You will find a.... Spoiler wall. That wall will say that you need something to break it. Drop back down. Go through the door.
Any word in when the update to compress the size is coming? Would love to put this back on my iPhone.
Just a quick update, the new build has been submitted to Apple, so it should be live once they approve it. I just have no idea how long that will take. So very sorry you haven't been able to play yet, hope you enjoy it when you're able to play!
Great! What's new? Will the save feature be fixed also? I'm currently having issues, like many others, of having to restart the level after playing through it, even though in the level select section, it says I have completed part of it. Thanks!
How i can get white "@" on the 4th level, above flying bats? I see many bats but have problems with jumping on their heads sometimes my jump low and sometines high. I need only high jump on this place. Find mini trial trampline, ignore trial and jump higher. Then jump to left over 4 bats. On the wall you can find secret door to the right and bats with many @ to the left. I can't get @ there
I was very surprisingly pleased with this game. I am not generally a fan of doodle art games but the developers managed to pull it off with style and finesse. The controls are excellent also. Now what I would really love to see is for these devs to team up with Cartoon Network to produce an Adventure Time platformer. Now THAT would be something special. I think that the art style would be perfect and there would be so many creative possibilities for gameplay and level design based on the magical realism of the show.
no worries!! i appreciate your response. I am a very patient person and am looking forward to playing your game.
THE UPDATE IS OUT, EVERYONE! File size reduction when installed on device Fix for the save game deleting glitch
Awesome news! Getting asap as I think I bought this already(and now I'm outta credits), well I hope I bought this...
Somehow missed the news about the update (stumbled upon it in the debate over size in the Battleloot Adventure thread). But this is great to hear as size was one of the things preventing me from considering this! Ahh, interesting how in this thread a discussion about size actually lead to change. Guess some people don't realize that whether they perceive it to be "whining" or not, it may actually help a dev decide to take action.
I really hate virtual controls no matter how the game looks. This has prevented me from buying many games that looked great unfortunately.