game keeps crashing at loading 1/7 Dear blueteagames, I was enjoying Fable Age for the last two weeks until Thursday when Fable Age keeps crashing when I get to Initializing Application (1/7).
Does anyone know how to contact support? I used the in game email 2 weeks ago with zero response. I replied to the support email every few days after that. Nothing. I searched the web to find every email I could find....nothing. I bought a $100 gem pack but never got it. Anyway, here's my ID....hopefully some day I'll be $100 stronger. DH5pSXYfaV
2 questions: replaying cleared boards & how to defeat "the golden fields" I love this game so far!! I have 2 questions that I cannot seem to find the answer to anywhere...hopefully someone here can help. 1. Once a board is cleared (specifically special quests), when you replay the board, do you still have a chance to receive special dropped items? 2. How do you defeat the last monster in the level titled "the golden fields" in book 22 Rumpelstilskin and the Mill? every time I do any damage to him he heals himself to the point I basically not hurting him at all. help please! my player ID# XB9IS8EfJK
Referral Hey guys, I am playing this game for some time and I love it. Atm lvl 101 and got good fables to help you out! Pls help me get King Trushbeard by using me as a referral and receive a nice reward as well. Add me L5KZ27mRxn
Referral Hey guys, I am playing this game for some time and I love it. Atm lvl 101 and got good fables to help you out! Pls help me get King Trushbeard by using me as a referral and receive a nice reward as well. My leader changes per week depending on the weekly challenge, but my strongest fable is the False Prince (6*). For the upcoming Dragon Prince event I got a maxed out Epic Dragonlite to help you get him Add me L5KZ27mRxn
referral hi all, i need just 2 more referrals for thrustbeard. pleeeasseee add my referral!! thx a lot!!! iJn6bQVLdq
Just wanted to let you know that I referred you. Hope you can get king threshbeard. If you can refer me my player ID# XB9IS8EfJK Thanks
Change device Does this game gave a login system where I can pick up on another device if my present one gets lost? My referral code is: D2mPotXzcp
As others have indicated, high block % is really good. I haven't figured out the difference between the block and block aura. My current multi-colored team ranges from GREENS - King Midas level 86; Sheriff of Nottingham level 73; Little John the Mighty level 50 REDS - Rose Red, Lady of the Flame level 100; The Great Wicked Fairy, level 50; Castellan, the Beast Guardian, level 73 BLUES - Apple Witch Queen level 66; Mountain Dwarf Master level 60; Huntsman, Warden of Ice level 50 I also have maxed out Water/Nature/Fire Savage (level 60), Red/Blue/Green Master Alchemist (level 60), level 50's on Beast, Master Warrior/Snow White, Master Sorceress/Robin Hood, Master Archer, Elf Lords (level 35). A very good combination that works includes (your choice of Nature/Green hero), Rose Red, Lady of the Flame, Apple Witch Queen, Mountain Dwarf Master, and friend's Snow Queen, Regent of the Ice. I usually have all of my heroes on blocking enchantment and due to Rose Red's 20% critical passive, Apple Witch Queen +4% critical per lawful hero (Rose Red, Apple Witch Queen, Mountain Dwarf Master are all lawful) we're up around 38% critical if I take a Lawful Nature hero or 34% if it's non-lawful Nature hero. Snow Queen, Regent of the Ice gives me back 12 links per critical. You can do some pretty whopping combos. If you manage to link red+green+blue gems (= 10 links used), due to the 38% critical, the expected value of return is (38% * 5 characters * 12 links) = 22.8 links ... ** One added edit: The reason Snow Queen, Regent of the Ice with high critical works well is if you use the area attack, you get a chance to critical on every enemy. Translation: the more enemies, the more chances to critical. Let's say you are up against 4 enemies and manage to get blue and red gems with an area attack. That means you get (4 enemies attacked in area attack) x (5 characters attacking) x (38% chance to critical) x (12 links returned per critical) = expected return of 91.2 links ... Which means you can pretty much link until the cows come home and get a ton of links back. I have had less success using Red Riding Hood, Tamer of Wolves / Lancelot, Seeker of the Grail / Jack the Slayer of Giants (who give 7 links if you connect with their respective gem color).
