I know, and I figure I'll have to drop a few Fable Orbs to defeat him. I already blew out all my elixirs to give my heroes about 25% nature resistance. In my first try, I got him to about 90% HP before I couldn't keep up with healing my team (that was before I evolved Merlin, though). Or do you think it would be better to take a Leaf Enchantress for the 30% Nature Resistance instead of a Sea Commander for 50% more HP? I have to check whether I'll survive a single hit then, though.
Resist>hp also try to get some heal ideally Guinevere or more linking so you can make longer chains and heal more from your buddies.
He has an absolutely ridiculous HP bar, somewhere in the area of 28 million points. Merlin will turn a long tank-and-heal slog into a slightly less long tank-and-heal slog, but you're still going to be in for a long haul. The advantage of resistance over HP is that damage you're not taking is damage you don't have to heal back. If you're taking ~10k at 25% versus ~6.5K at 50%, you'll need a lot fewer heart orbs to keep yourself at a full tank. Merlin's combo rate boost helps compensate, but only as long as you're doing a long combo every round; sooner or later you're going to hit link problems. Likewise, block is a strong alternative if you have something like Fairy Godmother to get it high enough -- say, like 50% block total. However, then you're relying on probability to remain true and have block kick in regularly. Sooner or later the coin will come up 'tails' four times in a row and you'll eat a ton of damage. An alternative, if you're confident in your healing, might be to bring a Queen Rapunzel buddy to let Barricade knock damage down by 40%. Her active will take a while to become available, though.
Okay, I did it, and I didn't even have to use a Fable Orb. I was using a 6 star Merlin, a 5 star Queen Rapunzel, a 5 star Epic Dragonlite and a 4 star Leaf Enchantress. My borrowed character was a Gepetto, though if I'd do it again, I'd probably take some other buff character to make the fight go faster. With 55% nature resistance, once Barrier was up, he was doing about 3k damage a turn. At that point, I never even got close to dying, though the fight took over an hour.
Slowly convertin my team to a pure tank team from aggressive atrack and crit team b/c i feel as if the new chapter will have enemies that can tank numerous hits and deal large amounts of damage, you guys think this change is good? So far i have my goldie with 30% resist to all elements, a dragon prince, gonna equip him with a level 6 block enchant hopefully, planning to get a fairy godmother and a rumplestiltskin for the block and heal along with the link recovery each turn and great poison damage.
My spare guys are false prince, merlin, aladdin and thrushbeard, dont know what to do with them, i might put the dragon prince and phoenix prince together for the same lore boost and since dragon prince can cover damage while the phoenix prince can hit automatic attacks each turn to slowly kill enemies, merlin for his onvious reasons and midas for full link recovery and 80% increae to area attacks. I think those link recoveres and help my dragon prince a lot, what donyou guys think
I prefer high crit chance with snow queen for almost unlimited links together with either dmg heroes or Guinevere and colour protection heroes for tough fights like bosses although now i might go with just the dragon prince for a defence coupled with crits and link recharge. I d say use only the least amount of defense needed to be able to beat the rounds without relying on luck. If u want to be safe dragon prince with high link gain should be enough ...
Working my way through. More entertained than I thought I would be. What level do you get 25 stamina so you can try some of the events.. My code: owYevFLAyc
BlueTea, any time you want to fix it so that making or accepting friend requests or checking Facebook referrals doesn't cause an immediate app crash, that'd be cool.
I had the same problem just delete some inactive friends and it should be ok. For me the problem appeared when i had 47/50 friends.
I knocked mine down to 43/50 and clicking Facebook Rewards still errors out with "Your network is not stable and data is out of sync, please reload the game" and an immediate crash. Continued adventures in Dragon Prince land: I substituted Rapunzel for Guinevere as my buddy and had a ridiculously long but ridiculously easy time of it. After Barricade and 56% Nature Resistance, he did about 3K a round, which is easily manageable.
Continuing down the path of "how low can I go on Dragon Prince and still 0-stone it": * Goldilocks, Master of Bears 86 * Red Riding Hood, Tamer of Wolves 100 * Epic Dragonlite 50 * Leaf Enchantress 41 * buddy False Prince, 100ish This was actually a fun fight, back and forth throughout, and I came close to dying several times due to heart trolling. 60% Nature Resistance, Dragonlite's poison and inflated HP made it possible, but Leaf Enchantress really needed more levels. Still, more fun than the supersafe-but-tedious fights I had preceding it. Also, this was not fine-tuned. Leaf Enchantress gave 36% Nature Resist by herself (natural + Chromatic enchant), so I was way over the 60% cap and could've adjusted Dragonlite or Red's enchants if I had been so inclined.
