It was Kommander C's!! I think the fire res did help a lot, when his hits connected (providing I was managing the heart gems) they didn't do too much damage. I've replayed it again, did it without spending a gem. Then successfully skill merged the two princes. My luck is in!
Oh, that ability works on that type of armor? I figured it only worked on e.g. the random golem mobs' damage reduction.
Yeah I used that guy to get through the latter half of book 22, very helpful. Fight should be no problem in that case, but I never would have guessed.
Anyone know a green potential 6 star unit thats good? Trying to aim for high crit/block, heres my team so far ...
Aladdin lvl 100 potions maxed, thrushbeard lvl 100 potions maxed, false prince lvl 99 not maxed, green marksman
Well done superflow! Congrats on getting the false prince!! Im waiting to evolve him today and continue the skill merge! He's level 4 on the skill now and I have about 9 prince left to fuse! Hep: Regarding the level, I used the team in the picture. See if it helps!! FableGod: Why dont u add a rose red in place of the archer? Higher crits and stacks well with ur other reds!
There's that green dragon prince with the +block active, but other than him and Midas I can't think of any others that would work for a rainbow team.
Sweet, that's my RoseRed! I'm glad she got vengeance for those slap downs he gave her group Ahh... I didn't realize it worked that way to reduce the damage, but it makes sense. I might try that. What does it mean when it says +10% resist, +3% resist max? Is there a cap of % you can resist for a color and this extends that?
I'd like to go: Rose Red Gepetto Midas Snow queen Rainbow links. Everyone uses or generates links and they're all pretty strong. Throw in a false prince and you'll have a party!
This game or Brave Frontier ? Fable Age is practically a clone of Brave Frontier with much needed twist on combat but the basic (Hero unlocking mechanic, stamina system, friend request, mission structure) is carbon copy.
Well I'm assuming it's damage reduction, so in my case 48% of each fire attack is resisted. It certainly seemed that way compared to the 3 previous attempts I made without fire resist. I'm not sure about a cap, each one of my false prince team has the greater fire resist enchantment, this is the highest resist value I've seen and the team resist total is exactly the sum of each hero. So I wonder where a cap would start?
It was driving me nuts that I couldn't figure out this workaround to determine max stars, but you inspired me to go back and look. I think you need to have them sorted by ID. Everything seems consistent with what I know thus far, in terms of how many empty squares are available next to a given hero, until it changes color and/or you see another hero.
My shadow hound and leaf enchantress seem to debunk that theory, the leaf enchantress will evolve one more level but doesn't show an other slot sorted by ID, the shadow hound is the opposite way round. Good effort though
...And Brave Frontier borrows heavily from Puzzle & Dragons. There's lots of games in the Appstore with the Puzzle & Dragons "DNA" right now; Tower of Saviors, Battle Camp, Monster Match,Even Finder's Keep, to an extent. Just like Clash of Clans Clones (which is a clone of Backyard Monsters, if I recall), Flappy bird, and 2048 clones, it's a business. If it works, copy it. That being said I actually like Fable Age more than Puzzle & Dragons. Yeah it uses the same concepts but I like the art style, theme, and some of the variations to the formula.