I think the math looks like this: For every normal gem that matches your character, you get 100% of your base damage on the first, and then 5% bonus beyond the first (unless you have Merlin or Merlin the All Powerful Wizard, in which case instead of a 5% bonus, it's a 7.5% or 10% bonus). For burst gems, I think that bonus is 25% instead of 5% except if you have a burst bonus character such as the Brutes, Savages, Constable/Sheriff of Nottingham/Belle/Mountain Dwarf or evolved forms. I think the Savages give you +100% bonus per burst gem and with their active skill of changing up to 7 of their color gems into burst gems means you could do 7+ times the amount of damage. Then you get a couple of different multipliers. + Thrushbeard, King of the Ax (+80% attack/damage if full life) + Midas, King of Gold (+80% attack/damage on area attack) + Paladin/Master Paladin/Barbarian/Master Barbarian/Warlord/Master Warlord for alignment specifics + element specific multipliers e.g., Robin Hood/Beast/Snow White/etc. Then you apply any element specific boosts (e.g., for one or two turns, etc.) Then there's a chain multiplier (+5% damage on chain over 1 gem, unless you have Merlin or Merlin, the All Powerful Wizard. For the latter, the "+100% to combo rate" means you gain 10% damage on your chain over 1 gem.
I've seen (and this is on the wiki): http://blueteagames-fa.wikia.com/wiki/Game_Info - Gepetto for 20 Fable stones - Rose Red for 20 Fable stones - Rapunzel for 40 Fable stones Some people have written and said it's a random offering.
There are a group of enemy heroes where linking (or taking in) their color gems does something bad. Phoenix Prince - every red gem results in 300 damage Goldilocks - every blue gem reduces your links Dragon Prince - every green gem results in healing As well as of 3/1/2015: False Prince - every remaining heart gem on the board increases damage Some people have said they had to just brute force spend Fable stones to resurrect all their heroes (spending one Fable stone to revive your heroes gives you max links, max health, and whatever turns towards your active abilities is preserved). You have to use the associate pet as a friend or you won't last very long (e.g., Phoenix Prince -> Crystal Phoenix, Goldilocks -> Brownweave Bear, Dragon Prince -> Dragonlite, Shadow Hound -> False Prince). It helps to have 1) either high block or better high specific elemental defense (I've seen 11-13% resistances -- so you'd need like 11-13% nature resistance against the Dragon Prince), 2) a healing capability and/or 3) defensive capability if possible (e.g., Prince Charming's convert all nature gems to water gems) -- unfortunately this is in the color of their gem weakness, so you'd only be doing 50% damage, 4) heroes with lots of health and therefore high levels and potions and 5) their elemental weakness (e.g., Dragon Prince is green or nature, so you should try for Red/Fire heroes -- definitely not Blue/Water heroes unless you want a challenge). So let's say you go against the Phoenix Prince, I'd be tempted to say these would be the best: Snow Queen, Regent of the Ice Crystal Phoenix Fairy Godmother might be ideal (block+heal to full) ... Epic Shadow Hound (block+heal) is a lesser incarnation Might be helpful: Princess Cinderella Apple Witch Queen Mountain Dwarf Master Queen Snow White, the Frozen Ruler If you mix in Red/Fire (100% damage, not 200% for Blue/Water), Rose Red, Lady of the Flame Guinevere, Queen of the Round
If some one has a Shadow hound, feel free to add me (Ref: cSg0zSHUbC) or post your ref and I'll add you.
