Experiences with OpenFient

Discussion in 'Public Game Developers Forum' started by TomWhitson, May 14, 2009.

  1. TomWhitson

    TomWhitson Member

    May 14, 2009
    6
    0
    0
    Hi all,

    Long time lurker here! So I've developed a simple game which is approved and in the app store. I've created a mini-site and have global high scores using my own system. My plan is to add more games as it goes with single "sign-on" using the udid.

    I recently came across http://openfeint.com/ (and others) and was curious to see if people had any pros/cons in particular,

    Can you import users?
    Can you import their scores?
    Do you find it boosts sales?
    Do you use all features? In-game chat seems pointless for most games.
    Do you find the per user cost to be inhibitive?
    How is billing taken care of, the pricing list suggests from 0-100 users of an app is free? Is this the case?

    My main concern is the ROI. Even at $0.04 per user this is a moderate dent on profits per app sale (at least for those in the Tier 1/2 levels) Do you feel it is worth it in terms of promoting your apps?

    Any other hints and tips would be great.

    Cheers
     

Share This Page