did I just miss it? This just looks too good for words.
     
  19. Prab

    Prab Moderator
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    Oh! okay... I thought there will be grappling hooks or flying or something :p
     
  20. Future777

    Future777 FDG Entertainment<br />Co-Founder
    Patreon Studio

    The release is "this winter". We try to finish it before christmas but there´s still a lot to do. Shouldn´t come later than January, though.
     

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