Gonna be expensive but my long term plan : Vault entrance, elevator one down, max size power station staffed by fully armed and armored dwellers, then elevator on far side of power station leading to rest of base.
Interesting idea... Not sure about how to rearrange mine, hadn't really though about it until just now. Definitely need more money though
Yes, three can connect together. They all have to be the same upgrade level eg if you have two joined together, and upgrade them, and then build a third, the third one will not connect until you upgrade it too.
1. Incorrect. The blue bar is bonus from equipped gear. Dwellers don't gain SPECIAL from leveling, only gain HP. You have to build training rooms to improve SPECIAL. 2. Id highly advise against this, potentially cause all sorts of mess.
Yeah, and I dipped into lunch boxes. I've bought about 8 or 9, and got some crazy things from them. I would make sure you have enough people in the right places and make sure to rush things when you think you're in danger. If you can, do the tasks that offer lunch boxes, they will save you a lot of effort.
Did you really just one star? If you watched the conference there's no times... Nothing... Just the ability to buy lunch boxs if you want extra loot -.- but it's unseeded as they said. No INTERNET needed or timers. My brother has gotten some sweet loot without buying boxs. Don't 1* things when you have no idea what your talking about. Try before you put a harsh rating like that.
You have to wait for resources to be created... which is on a timer... sooooo yeah, there kind of is a timer. Also, no need to get your panties in a bunch. Sheesh
People call this a cash grab because it's not fallout...but even fallout would be a cash grab. By your logic any game that wants to make money is a cash grab. No dev is making any game without hoping to grab so,e extra cash in the end so yea...
Haha can you purchase gems to speed up resources? & there's just always someone who one stars without playing, I just find it disrespectful to someone's work.
Yea kind of sucks to make it decently far and then lose everything. That is one thing that is better about Tiny Tower and such.
OMG no, that is what actually works here. You can fail. The TT formula works *once*, and then even that one time fails in the long run. For all the posts in the thread, there was no substantial advantage to the most perfectly efficient tower vs. one you threw completely together at random because the only significant factor was time played. You play, you "win"; you make a good choice, you win; you make a terrible choice, you win. I still haven't worked out if I'm enjoying myself enough to stick with it past the honeymoon period, but the fact that I already had to delete my first vault and start over, and am precariously balancing things in this second go is, relatively speaking, *amazing* in a genre that has come to be defined by the "press button... win" design paradigm.