Went in with: Maxed out Briar Rose Ivy Shaman Flame Enchantress (water->heart!) Ruby Sage F: Level 43 Dracolite Got murdered in round... 6 or so. Back to team building.
Does anyone know whether the keys will carry over to next time this challenge comes up? I have 115 or so because I can easily clear Heroic but my team has no business being in the key level at this point. If no carryover, I may as well sell them.
What's your team for Heroic? Also, I still have keys for the Prince and the Goldilocks quests in my inventory, so I imagine that, yes, they will still be around for the next time (a year from now? Six months?) that these legendary fables come around. In other news, I beat Rumplestiltskin's quest, so now I'm in book 23 with my monofire team.
Well, let's break down why it happened. You need four things to beat Dragon Prince: poison, blunting of his huge attack, methods of dealing with heart trolling and methods of keeping your links up. Briar Rose: Heart to Fire w/heal active, increase attack and HP of Fire passive Ivy Shaman: Poison active, 30% Nature resist passive Flame Enchantress: Water to Heart active, Fire resist passive Ruby Sage: Boost Chaotic active, increase attack and HP of Chaos passive Epic Dragonlite: Poison active, critical hit increase & Dragon Prince quest boost passive Not a bad combination, but I see some weak spots: 1) You have nothing in terms of link management/replenishment. If you run out of links, your ability to make long chains including hearts in a long fight goes away, as does your lifebar. 2) A lot will depend on your enchants on those units. 30% Nature resist is definitely not enough. You might want to spam Defense elixirs on some of them until they get ~10% Nature Resist to push it into the 50-60% range; every bit will help. 3) I see why Flame Enchantress is there, but her passive doesn't help you at all and her active is only once every 11-14 turns, I'm guessing closer to 14. 4) Likewise for Ruby Sage. He and Flame Enchantress both benefit from Briar's HP boost, but with a Dragonlite buddy you shouldn't be hurting for HP in this fight. His active is pretty useless because it won't make a dent in Prince's huge lifebar. Not knowing what else you have, I would suggest the following: * Dragonlite is hard to resist with his quest-specific megaboost, but if you don't have a Red Riding Hood, Lancelot or Jack one of those may end up being the right buddy. This will be a painfully long fight and keeping your links up is vital. If you have one of those, maybe a Goldilocks buddy if needed to pump Nature resistance up higher. With a Shaman, you have the poison req covered. * Probably too late for you in this cycle if you don't have one, but a druid is a good thing to cultivate as a potential role player. The active helps generate links, the passive is a mild autoheal.
Thanks for letting me know. I'll hang onto the keys then. I am using: Big Bad Wolf (100) Paladin (100) Red Riding Hood (91) Briar Rose (65) All with max potions and elixirs mainly to crit chance or damage I typically use a high level Merlin friend. Just picked up a Rose Red so I'm liking fire too! Anyway, my team is like 0 block and resistance at this point so the Dragon Prince is just a non-starter for me. Tried it once for laughs. Been one hell of an XP and gold farming week though! EDIT: Did everyone get their Epic Dragonlite via rare draw? I tried a few times but didn't pull it. Just used one as a friend (not a linked friend unfortunately) on heroic and that was awesome!
1. I've never gotten a Druid, actually. Frustratingly, even. I don't know if they pop out of the PAL machine, but I should take the 30 rolls and see if I get one. 2. Agreed on the link-regen one. I have a Lancelot (level 94), but decided to go with the Enchantress for the active (ended up not helping, so meh). Jack will not be leveled and evo'd enough to be useful in this round. 3. Ruby Sage was more of a "Eh, I'll throw it in there". Castellan and Beast were other ideas, but maybe the Lancelot would be a better spot. Offensive power isn't really a main factor into this fight, it's about getting the poison in, and being able to tank the 5.2k hits every turn. Once you're able to do that, it's really just the slow grind down. 4. Forgot to add this one. I re-enchanted everybody on this fight to be ready for the Prince. Ended up with 57% resist, I figured the extra 3% resist would not be a big deal. (an extra 300 per hit or so) (Maybe I should buy 85 fable stones and do it that way...) BTW, are we all fairly certain that the Phoenix Prince will be the next Legendary fable? Edit: BTW, I've put some information into the wiki as to this quest. If anyone wants to add more information, please go ahead! Drop information is always good to know.