Ahh. I didn't think of that. Knock on wood, I haven't had anything spread outside of the room is started in, but I started over and am only at around 30 ppl right now, so still in the early stages
Altogether i'm doing really well. My tactic is usually to throw the dwellers with firearms into the first few rooms as raiders start to attack and they've yet to get into my second floor with that approach. I have one dweller who goes on 5-8 hour runs in the wastleland depending on my work shifts but he usually comes back with about 4-8 outfits and weapons each time. This game is incredibly well made and i'm having too much fun rushing rooms. Hopefully we can become raiders sometime in the future!
Please no. I don't want to get raided in the middle of the night and waking up in the morning with an eff-ed up Vault.
Yeah for sure but i mean even if it was raiding just for caps and had no real risidual effect besides taking health away i'd be fine with it. Or maybe even coming across explorers in the wasteland and trading finds would be kinda fun like maybe a bunker once you go an hour out where you could trade.
I had a nasty bug once: - start sending someone out to the wasteland - assign stimpacks etc, the count in storage decreases - a raiding party attacks before I've clicked "go" - the dweller didn't leave, and I lose the stimpacks and radaways Maybe just a one-off... Otherwise very compulsive - nice game.
Two questions: Do you think is better have two radio stations in different rooms or beeing merged? It worth have two merged training rooms or only with one it's ok?
It happened to me once also. Good news for you : the packs aren't lost, if you send the same dude, you'll have the usual screen where you may equip him. Send him and the former disappeared packs will be added to his total. That's how I inadvertently sent a dude with 37 stim packs in the wild, he went for more than a full day and made 2k caps lol.
Hi Lorena I think it's always better to merge rooms. It doesn't cost you more anyway so don't cram different rooms next to one another. I also think the upgrades are cheaper when merged than the cost of the single upgrades added. The radio room main purpose is not to call dwellers from the outside, it's to prop up happiness. Whenever you have a mission "make X dwellers 100% happy" just add someone with good charisma in pajamas there. For the training rooms it depends on your total number of dwellers.i've put them on the right side, with 2 spots. Begin with one, but leave room for a second one. I only have the luck training room with 3 merged rooms, because imho it's the more important feature for high level dwellers you send outside. I may add more, I'm already at 160 dwellers
I have 30 people and I am able to have two guys producing stimpacks/radaway, one guy exploring, and one guy training full time - the rest are self sufficient. My thought is to hold off expanding until I get better weapons. My best gun is 5-7 damage so the raiders get pretty far into the shelter. I dread opening the game because the raids are such a pain haha so I'm only in it for a minute or two to collect resources! Too bad you can't keep the raiders weapons when they die....!!
I have a 3 & two 2 spot S's, a 3 spot P and the rest 2's I have a lot of people training and running 3/4 people in the production rooms. I have a couple of guys I am training up to become my wanderers, 100% luck and the rest are climbing. I may send them out soon to train my other wanderers up. At about 85 population, I could probably expand quicker but taking it slower suits me better!
Just ragequit this after burning every spare minute over the weekend playing it. I hit a threshold once I started building training rooms where I was constantly slammed by resource shortages & rad-roaches and just couldn't keep my head above water. It's addictive but one of those things where you look up after a few hours and wonder why you're spending your time periodically tapping things just so you can build more things you have to periodically tap on.
Ha. Maybe. With these kind of games I always seem to hit a wall where it feels like I'm on a hamster wheel. Not a feeling I get with other genres. Played & loved a bunch of games recently: GoT, Space Marshals, Doug Dug, Pillars of Eternity, etc. Builder games like this always suck me in early & then I hit a point where the emptiness hits me & I stop.
I love how people complain about the game being buggy and glitchy as hell. It's like none of you ever played Fallout 3 or NV, what would you expect? Seriously, I like the game concept, and I respect that the devs chose to adopt a freemium model where even if you drop money to get lunchboxes you can completely #### up your vault if you don't know how to play properly. That, and the sudden release of the game, make the Bethesda guys some of the classiest act out there. After a couple of failed tries where dwellers would have had less rad poisoning standing directly in front of the nukes, I'm finally getting a fine going vault. Too bad I didn't get any rare character from the first lunchboxes, I foresee that will be a problem anytime soon. Raiders are starting to come in packed, and the glitches don't help my already poorly armed guards. Also, when the raiders change room, they stand still looking at them and waiting for me to drag&drop to the next room. I don't know if this is how it's meant to work, but it takes a toll.
Agreed didnt really pay attention to anyone talking about the glitches and such as its the first go but the raider thing really got to me.