Eyez spatial puzzle platformer Hua Chen Eyez is a 2D puzzle platformer where you play as the protagonist Mint, a girl who lost her memory, to explore a mysterio… Free Buy Now Watch Media DetailsEyez is a 2D puzzle platformer where you play as the protagonist Mint, a girl who lost her memory, to explore a mysterious land. Use the Blue Eye to traverse the borders of her shattered reality, and open the Red Eye to expel the wandering nightmares. Eyez presents spatial logic in gameplay like you've never seen before. Features: - Use the Blue Eye and Red Eye abilities to explore 30+ mind-bending levels - Change the way you think about space in game by solving tons of challenging puzzles - Unique control schemes designed specifically for touch-screen controls - Beautiful hand-drawn animations and cutscenes If you have any feedback or suggestion, please contact me via email at: [email protected] * If you experience any problems, please send me an email. Be sure to include your phone model and system version, and if possible describe what happened. I will try to deliver a fix ASAP. Rating this game 1-star without explaining why won't help solve any issues. After all, I'm only one indie developer... Thanks very much for your support!! Like Eyez on Facebook: www.facebook.com/TheEyezGame Information Seller:Hua Chen Genre:Adventure, Puzzle Release:Jan 20, 2015 Updated:Jun 10, 2020 Version:0.9.12 Size:174.4 MB TouchArcade Rating:Unrated User Rating: (4) Your Rating:unrated Compatibility:HD Universal Hey guys, I've been working on a game called Eyez for a few years. It was my MFA thesis project at the Interactive Media Division of the University of Southern California. Eyez is a puzzle platformer that plays with the idea of "screen space". In Eyez the protagonist Mint has two abilities: the Blue Eye that lets you wrap the screen space, and the Red Eye that separates the screen space from the off-screen space. With these two unique mechanics there come a lot of interesting gameplay possibilities. You can get an idea of the game from the gameplay video below: Eyez was originally released on the Windows Phone Store in June 2013. The WP version of Eyez has been well received by many users from all over the world, and has been featured many times by Microsoft on the Windows Phone Store. I just ported it to iOS in late January this year. Eyez can be downloaded via the link below, for free: https://itunes.apple.com/us/app/id931379232 If you have any questions, please feel free to let me know! Attached Files: 1.jpg File size: 89.7 KB Views: 2 2.jpg File size: 68 KB Views: 2 3.png File size: 579.9 KB Views: 1 4.png File size: 775.6 KB Views: 0 5.jpg File size: 443.9 KB Views: 1 6.jpg File size: 464.3 KB Views: 0 7.jpg File size: 469.6 KB Views: 0 coolpepper43 ð® Spam Police ð Aug 31, 2012 4,615 7 38 On the toilet #2 coolpepper43, Feb 11, 2015 I have not downloaded it yet. No storage left. This is such an interesting game mechanic, it's completely genius if it works as well as I hope. greyp Well-Known Member Feb 11, 2015 63 0 0 #3 greyp, Feb 11, 2015 Thanks for your reply and encouragement! The game package might be a little too large, but I believe its gameplay experience is one of a kind. Please give it a try if you can squeeze out some storage on your phone! metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #4 metalcasket, Feb 11, 2015 Is this free with an IAP to unlock levels or does it have ads (perhaps with an IAP to disable them)? I guess I'm just trying to ask: Free? What's the catch? greyp Well-Known Member Feb 11, 2015 63 0 0 #5 greyp, Feb 11, 2015 It is free to download and you can play through the first 6 levels. After that an IAP is required to unlock the full version so you can enjoy the rest of the game. I guess it makes more sense to let people try out the game before they decide whether or not to pay for it. metalcasket Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze May 24, 2010 11,065 1,342 113 Deepest Circle, Hel #6 metalcasket, Feb 11, 2015 Totally. greyp Well-Known Member Feb 11, 2015 63 0 0 #7 greyp, Feb 11, 2015 BTW on iOS7 the game will crash on the store screen if you try to unlock the full version. This bug has been fixed in the new update, which hopefully will be available within the next few days. TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #8 TheGreatEscaper, Feb 11, 2015 Looks stunning! Gotta try this one out. greyp Well-Known Member Feb 11, 2015 63 0 0 #9 greyp, Feb 11, 2015 Thanks for your support! greyp Well-Known Member Feb 11, 2015 63 0 0 #10 greyp, Feb 11, 2015 Hope more people