Only on 7 which is why I think it's quite balanced as I've not played today. Work, wife and kidz. It's still a great game and i suppose i can see the reasons for free with coin doubler purchase ( eg gets higher place in free chart etc) even though I'd have liked just one price. A progressive rock element would be nice.
I am at level 21 and even with the coin doubler getting there has been pretty grindy. Good thing the gameplay is enjoyable.
I hit level 10 today. I am addicted, without a doubt. I showed my baby mama the game too and she is addicted, as well. Can't wait to see what the updates will add.
The most important thing for Eyelord is performance, the game is extremely fast-paced and we do our best to keep 60fps going on all devices (granted, the original iPad is playable but not quite so smooth). We are our own worst enemy when it comes to speed, since the game is rather loaded with effects When running on the retina iPad, the game has optimizations in place to bring the best visuals possible while maintaining a smooth frame-rate. Essentially this means trading sharpness for speed. The game does run at full retina resolution. Also, because this is a universal build, we are partially constrained by file-size limitations (50MB limit for over-the-air downloads).
I reached the number 4 on the leaderboard (although the first three positions smell like cheating...): 1.952.690... Yeah, I beat you Frand! lol Really an awesome game!
I'm having a blast with this game. After my first few permanent upgrades I caved and got the coin doubler. Personally, I like the iap model. I was happy to spend $1.99 on the game, and I now have all the currency I need. I hope they have additional content planned.
I can't promise that feature yet, but it's actively in our discussions. Cloud syncing isn't quite the "just plug it in" feature to implement: handling offline situations and data conflicts is actually quite a complex affair.
Woah, love that game. Intense, face paced arcade action with style. Really addicting. That's how freemium is done! I instantly purchased the coin doubler to just to support the devs.
Here's what we're prepping up for next update (under development): - More pyrotechnic effects, because it's our greatest shame that the game shipped with so few - Nemesis, a friend or stranger to beat - New characters - Max rank raised to 40 - One or two power-ups (depending on how things turn out) - Improved support for user audio, now works with Spotify etc.