QFT. Something about Oblivion makes it vastly better than Fallout 3 in my eyes. Of course, I didn't enjoy Fallout 3 at all... maybe it's because I was expecting something like Oblivion? (A.K.A. the depth, ability to travel anywhere without being attacked, and if I was attacked I'd get good loot out of it), Skooma, everything...
Ah, I forget that a lot of people play them on consoles too. The amount of modability of Oblivion/Fallout 3 is ridiculous. I find it hard to play without them. Oh, and both games have their respective 'unofficial Oblivion/Fallout 3 patches' made by the community, which fixes most of the glitches that the official patches didn't. Good times.
Enemies in the Wasteland are pretty restricted to certain areas... once you learn which places are dangerous it's really quite safe travelling on foot. The worst you'll encounter are a few weak Raiders. Naturally you might die more often due to the fact enemies don't scale with you as they do in Obivion (which oddly enough was a common complaint), but that's part of the fun.
I do however, like that Fallout 3 went back to the old XP/level system, and perks were good, reminded me of feats from D&D based games (Baldur's Gate, NWN, KOTOR etc.).
Oblivion (without mods) was a terrible follow-up to Morrowind - the gameplay was better in most respects (the stealth in particular). But in terms of depth of lore and world there is no comparison. Fallout 3 was even more shallow in that respect than Oblivion - that being said, the gameplay and engine was improved tons from Oblivion to Fallout3.
I liked Morrowind, however the combat was horrendous and really put me off. Though, the world was larger I think, and like you said it was deeper. That said, Oblivion (even modless) isn't exactly tiny (though mods continuously add more and more content) so I wouldn't exactly call it 'terrible' in comparison. Also I got kinda tired of Morrowind's setting after time, I could only look at red and brown for so long.
Well, I don't consider Fallout 3 to be an upgrade to Oblivion. I think my gametime in Oblivion is a lot more than F3.
He was talking about how you said you didn't like the Red/Brown color scheme of Morrowind, so you "upgraded" to Fallout 3 and now get a nice Brown/Grey color pallate.
there is a mod called Combat Hits that makes combat in Morrowind very similar to that of Oblivion - it is extremely hard to find and you have to do a tiny modification to it to make it playable. But I never play without it. I still prefer the world of Morrowind - it was far more varied - with enough green bright areas to make the red and brown areas work to the effect needed. Traveling into the ashlands was always physically imposing. Not to mention it had better loot, everything was hand-placed and the scale felt more real for me. Oblivion suffers from the same thing that Deus Ex Invisible War does - it was a good game on its own, but just a terrible follow up to a great game.
I guess we'll agree to disagree on this one, but I don't think Oblivion was 'terrible' as a follow up. I massively improves on some things while not quite there for others.
Sure - it's not that Oblivion was a terrible game. I am a long time fan of The Elder Scrolls series since the first game came out. Oblivion was the game for them that crossed into the mainstream gaming conscience - in the process they had to chop a lot away from what they had in order to add the new changes to make the crossover go well. I spent literally about 80 hours playing Oblivion, I've spent probably close to 300-400 hours playing Morrowind, and at least another 400 for Daggerfall and Arena. Oblivion was great in that all the gameplay elements started to get some polish - stealth, combat, mission structure, the inclusion of voice over, puzzle elements etc. were all infinitely better than any of their previous games. However focusing on that caused loss of - world depth, role-playing, and amount of quests/dialog. Not to mention both parts suffered slightly because they didn't take as much time with it to fully smooth out the gameplay and content - they did a much better job with Shivering Isles & Fallout 3 in this regard. When I say terrible I am not suggesting that it was a terrible game - I am just colourfully stating that I think they made some bad decisions in how they followed up to their previous games in the series. There were a lot of fans of Daggerfall that were choked when Morrowind came out, however there was equally if not more longtime Morrowind & Daggerfall fans who broke away from the series when Oblivion came out. I still support Bethesda and usually buy their role playing games (though never at release anymore ) because they put out generally fun and interesting games, it is just their choice of direction changed slightly from their original perspective. For a good chunk of the gaming market and for their pocketbooks this is a good thing, but for everybody else it is bittersweet. end rant
Has anyone else played Daggerfall? Great game, although I got it off of Bethesda's website. It had more depth than Morrowind and Oblivion combined. My main complaint about Oblivion is how monsters leveled up as you did, making the entire land accessible when you first start. There's basically no danger involved by adventuring through the wilderness, where in Morrowind when you're fresh off the boat even a rat could kill you...
Daggerfall is one of my favourite games - one that would do well on a portable device (sadly this'll never happen). I spent a good portion of my early years playing Daggerfall on an old 486 computer... good times.
I see where you're coming from, I come under the non die-hard fans, so personally I find the implementations in Oblivion to be a worthwhile tradeoff. The auto-scale debate has been argued by many. On one hand, like you said it makes the whole land accessible. On the other hand, the whole point of the game is that everywhere is accessible, and also, it's supposed to be so the game is still challenging even at high levels, so you don't become 'godmod' and the game gets boring. Depends how you look at it I guess .
Yeah, but you're basically on level with pretty much everything there, it's kind of like communism (lol). Another of my complaints were the bosses, most of them were just button-mashing, while Morrowind's final boss actually had strategy involved. To beat him you had to use levitation, time your attack etc...
I never really found Oblivion challenging at high levels - but that is neither here nor there as Morrowind & Daggerfall suffered the same problem. The problem with level scaling was that it wasn't region adjustable - Oblivion would have done well to scale certain areas at different starting levels so that areas weren't accessible early on in the game. This is what made Morrowind excellent - you could easily stumble into an area you weren't prepared to deal with so you always had to have a way out (a type of transportation scroll or spell, or levitate, etc. all came in handy at different points in the game.)
The fact that it wasn't like it is what made Oblivion GREAT. You could go wherever you wanted, wherever you wanted too. Like in the REAL WORLD.
Oscuro's Oblivion Overhaul Mod does exactly what you described, among many other things. That's what I mean when I say I find it hard to play without mods, since they take out most of the gripes I have with it and make it more awesome (many more weapons, armor, items, enemies etc.). Though I guess if you have it on a console...well, sucks to be you, I guess.