I think I would do: Easy - Any time Normal - characters around level 25ish (~500health/power per hero) Hard - all characters between 35-60 (~1000health/power per hero) Heroic - all characters 60+, if not higher (~1500health/power per hero) - probably more like "an average of level 75" *** Except the 30-key experience tomes quest, which I would take higher levels. There are a couple of deadly creatures there that you need to either or both 1) have your active ability fully charged i.e., you'll need to take some hits and heal and/or 2) do sufficient damage and have enough links to deal damage I have never tried the "goldy" (or godly) difficulty key quest. Most amusing combo for finishing up the last known content as of now (The Royal Crypts in the Underworld Palace) -- 1. Midas, King of Gold (level 96) Chaotic Nature; Passive +80% area attack, Active fully recharge links 2. Castellan of the Beast (level 76) Chaotic Fire; Passive +4% critical for Chaotic heroes; Active 18x Fire strike 3. Belle, Princess of Beauty (level 70) Chaotic Fire; Passive better fire bursts; Active Heart to Fire transmute 4. Rose Red, Lady of the Flame (level 100) Lawful Fire; Passive +20% critical; Active: 30x Fire Strike 5. Snow Queen, Regent of the Ice (level 120) Chaotic Water; Passive recover 12 links per critical; Active: implosion (25% remaining health) I think I'm up around 34% critical rate and I'm not hurting at any point for links. Observations: Blocking elixir is a good all-purpose enchant. Max I think I've seen is 8% per hero. For element specific, I've seen level 4's between 9-13%. It's very rare to get a 13%. The Witch / Sorceress / Shaman are the highest resistances in the game without elixirs (evolved form of Blazing Witch, Storm Sorceress, and Ivy Shaman have 35% resistance). If you get the 13% extra, you're up around 48%.
Weekly Cycles As mentioned in the wiki, there are two weekly cycles, one for the Daily Shop: http://blueteagames-fa.wikia.com/wiki/Daily_Shop The other for Daily Quests: http://blueteagames-fa.wikia.com/wiki/Special_Quests Note that some of the harder Normal quests will give you some better treasure items including the Nature/Fire/Water Tomes, Big Tomes, Rune of Captains, Rune of Heroes, and even Rune of Legends. If you need a specific item for evolving a hero, it's best to do the Daily quest for that item. Just based on drops I've had and specifically just commenting on the Tuesday quest: The hard difficulty element specific lairs (e.g., Fire Lair/Water Lair/Nature Lair) probably drop the Horn 100% of the time and Skull 25% of the time. The Dark Lair, which is Heroic difficulty has dropped the Dragon Heart 100% of the time and one other Skull (so about 1/3 of the time). So if you're looking at any one element's skull, expected value of stamina usage would be 90 to gain the skull if you go with Heroic / Dark Lair and 100 for Hard / (Element) Lair. If your heroes are good enough, go with the Dark Lair. The best places for: GOLD - Dwarf Vault (weekend quest) - Heroic difficulty, I average about a sixth of a million gold per run. So 150 stamina for 1 million gold. I usually save up stamina and do 11 or so. (24 hours/day x 2 days x 6 stamina/hour = 288 stamina) PLAYER EXPERIENCE - Legendary Hero (Phoenix Prince / Dragon Prince / False Prince / Goldilocks) - Heroic difficulty. I believe the Hard difficulty was 30 stamina and Heroic is 40 stamina. You get 15000 experience for Hard and 24000 experience for Heroic. HERO EXPERIENCE - That's tough to call. The Legendary Hero non-Lair quests net you a ton of experience. I've gotten anywhere from 2-5 Big Tomes. Some of the Hard quests seem to give decent experience for much less stamina e.g., Merlin/Fairy Godmother/Rumplestiltskin fables. The Underworld Palace ones are pretty challenging (probably Heroic difficult) and I haven't gotten a ton of hero experience books out of them. In general, the final level of a fable costs more in stamina but also has more battles -- which means more possibilities for treasure. The timed quest, "Guardian of the Books" for 20 stamina also nets a fair bit of experience. I think I usually get 3-5 treasures out of that and from experience: 2 out of 20 treasures (10%) are 1x Big Tome 40% or about 8 treasures are 1-2x Fire/Nature/Water Tome 50% of the treasures are 5x Experience Tome The advantage is that you are guaranteed experience books rather than random other items like elixirs, potions, keys, evolve items, and so on. But if I do that distribution, that's like just under 1000 experience per stamina (937.5 hero experience per stamina spent). In terms of hero experience per stamina, it seems pretty close for the Hard to Heroic quests (Merlin and higher) vs. the Guardian of the Books quest.
