Anyone got any thoughts about stats for the people they send out to explore the wasteland. I been sending the two with the highest S and P stats out with my best armor and best weapons. I figure this is best for survival. However they are about level 15 and I have a few people in at level 25 but with terrible stats. Wondering if it's best to send out highest S and P or highest level with low stats.
I had another bug apocalypse like the one that nearly wiped me before. This time starting out with everyone healthy and a healthy reserve of stimpacks, I only had 2 deaths. Saving up stimpacks seems to be the way to go for surviving the more aggressive events. The perpetual pregnancy bug is getting annoying.
Though I haven't really looked into it a whole lot, it seems that the luckiest person I send out finds the most loot. Other than that, I haven't seen a big difference on who I send out. I keep my dweller with the lowest stats with the best gun I have as the guard for raiders, if anyone is interested or haing a hard time with raiders.
I've noticed that I get one piece of gear for every hour they are in the wasteland. It is almost exact too, within 5 minutes of being out there 8 hours my guy will have 8 pieces of gear.
I believe you're thinking it about it backwards. Like many survival games, it rewards patience and planning- the game scales with you so build too fast and chances are you'll get hit with harder events before you're ready. I'm not suggesting that you should spend money, but by the same token I don't feel this game is a cash grab, unless you're impatient. Yes, rare dwellers and weapons from lunchboxes are exponentially better than the ones you get through wanderers and births, but you can train up all the stats eventually. I have just a few rares from the trickle of free lunchboxes and I've been able to fend off huge fires, gun-toting raiding parties and radroaches with no deaths. I also took it very slow...I left a lot of wanderers outside the vault until my infrastructure could handle them. Are you healing your dwellers manually in the middle of events? Click on them then click the stimpack. As long as you have a decent stock of stims, you should be able to keep everyone alive long enough to finish an event.
High luck for better loot should be your primary concern. Give the dweller a great gun and armor and recall them within 8 hours. The use of SPECIAL stats varies between Fallout games and I don't know if Shelter uses stats for scavenging, beyond Luck and Level (to determine hit points) If it does, here's an educated guess based on previous games: Strength: hit points per level, melee damage Perception: ranged weapons/ energy weapons Endurance: hit points per level, radiation resistance Agility: ranged weapons/ small guns
Agree with the others about the high level bandits and radroaches - if you have a big shelter without the right amount of people then you are going to get burned. I had my first large roach attack yesterday, and I have just hit 43 dwellers. I had two people in the room really quickly and they dealt with it really easy. I have found that if the attack starts in an unmanned room, you need to get in there really quickly else it will spread. I don't think I have had an attack spread from a manned room yet. As for the wanderers, I have just sent out my Highest level dweller, who I got from a lunchbox so she is higher in special and she has found loads of guns, not all good ones but a couple are. She has high luck. The main plus is that she stayed alive all night, were as my other two died after 6 hours. On another topic, how many dwellers do people have? I am 43 with 4 brewing. Hope to break 50 today Oh and I just had a child called Edward Snow, so he got changed to Snowden
I got the hardened version from my last free lunchbox. Does 14-17. Cant wait until the wielder has finished training overnight and i can send her out in the field with it
how did you manage to find it and equip it whilst they are out? I have the same gun, and the flamethrower and they are awesome. Raiders dont get past the first room now
I think is going to depend on Luck SPECIAL? My most recent explorer is getting a weapon every 30m. With these stats... Hit 50 last night, when I came in off mtb trails popped like 5 babies. Had to go on a resource overhaul. 2:1:1 ratio now and seems to be keeping up this morning.
that would explain it, none of mine have found a better weapon out there yet! @ Menel - I have now got 50. I planned ahead and made sure my water and food are way above the line. I now have another Power plant so I am now running 4-2-2. Got my Luck training room so now have 4 people training in there, will probably leave them in there till they hit max luck and then rotate everyone! guess the next thing to get is the nuclear reactor
Got level 44 Harkness (the synth?) from a lunchbox, and an alien blaster pistol 18-19 dmg. He is a beast on defense I usually keep everyone working until raiders appear, then quickly (using the clipboard) assign Harkness and another armed dude to the entrance. They get there before the breakin and usually perforate the bad guys quick. Avoids having dudes just idle at the entrance all the time. Hark makes a decent explorer, but I think a burly defender is best. Got Alistair Tennpenny (rare?) from the next box, level 22 high perception and ridiculous charisma. A baby maker mack daddy. Half my second gen are Tennpennies
I already aske this question but had no answer. Does anyone know if the lunchboxes stop being given to you by completing achievements? If yes do you have ro buy with real money or can you find the in the wasteland too?
Game is nice indeed but it is fallout after all...I mean that it would be nice if you could actually see your character fight wasteland enemies and not just read the so called diary,I just want to see more combat,that's it.
It appears you will always get a chance at a lunchbox by completing achievements. It helps to go through them as fast as possible so you get a chance at getting one with a box. You do not find them in the wasteland, only outfits and weapons. Also the help menu claims if you play 7 days in a row you get a box as well. Read through the help menu, it answers most questions.
By the way, all random situations like those bugs and raiders appear only when you actually play right?
yep, unless you close the app when one is happening then it will carry on for a while in the background. here's an update for anyone wanting some inspiration on how to build their shelter: Just need to sort out the top row and move my armoury. but basically its training on the right, the main ones in the middle; power water food and accomodation, and then a mixture on the left.