Radiatioin All my dwellers have half energy in the red from radiation....all of them without saving up 100 rad kits, is there any way to get rid of this?
Not that it would matter. My radio room timer just reached zero and it just started over with nothing happening.
It seems it is not a 100% guarantee that it will bring a new person in. Looks like at that timer end there is an increased chance to attract a new person.
I believe she will stay pregnant until you have an open slot for a resident. Could make for some long pregnancies. But since you didn't mention if you have room for the new person it might be that.
Help I have one assignment "Raise any special stat of 1 Dweller" and I can't seem to solve it. I have some that are leveled up to 14 for example, and have tried equipping with various outfits to no avail. Anyone else figure it out? Thanks!
Min. Requirements also suggest iPad mini 2 and up. I've tried it on my mini 1st gen. First time it died on me before it finished loading. Second time it managed run, I've finished the tutorial and well on my way to building up my vault.. Tho seemingly no iCloud support yet.
As it happens I am not an idiot and I have room for 4 more people. All day yesterday I had room for 6 more people, but I built the radio room and attracted two outsiders. Fairly sure that's more than enough room for a baby to be spat out.
Not had this issue, but I have a working theory that anytime a pregnant woman gets startled by fire/roaches baby birthing timer gets a wrench thrown at it. All rooms of the same kind combine. Means they weren't successful at luring a new denizen. If they are successful, you'll get a green icon to tap. Boost the room's C skill. I don't have this problem. Are you keep your food and water topped off and in the green?
Crossed 40 today also. Now its a long grind to 50denizens. Once we can train up Luck, I foresee caps/money gain to skyrocket. Plan to invest heavily in that. I find it interesting I have to have a 3-1 ratio of power to the other resources.
A lot to get addicted to with this game. Balancing the different skill-sets, the off-screen explorers, and Tiny Tower elements are really fun. All the little voyeuristic details like the conversations add a lot of fun to the whole thing. So faaaar anyway, the freemium is fairly unobtrusive. Might just be building up to more irritating IAP a la SimCity Build-it. But we'll see. But the UI and AI are uneven as hell. When there's a fire, I'm impressed that the AI is advanced enough for characters from other rooms to sometimes join in to put it out. Then when the fire is over, they run back to their assigned rooms. This is good. Not so much during raids. When raiders show up, dwellers turn into sheep. You have to drag whoever has a gun into the room with the raiders then continue to drag them into every room they raid after that. Dragging characters in general gets really clunky especially noticeable in crucial moments like raids. This all feels like stuff that will get better with updates, right? I hope so. Also - anyone notice only the pregnant women run away from stuff in fear? I smell a thinkpiece...
It's mentioned in the help, pregnant women and children will run from danger. Frankly a sensible attitude an a post-apocalytpic world. I personally hope that the wanderer AI gets an update. I load those guys down with stimpacks and radaway, only to see them die with supplies left. They seem to never use the radaway. Either that or let me manually heal them like you can with the vault dwellers.
How do you find out which room is "right" for a specific dweller? Or how do you raise their happiness level (seems possible by assigning them to the right room or by making babies).
Making more power generator attracts rad roaches I think I should only make two of them, those roaches are game breaker.
They need to fix the drag a charecter sensitivity/mechanic. Over half tge time it just drags the screen or does something other than what its supposed to. Makes emergency situations a little tough.