Defeated Goldilocks OK -- PHEW! I whacked Goldilocks in about 2 hours. I was "testing" various combos and the one that won looked like this: I have 120 links (finished all available content = Book 23) Midas, King of Gold, level 96; fully potioned -- Enchanted with Block 8% Snow Queen, Regent of the Ice, level 78; about half potioned -- Enchanted with Block 7% Storm Sorceress, level 80; about half potioned -- Enchanted with Water Resistance +11% [total=46%] Rose Red, Lady of the Flame, level 100; fully potioned -- Enchanted with Block 8% + FRIEND: Guinevere, Queen of the Round, level 65 I think here are my estimates: GOLDILOCKS, LEGENDARY QUEST - GOLDIOCKS THRONE Health: 25 million Damage: (Water) 15,155 +/- Every water gem you take in, you lose three (3) links This is why the combo works: 1) Storm Sorceress' high water resistance and added water resistance basically mean that you can survive the one hit kill. Of course if you had a fully leveled and potioned Brownweave Bear, you'd have more margin for error. I've done like 400+ potions and I still can't get the legionnaire level. I do get the "Greater" (level 4) enchant, so that maxes out at 13%. With 47% water resistance total, your team should survive one hit -- so you need to heal fast. When your active (Weakening Chant) is available, take it. That lowers Goldilocks' damage another 20%. I think I was getting whacked for just over 6k -- two would kill. 2) Rose Red's role is primarily support (+20% critical is about as good as you can get) plus her health of about 2000. 3) Snow Queen, Regent of Ice is a MUST. She's the main source of damage. I popped at least 8 implosions (reduction of 25% of enemy's remaining life). If you don't take Snow Queen, you're going to be sitting around for days. I think my Implosion damage went 6.2 million, 4.2 million, 3.4 million, 2+ million, 1.8 million, 1.2 million, 800k, and 500k. Her passive restores 12 links every critical hit. 4) Guinevere, Queen of the Round gives you 160 health every link you restore. So the combination of Rose+Snow Queen+Guin should restore you an expected value of (5 characters) * (5% base critical + 20% Rose Red) * 12 links per critical * 160 health per link = 15 links per turn and 2400 health per turn (every little bit counts, trust me) Guinevere's Active is Meditation, restoring 12 links per turn for 5 turns. 5) Midas, King of Gold As a tank, and for doing nature damage. Midas' passive (+80% for area attack) is pretty useless, so I may have to find a better substitute. I think this is where Brownweave Bear goes if you have a Brownweave Bear. Midas' active of fully recharging all links has a secondary purpose: if you have Guinevere, this also acts as a full heal. If you have the Epic Brownweave Bear fully potioned and max level, I think that means you can probably survive 2-3 attacks with the above team. Brownweave Bear only restores 25 links every 12 turns (instead of Midas' full links every 25 turns).
Definitely the right combo. I found some guy with a level 117 Guinevere and this reduced the time to defeat Goldilocks down to about an hour. I can take 3 hits from Goldilocks at full health with 47% Water resistance and Weakening Chant active. What I also found (as expressed previously): - The maximum block is 50% (unless you have Defensive Aura). - The maximum element specific resistance is 60% (so even if you have say Storm Sorceress and Arctic Enchantress, the game will only reduce the Water damage by 60%). This is where the aura seems to kick in; usually the Defensive aura says: Increase Block [or Resistance] by X %, Increase Maximum Block [or Resistance] by Y %. Effectively X % is used to calculate your blocking or resistance, so let's say you had Character #1 Fairy Godmother, Granter of Wishes [+40% Block] Character #2 some character with 8% Block Character #3 has defensive aura: 4% Block and increase Maximum Block by 3%. You would get 52% Blocking (40% + 8% + 4%) because your Max Block is increased to 53%. So most of the time, you're better off getting the higher block percent rather than the "increase maximum block".