can discover and enjoy this game! greyp Well-Known Member Feb 11, 2015 63 0 0 #11 greyp, Feb 12, 2015 Updated the post with embedded Youtubevideo greyp Well-Known Member Feb 11, 2015 63 0 0 #12 greyp, Feb 12, 2015 Gotta admit there are so many threads here... Bump bump bump :\ lena Well-Known Member Mar 26, 2011 1,049 0 36 #13 lena, Feb 12, 2015 I checked this out and I like the graphics and the concept a lot, but the controls aren't working well for me. I use the standard multitouch controls. Jump is supposed to be "press on button right", and that often doesn't do anything. If I doubletap it usually works, but sometimes not, and doubletapping to jump is awkward. The jump also often doesn't work if I'm moving in a direction at the same time. But sometimes it all works fine, so it's a bit strange. I'm on an iPad Mini 2. I don't know if it's supposed to work this way or if it's a bug, but for me this is not working. I would still recommend people to check it out for themselves because it is a unique game and I can see how future levels could get really interesting. Maybe my control issues are unique to my device, or maybe I'm doing it wrong. greyp Well-Known Member Feb 11, 2015 63 0 0 #14 greyp, Feb 12, 2015 Thanks for the feedback lena! That is strange... I tested the game on my iPad air 2 and iPad mini, and the controls are working properly. I'm gonna borrow an iPad mini 2 and do some debugging on it... greyp Well-Known Member Feb 11, 2015 63 0 0 #15 greyp, Feb 12, 2015 Hi lena what is the iOS version number of your ipad mini 2? I had a friend test the game on his iPad mini 2 with iOS 8.1.2 and he didn't notice any issue on the controls side. I wonder if there is any chance that you record a short video of the issue and send it to me at [email protected]? I'll try my best to deliver a fix asap... Thanks very much in advance! lena Well-Known Member Mar 26, 2011 1,049 0 36 #16 lena, Feb 12, 2015 I'm on the latest iOS but I don't think that that's the issue. I think I have found the main problem for me: you need to press the jump button very quickly, otherwise I guess it thinks you want to move the button. In most games, keeping a jump button pressed longer means jumping further, and even if they don't long pressing normally doesn't hurt, so I'm completely used to that now. Also, I think that jumping from ledges you have to start the jump a bit before I would do that, or you just fall. The controls seem to be a bit unforgiving there. Do you need the movable jump button? I am a big fan of movable controls , but if there's only one button on the right, I think you could also just make the hitbox really big so that it doesn't really matter where the button is located. MOS Speedrun has a good movable button config that lets you change the buttons in the settings, not during gameplay. Something like that would be good if you do want to keep the moveable controls. I'll see if I get any further now that I at least understand how the controls are supposed to work. greyp Well-Known Member Feb 11, 2015 63 0 0 #17 greyp, Feb 12, 2015 Last edited: Feb 12, 2015 Yes that button has to be movable, because in later levels you need to tap on certain objects which the button might overlap... I'll take a look at MOS Speedrun and see if there is any improvement I can make by myself. Thanks so much for your feedback! TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #18 TheGreatEscaper, Feb 12, 2015 I've only played the first five levels so far, but I really love the concept and graphics! I will definitely be considering buying the full version (haven't reached the end of lite version yet), but I must agree that the controls are a little awkward. lena Well-Known Member Mar 26, 2011 1,049 0 36 #19 lena, Feb 12, 2015 It would probably be enough if you only switch to "change control mode" after a very long press. I don't think most people want to change the controls all that often, so it's not a problem to have to press for a few seconds before they become movable. I'm still really liking the game itself. Looking forward to playing more. greyp Well-Known Member Feb 11, 2015 63 0 0 #20 greyp, Feb 12, 2015 Thanks for the support man! I just tweaked the jump control and submitted a new build, which hopefully will become available within the next couple of days (You must log in or sign up to post here.) Show Ignored Content Page 1 of 5 1 2 3 4 5 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I have not downloaded it yet. No storage left. This is such an interesting game mechanic, it's completely genius if it works as well as I hope.
