Universal Fallout Shelter by Bethesda Softworks LLC

Discussion in 'iPhone and iPad Games' started by Based Xatu, Jun 15, 2015.

  1. senor_homme

    senor_homme Member

    Apr 15, 2015
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    By luck. If you get a raiders attack while you're still setting your explorer up and you've already gave him stimpacks, the game prompts you to the raiders. The explorer, still, has the stimpacks you attribuited to him, but after the raid you get to supply him a second time. You can get to 25+25 stimpacks, which translates to a 4-5-6 days of vacation for a high level explorer with a good weapon. So many corpses behind him.
     
  2. arghy

    arghy New Member

    May 16, 2013
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    Works while using the iOS 9 public beta on a 5S, if any were wondering. ^^
     
  3. Anonomation

    Anonomation 👮 Spam Police 🚓

    I named my vault 666 and let all of them die.
     
  4. TheNoobOfTheCentury

    TheNoobOfTheCentury Well-Known Member

    Aug 3, 2014
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    How do you move rooms?
     
  5. Echoseven

    Echoseven Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2011
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    The red Skittle
    You can't. Have to un-assign the dwellers, nuke the room, rebuild elsewhere and re-assign.
     
  6. frashart

    frashart Well-Known Member

    Jan 23, 2015
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  7. CzarBrain

    CzarBrain Well-Known Member

    Aug 19, 2012
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    Finished.

    End game is a yawn fest.

    Getting there though was quite fun.

    Food for thought:
    Perhaps adding a feature, that when you turn your phone vertical, the game zooms out and changes to the flatter version already in game ( full zoom out)
     
  8. youbugme

    youbugme New Member

    Mar 7, 2013
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    Bug?

    Anyone having issues with a few of the dwellers floating? From bottom left to top right of shelter? Very strange, can select them but they continue to float. If I assign them to a room, they float back down, go to that room, displace another dweller, then that dweller floats!
     
  9. patch732

    patch732 Well-Known Member

    Dec 3, 2010
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    If I equip someone going out to explore the wasteland with a stronger weapon, does that increase their chances of survival for longer periods of time?
     
  10. andysmash

    andysmash Well-Known Member

    Apr 6, 2011
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    They'll be more effective in combat which could help them for longer, yes. But I find the best stat is level/health and endurance. They can have the best gun in the game, but with 20 HP, it won't matter.
     
  11. CameronSolu

    CameronSolu New Member

    Jan 7, 2015
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    SEM Coordinator
    Grand Blanc, MI
    Luck also comes into effect when it comes to loot- low luck means low chances for anything good.
     
  12. SyDragon

    SyDragon Active Member

    Dec 14, 2012
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    Anyone know when the update is going to hit tomorrow?
     
  13. SirHanet

    SirHanet Well-Known Member

    Aug 5, 2013
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    Halifax
    The update is here! Basically, it is out in the wild.
     
  14. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    Good looking out!
     
  15. vicsark

    vicsark Well-Known Member

    Aug 22, 2011
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    Updated.
    I hadn't played in a month.
    A few remarks:
    - the robot Mr Handy is an IAP (0.99 for 1, 3.99 for 5). One per floor.
    - the bonus caps you may get from rushing a room has been drastically reduced (10 or 20 caps vs hundreds before)
    - 200 dwellers max unchanged.
    - the friggin' 999,999 caps ceiling is still here. You cannot get past 999,999 caps.
    - I still had a crash on iPad Air after 10 minutes.

    As I already have 200 dwellers and 999,999 caps, I sadly have zero interest in playing again :( (No exploit, no cheats btw)
    I have no use for my caps short of destroying and reconstructing floors :/
     
  16. Taeles

    Taeles Well-Known Member
    Patreon Silver

    Aug 5, 2011
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    Kinda curious... Are the mister handy's repairable? Got a damaged one who isn't self repaired and there is no repair button, it's at 70% health atm.
     
  17. Borgqueenx

    Borgqueenx Well-Known Member

    Feb 1, 2010
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    this game has totally no replay value. i can send 50 dwellers into the wasteland and get myself a infinite amount of caps. they die after they spend their medkits but who cared, it only costs me 1000 caps to revive them and they bring back more then 4000 every time.
     
  18. vicsark

    vicsark Well-Known Member

    Aug 22, 2011
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    Lol, as I said I hadn't played in a month.
    I still had 20 dwellers exploring out there and thought they were all dead meat.
    To my surprise, after updating, they were all still alive, with each over 20k caps and dozens of rare blue loot. As if the last 30+ days inactive were forgotten. :D
    Funny bug, too bad I'm already maxed on caps :p
     

    Attached Files:

  19. vicsark

    vicsark Well-Known Member

    Aug 22, 2011
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    Update on my 35+ days running dwellers bug:
    They don't seem to have enemy encounters any more. Just some radiation poisoning here end there.
    So they are still running, and gathering rare loot and caps like crazy.
    I sent 3 out of 20 home, they'll be back in 18 days...
    One of them was sent out with the 50 stim pack bug, he may last a few months. I hope he'll be back for Christmas.
    :D
     
  20. vampalan

    vampalan Member

    Feb 9, 2011
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    Bought a Mr Handy in one game, then base didn't do too well from death claw attack so I reset started a new vault, but new vault didn't have the IAP of Mr Handy, I assume this is true for the lunch boxes too?
     

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