But it can't Like I explained in one of our Questions & Answers video, having a quite precise real-time calcultation destruction system is greedy for smartphones. (even the latest ones despite a lot of optimization work). So we had to make design choices. We know that the game is graphically far from standards of latest racing games (especially Asphalt 8), but we had very few flexibility if we wanted to keep decent framerate. We know that some FX for example are a bit cheap or that the game is edgy, but Smartphones architectures are not very adapted for this kind of games if you want a nice destruction engine and we knew it from the start, but we made the choice to go for it despite this.