Thanks for your reply and encouragement! The game package might be a little too large, but I believe its gameplay experience is one of a kind. Please give it a try if you can squeeze out some storage on your phone!
Is this free with an IAP to unlock levels or does it have ads (perhaps with an IAP to disable them)? I guess I'm just trying to ask: Free? What's the catch?
It is free to download and you can play through the first 6 levels. After that an IAP is required to unlock the full version so you can enjoy the rest of the game. I guess it makes more sense to let people try out the game before they decide whether or not to pay for it.
BTW on iOS7 the game will crash on the store screen if you try to unlock the full version. This bug has been fixed in the new update, which hopefully will be available within the next few days.
I checked this out and I like the graphics and the concept a lot, but the controls aren't working well for me. I use the standard multitouch controls. Jump is supposed to be "press on button right", and that often doesn't do anything. If I doubletap it usually works, but sometimes not, and doubletapping to jump is awkward. The jump also often doesn't work if I'm moving in a direction at the same time. But sometimes it all works fine, so it's a bit strange. I'm on an iPad Mini 2. I don't know if it's supposed to work this way or if it's a bug, but for me this is not working. I would still recommend people to check it out for themselves because it is a unique game and I can see how future levels could get really interesting. Maybe my control issues are unique to my device, or maybe I'm doing it wrong.
Thanks for the feedback lena! That is strange... I tested the game on my iPad air 2 and iPad mini, and the controls are working properly. I'm gonna borrow an iPad mini 2 and do some debugging on it...
Hi lena what is the iOS version number of your ipad mini 2? I had a friend test the game on his iPad mini 2 with iOS 8.1.2 and he didn't notice any issue on the controls side. I wonder if there is any chance that you record a short video of the issue and send it to me at [email protected]? I'll try my best to deliver a fix asap... Thanks very much in advance!
I'm on the latest iOS but I don't think that that's the issue. I think I have found the main problem for me: you need to press the jump button very quickly, otherwise I guess it thinks you want to move the button. In most games, keeping a jump button pressed longer means jumping further, and even if they don't long pressing normally doesn't hurt, so I'm completely used to that now. Also, I think that jumping from ledges you have to start the jump a bit before I would do that, or you just fall. The controls seem to be a bit unforgiving there. Do you need the movable jump button? I am a big fan of movable controls , but if there's only one button on the right, I think you could also just make the hitbox really big so that it doesn't really matter where the button is located. MOS Speedrun has a good movable button config that lets you change the buttons in the settings, not during gameplay. Something like that would be good if you do want to keep the moveable controls. I'll see if I get any further now that I at least understand how the controls are supposed to work.
Yes that button has to be movable, because in later levels you need to tap on certain objects which the button might overlap... I'll take a look at MOS Speedrun and see if there is any improvement I can make by myself. Thanks so much for your feedback!
I've only played the first five levels so far, but I really love the concept and graphics! I will definitely be considering buying the full version (haven't reached the end of lite version yet), but I must agree that the controls are a little awkward.
It would probably be enough if you only switch to "change control mode" after a very long press. I don't think most people want to change the controls all that often, so it's not a problem to have to press for a few seconds before they become movable. I'm still really liking the game itself. Looking forward to playing more.
Thanks for the support man! I just tweaked the jump control and submitted a new build, which hopefully will become available within the next couple of days