Alas, this was the last enemy we're going to make public before the release Don't despair though Next week I'll start showing the game's levels, and these need to be named too (although we already have pretty good preliminary names).
It's been some time since I last posted, but it was for a good reason... I was actually making the game instead of posting about it I've always wanted this game to be a bit more than a simple 2d game. I wanted enemies and objects in this game to actually have a physical representation, so that the player doesn't simply go through them like they're not there. Since I wanted it to be like that, I made it to be like that The player will now collide against all objects. Some of them are destructible are release items (e.g. food, gold), others are there just so that you can take some temporary cover from enemies, particularly when there are lots of them. Vamps will go around objects and try to bite you, but they'll never go across objects. I've also been perfecting and tweaking gameplay so that the game remains challenging and fresh through all levels. The first level is very easy, to allow some grinding to get more powerful and to get more cash if needed, because from level 2 onwards the game will get harder and harder. I want whoever finishes this game to have the same sense of accomplishment I had when I was a kid and played some hard hard games. Nowadays everything seems too easy, or too hard so that you spend money. I'm trying to get the difficulty here to be just perfect. During the campaign mode you'll have typical beat'em up parts (i.e. kill all enemies before continuing) with a maximum time to complete the level (otherwise things would get boring), you'll have timed levels with a distance to travel and you'll have timed levels with a number of enemies to kill. We're right on schedule for a Winter release. Meanwhile here are some more screenshots. See you around!
Hey! Thanks! Once more I'm adjusting the game's difficulty now. It has a tutorial to explain the basics, an easy first level, to allow for some grinding if need be and then the combat difficulty is harder than what I usually see in iOS. If I had to compare it to another game's difficulty, I'd compare it to Skyrim's default combat difficulty, or Zombieville 2 in level 6/7. Any input on how hard the game should be? I want you guys to actually deserve the end of the game, where you'll see a nice little movie and the team's hand drawn caricatures
Alex I need this Game like a junkie I want your Game nowwwwww man. Damn I feel like I'm in HELL. PS: as abut how Hard the Game well you have to think all kind of Gameplay ( casual normal hard and hardcore gameplayers )
Final beta Hi all, The game is nearly done and the final beta should come out next week. If you'd like to beta test the game please PM me with your UDID (or UDID's). Only 3gs and above. The game will sync with multiple devices that share the same iTunes account (via iCloud). And also... this game is hard (but fair). You've been warned. So please don't come crying if you've thrown your iThingy against the wall Thanks, Alex
Guys and gals, some of Fangz' beta testers are complaining the game is too hard... I need a bigger pool of gamers to assert this. Please come and test the BEST 2d beat'em/shoot'em up for iOS/Android. If you're a wooss please don't apply Send me a PM with your device's UDID.
Fangz was submitted to Apple three days ago and should be in the app store next week! It'll also have a simultaneous Android release Here are the game's trailers: Subscribe to the TouchArcade YouTube channel Subscribe to the TouchArcade YouTube channel Cheers, Alex
Hopefully Apple doesn't take much longer than 6 days to approve Fangz (last 30 days average was 6 days).
I need this game too! Omg it is beautiful! Btw how many levels are there in the campaign mode? Is there normal n hard mode? Will there be future updates to add more levels? Thanks for making this beautiful game.
Thanks! There are 10 levels in the campaign mode and as you progress through the campaign mode, these levels are unlocked in the survival mode (i.e. first level is always unlocked, when you pass to the second campaign level, that level is unlocked in the survival mode, etc). The story is funny and it's a parody of stereotypes and clichés, tied to the current economical meltdown. Some of the levels in the campaign mode have sublevels, some with different backgrounds, others with different enemies, others with both. The survival mode just by itself is a blast In this mode, there's no time limit and you just try to survive an ever increasing horde of undead. It gets tough pretty quickly, allowing for quick play sessions. There are leaderboards per survival level (10 in total), plus leaderboards for total kills and cumulative campaign score. Right now there are no difficulty levels, since I wanted this game to be hard, to have that magical difficulty level where you're about to throw your iDevice to the wall, but then try just one more time. In future updates I'll most likely add difficulty levels. Future updates for sure. Future levels, it depends on whether I can tie them to the story (the first content update will contain a new boss and some new weapons). But I'll keep on supporting this for a long time. This is my first born after all There's a bunch of "kill the monsters" games in the app store, but I really think Fangz is unique. It has an amazing graphical and animation quality, it has a campaign mode that's coherent, it ties into current events (you get to kill lawyers and bankers ) and... it was made with lots of love. You'll get to hear my oldest daughter sing, if you reach the end. Games don't get much more personal than that
Well Alex I hope now you understand why I call you God you put all your love in this Game and it's transformed like a diamond excellent work man excellent.
Thanks master lee, I've never been so highly praised in my life (well, at least publicly ). Now I'm getting the jitters because Fangz is still "Waiting for review" in iTunes :-/